Commit Graph

121 Commits

Author SHA1 Message Date
Teravus Ovares
2910f1b949 Fixed - outside of bounds error. 2007-11-19 12:28:00 +00:00
Jeff Ames
a1391d0848 fixed POS rotation with certain angles 2007-11-19 05:28:00 +00:00
Jeff Ames
c261812e39 added rotation support to POS 2007-11-19 04:46:05 +00:00
Teravus Ovares
aaab1448f7 * Split space array structure into a two dimentional array instead of a single one. Once again. Should help debugging space/copy issues. 2007-11-19 04:15:18 +00:00
Teravus Ovares
72525d3015 Added medium debug information to Verbose mode of the console about Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D 2007-11-19 03:06:17 +00:00
Teravus Ovares
694bab9513 * Copy/SpaceBorder Fix attempt number 3, hopefully the last 2007-11-18 20:45:47 +00:00
Teravus Ovares
3bb4cd51fd * 2nd attempt to fix the Spaceborder/copy bug 2007-11-18 20:24:51 +00:00
Jeff Ames
c40cfb01aa flying in POS should be a bit smoother 2007-11-18 18:20:02 +00:00
Teravus Ovares
7672237bcd * Tentative Bug fix for OptikSL's intermittant Copy prim error. 2007-11-18 17:25:12 +00:00
Jeff Ames
924026d01c cleaned up some mono compiler warnings 2007-11-18 15:14:37 +00:00
dan miller
8c5add18a2 improved avatar logic -- walk up low steps now, sorta 2007-11-17 23:28:44 +00:00
dan miller
7c18c69668 minor POS tweak for speed 2007-11-17 22:43:05 +00:00
Teravus Ovares
54df1a57d7 * Fix Null comparison for Mono 2007-11-17 21:00:35 +00:00
Teravus Ovares
8a57dd207f * Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space. 2007-11-17 20:34:56 +00:00
dan miller
d71b28c731 Out of a fog of alcohol and adenovirus, I present - POS!
EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV
2007-11-17 09:59:07 +00:00
Jeff Ames
ba9b317122 added some POS gravity 2007-11-17 06:25:41 +00:00
Teravus Ovares
df507605cd * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts 2007-11-17 05:16:36 +00:00
Teravus Ovares
3041747bcd * ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be. 2007-11-17 03:48:13 +00:00
Teravus Ovares
5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
Teravus Ovares
b2243079ea * Trying a space/collision optimization technique in ODE. Let me know if you see a difference. 2007-11-16 18:30:25 +00:00
Jeff Ames
76a67f45c6 fixed some AssemblyInfo files 2007-11-16 10:35:52 +00:00
Jeff Ames
e3998230cc added dummy POS physics plugin 2007-11-16 10:25:27 +00:00
Teravus Ovares
b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 2007-11-16 08:53:37 +00:00
Teravus Ovares
91b0c44563 * ODE - Started the refactoring process to allow breaking up the scene into smaller spaces
* ODE - No new visible speed improvements yet.  From the coding side, the beginnings of dynamic space calculation..
2007-11-15 18:37:20 +00:00
Teravus Ovares
d8fde94843 * ODE removes an unnecessary lock. 2007-11-14 16:24:19 +00:00
Teravus Ovares
cb6ec3d0f7 * Removes the console enumeration errors on sim start. 2007-11-14 16:12:59 +00:00
Teravus Ovares
52fbc67100 * Should help avatar climb steps better
* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks.
2007-11-14 02:41:15 +00:00
Teravus Ovares
10b41ba455 * Fixed the walk vs fall animation.
* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares
57b646b7ae * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Teravus Ovares
d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Sean Dague
b9e971cda9 fix compile issue on mono 2007-11-12 20:35:25 +00:00
Teravus Ovares
9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8 set svn:eol-style, reset default config 2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173 * Applied Gerhard's Meshing patch (Thanks! Gerhard)
* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Jeff Ames
db174dfa20 set svn:eol-style 2007-11-11 09:19:21 +00:00
Jeff Ames
9a4b4dae5e removed OdePlugin/Meshing directory 2007-11-10 21:20:55 +00:00
Teravus Ovares
cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares
43ea37b5a0 * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way. 2007-11-10 17:23:36 +00:00
Teravus Ovares
e9e72fe907 * Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Teravus Ovares
90274434c6 * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09 13:45:42 +00:00
Teravus Ovares
b74983328c * Stopped printing the prim's X cordinate difference from the last movement on the Console. 2007-11-08 18:17:48 +00:00
Teravus Ovares
fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Teravus Ovares
9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Teravus Ovares
919118f0ef * fix for Bug 563
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06 17:19:10 +00:00
dan miller
ec85a31140 physical prims AND other changes in ODE (Teravus) -- note this is experimental! 2007-11-05 22:20:18 +00:00
dan miller
62a43affe4 physical prims 2007-11-05 22:18:12 +00:00
dan miller
c1d05740e5 adding missing ODE files for mesh 2007-11-05 18:05:21 +00:00
dan miller
fdb57b28b1 prim cuts in ODE
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
darok
fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 2007-11-03 19:33:00 +00:00