UbitUmarov
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1d528727db
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simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later)
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2020-12-17 21:49:40 +00:00 |
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UbitUmarov
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b514bac6c2
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a few changes
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2020-12-17 03:35:37 +00:00 |
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UbitUmarov
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2a1e518495
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update mapsearch
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2020-12-16 23:56:51 +00:00 |
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UbitUmarov
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582e9250ad
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update warp3d.dll; let prims have a bit higher LOD
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2020-12-11 00:12:21 +00:00 |
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UbitUmarov
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90e441e805
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mantis 8800: update warp3d.dll; fix export-map
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2020-12-10 17:12:46 +00:00 |
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UbitUmarov
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9d0d82ab6e
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split usermanagement adduser into simpler per case methods
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2020-11-26 12:14:00 +00:00 |
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UbitUmarov
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d008654ae0
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mantis 8819: fix ParcelPropertiesRequest bounds check
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2020-11-24 21:47:23 +00:00 |
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UbitUmarov
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81474d6959
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add post displacement clip on oar load
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2020-11-06 22:18:31 +00:00 |
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UbitUmarov
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c47eeb1372
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need change on another place also
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2020-11-06 21:40:12 +00:00 |
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UbitUmarov
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3d91ae031d
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make oar load default clip box Z match current simulation limit of -100 to 50000
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2020-11-06 21:30:44 +00:00 |
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UbitUmarov
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197650ed0b
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do remove previus parcels (as known at the moment) when loading oar
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2020-11-06 19:35:50 +00:00 |
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UbitUmarov
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3f07834c0c
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do delayed script starts on load oar
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2020-11-06 19:33:34 +00:00 |
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UbitUmarov
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1c29ea1c44
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a few changed on avatar stand cases
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2020-10-31 12:44:17 +00:00 |
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UbitUmarov
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64464891bc
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fix oar assets save
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2020-10-14 12:19:06 +01:00 |
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Melanie
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bd92b2f8ad
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Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
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2020-10-13 17:40:34 +01:00 |
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Melanie
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4105bf350e
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Improve handling of slow asset requests which previously could be successful but still be ignored
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2020-10-13 17:36:54 +01:00 |
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UbitUmarov
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c70904418a
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replace llsd xml fw encoder
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2020-10-13 16:20:55 +01:00 |
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UbitUmarov
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3e5813a0c3
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viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases
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2020-10-11 17:56:20 +01:00 |
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UbitUmarov
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6e3f0a140c
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handle a sp null ref better
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2020-10-11 06:55:35 +01:00 |
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UbitUmarov
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e894b4cafc
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update libomv and apply necessary related changes
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2020-10-06 17:29:01 +01:00 |
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UbitUmarov
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aa9fcf47a3
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remove bad code left behind
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2020-09-28 19:19:49 +01:00 |
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UbitUmarov
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6b97367ed0
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try to fix lm about on large regions, again...
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2020-09-26 00:10:55 +01:00 |
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UbitUmarov
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d0d1ab9f2a
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cosmetics
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2020-09-23 21:07:07 +01:00 |
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UbitUmarov
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0877c00658
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change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases
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2020-09-19 17:47:12 +01:00 |
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UbitUmarov
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d0606d5d5b
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add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc
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2020-09-17 23:16:44 +01:00 |
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UbitUmarov
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c0704af545
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fix a bug on the new expiring things
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2020-09-09 21:15:03 +01:00 |
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UbitUmarov
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7e23c7bb00
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missing file
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2020-09-09 15:25:28 +01:00 |
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UbitUmarov
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719e0d1c61
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make main terrain taints also a bitarray
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2020-09-09 15:24:51 +01:00 |
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UbitUmarov
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8b885a4c7f
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change some loops/math
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2020-09-08 23:49:15 +01:00 |
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UbitUmarov
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150ad80f6f
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on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X
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2020-09-08 21:58:38 +01:00 |
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UbitUmarov
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b0f1e4f0c6
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waste some memory on serialized environment caching. we could live without all that locking
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2020-09-08 15:28:18 +01:00 |
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UbitUmarov
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c8cb8a376b
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ok it is GetLandObjectClippedXY
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2020-09-01 21:22:06 +01:00 |
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UbitUmarov
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323c0673c2
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fix permissions checks on some crossings
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2020-09-01 16:30:07 +01:00 |
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UbitUmarov
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8e2eb983e3
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a few changes to last patch
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2020-08-31 12:35:39 +01:00 |
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UbitUmarov
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5ef66d68a0
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several changes to usermanagement and profiles
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2020-08-27 18:31:28 +01:00 |
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UbitUmarov
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8b63182170
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several changes to worldmap
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2020-08-27 14:09:54 +01:00 |
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UbitUmarov
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2bdab18135
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cosmetics
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2020-08-26 18:43:25 +01:00 |
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UbitUmarov
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4490877284
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cleanup the added debug messages
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2020-08-25 23:10:57 +01:00 |
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UbitUmarov
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886317b8c8
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also on individual show
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2020-08-25 21:44:48 +01:00 |
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UbitUmarov
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b7f731d9e9
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add parcel fakeID to show land
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2020-08-25 21:41:04 +01:00 |
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UbitUmarov
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06348469a0
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debug other thing...
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2020-08-25 21:35:35 +01:00 |
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UbitUmarov
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6705ff2d6e
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debug other thing
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2020-08-25 21:26:25 +01:00 |
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UbitUmarov
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3bcc313e6f
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cosmetics
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2020-08-25 17:51:09 +01:00 |
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UbitUmarov
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0ee1e3b2d9
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several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
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2020-08-24 17:36:57 +01:00 |
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UbitUmarov
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2d62c09292
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create a parcel fakeID using a point actually on it
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2020-08-23 21:19:14 +01:00 |
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UbitUmarov
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efa5f253f2
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clip xy on parcels fake id, fix address compare, etc
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2020-08-23 17:51:08 +01:00 |
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UbitUmarov
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e36619c9f5
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duhhhh
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2020-08-23 05:38:11 +01:00 |
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UbitUmarov
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0f50b17824
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change code for urls usage. Still bad after (un)link
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2020-08-23 03:54:44 +01:00 |
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UbitUmarov
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1bbc7fd6aa
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avoid a null ref
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2020-08-23 02:14:52 +01:00 |
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UbitUmarov
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9aa7f41bca
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add cap AttachmentResources ( no urls, memory account is per yengine mem usage)
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2020-08-23 01:46:34 +01:00 |
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