Commit Graph

2021 Commits

Author SHA1 Message Date
UbitUmarov
1d528727db simplify mapsearchmodule, do not block client requests while one is in progress puting it back on client secondary exec thread job (this may cause issues, to see later) 2020-12-17 21:49:40 +00:00
UbitUmarov
b514bac6c2 a few changes 2020-12-17 03:35:37 +00:00
UbitUmarov
2a1e518495 update mapsearch 2020-12-16 23:56:51 +00:00
UbitUmarov
582e9250ad update warp3d.dll; let prims have a bit higher LOD 2020-12-11 00:12:21 +00:00
UbitUmarov
90e441e805 mantis 8800: update warp3d.dll; fix export-map 2020-12-10 17:12:46 +00:00
UbitUmarov
9d0d82ab6e split usermanagement adduser into simpler per case methods 2020-11-26 12:14:00 +00:00
UbitUmarov
d008654ae0 mantis 8819: fix ParcelPropertiesRequest bounds check 2020-11-24 21:47:23 +00:00
UbitUmarov
81474d6959 add post displacement clip on oar load 2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372 need change on another place also 2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d make oar load default clip box Z match current simulation limit of -100 to 50000 2020-11-06 21:30:44 +00:00
UbitUmarov
197650ed0b do remove previus parcels (as known at the moment) when loading oar 2020-11-06 19:35:50 +00:00
UbitUmarov
3f07834c0c do delayed script starts on load oar 2020-11-06 19:33:34 +00:00
UbitUmarov
1c29ea1c44 a few changed on avatar stand cases 2020-10-31 12:44:17 +00:00
UbitUmarov
64464891bc fix oar assets save 2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2020-10-13 17:40:34 +01:00
Melanie
4105bf350e Improve handling of slow asset requests which previously could be successful but still be ignored 2020-10-13 17:36:54 +01:00
UbitUmarov
c70904418a replace llsd xml fw encoder 2020-10-13 16:20:55 +01:00
UbitUmarov
3e5813a0c3 viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases 2020-10-11 17:56:20 +01:00
UbitUmarov
6e3f0a140c handle a sp null ref better 2020-10-11 06:55:35 +01:00
UbitUmarov
e894b4cafc update libomv and apply necessary related changes 2020-10-06 17:29:01 +01:00
UbitUmarov
aa9fcf47a3 remove bad code left behind 2020-09-28 19:19:49 +01:00
UbitUmarov
6b97367ed0 try to fix lm about on large regions, again... 2020-09-26 00:10:55 +01:00
UbitUmarov
d0d1ab9f2a cosmetics 2020-09-23 21:07:07 +01:00
UbitUmarov
0877c00658 change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases 2020-09-19 17:47:12 +01:00
UbitUmarov
d0606d5d5b add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc 2020-09-17 23:16:44 +01:00
UbitUmarov
c0704af545 fix a bug on the new expiring things 2020-09-09 21:15:03 +01:00
UbitUmarov
7e23c7bb00 missing file 2020-09-09 15:25:28 +01:00
UbitUmarov
719e0d1c61 make main terrain taints also a bitarray 2020-09-09 15:24:51 +01:00
UbitUmarov
8b885a4c7f change some loops/math 2020-09-08 23:49:15 +01:00
UbitUmarov
150ad80f6f on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X 2020-09-08 21:58:38 +01:00
UbitUmarov
b0f1e4f0c6 waste some memory on serialized environment caching. we could live without all that locking 2020-09-08 15:28:18 +01:00
UbitUmarov
c8cb8a376b ok it is GetLandObjectClippedXY 2020-09-01 21:22:06 +01:00
UbitUmarov
323c0673c2 fix permissions checks on some crossings 2020-09-01 16:30:07 +01:00
UbitUmarov
8e2eb983e3 a few changes to last patch 2020-08-31 12:35:39 +01:00
UbitUmarov
5ef66d68a0 several changes to usermanagement and profiles 2020-08-27 18:31:28 +01:00
UbitUmarov
8b63182170 several changes to worldmap 2020-08-27 14:09:54 +01:00
UbitUmarov
2bdab18135 cosmetics 2020-08-26 18:43:25 +01:00
UbitUmarov
4490877284 cleanup the added debug messages 2020-08-25 23:10:57 +01:00
UbitUmarov
886317b8c8 also on individual show 2020-08-25 21:44:48 +01:00
UbitUmarov
b7f731d9e9 add parcel fakeID to show land 2020-08-25 21:41:04 +01:00
UbitUmarov
06348469a0 debug other thing... 2020-08-25 21:35:35 +01:00
UbitUmarov
6705ff2d6e debug other thing 2020-08-25 21:26:25 +01:00
UbitUmarov
3bcc313e6f cosmetics 2020-08-25 17:51:09 +01:00
UbitUmarov
0ee1e3b2d9 several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 2020-08-24 17:36:57 +01:00
UbitUmarov
2d62c09292 create a parcel fakeID using a point actually on it 2020-08-23 21:19:14 +01:00
UbitUmarov
efa5f253f2 clip xy on parcels fake id, fix address compare, etc 2020-08-23 17:51:08 +01:00
UbitUmarov
e36619c9f5 duhhhh 2020-08-23 05:38:11 +01:00
UbitUmarov
0f50b17824 change code for urls usage. Still bad after (un)link 2020-08-23 03:54:44 +01:00
UbitUmarov
1bbc7fd6aa avoid a null ref 2020-08-23 02:14:52 +01:00
UbitUmarov
9aa7f41bca add cap AttachmentResources ( no urls, memory account is per yengine mem usage) 2020-08-23 01:46:34 +01:00