Robert Adams
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
2013-05-24 16:32:19 -07:00
Robert Adams
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
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Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
dahlia
440905ad14
change a hull debugging message to Debug instead of Info
2013-05-24 10:31:14 -07:00
dahlia
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
2013-05-24 01:53:37 -07:00
dahlia
c5549d2730
add decoder for bounding convex hull
2013-05-23 15:47:47 -07:00
Robert Adams
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
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a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
dahlia
e65d1e459e
fix error in hull point indexing
2013-05-18 13:11:22 -07:00
dahlia
477bee6468
remove duplicate hull scaling
2013-05-18 11:15:05 -07:00
dahlia
fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
2013-05-18 01:23:09 -07:00
dahlia
46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
2013-05-15 17:12:17 -07:00
Robert Adams
0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
2012-11-29 09:24:53 -08:00
Justin Clark-Casey (justincc)
aae76f7be4
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
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ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
Justin Clark-Casey (justincc)
4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
2012-03-20 23:35:50 +00:00
Justin Clark-Casey (justincc)
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
2011-11-29 16:31:10 +00:00
Robert Adams
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-08-28 16:50:54 -04:00
Robert Adams
80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2011-08-28 16:49:25 -04:00
Justin Clark-Casey (justincc)
310a685220
refactor: extract method that generates a physics mesh from prim shape data
2011-07-30 02:34:50 +01:00
Justin Clark-Casey (justincc)
4197f66052
refactor: extract code which generate points and faces from sculpt data into it's own method.
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fix build break.
2011-07-30 02:22:05 +01:00
Justin Clark-Casey (justincc)
b0eacadeb4
fix bug in previous commit
2011-07-30 02:09:17 +01:00
Justin Clark-Casey (justincc)
122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
2011-07-30 02:08:32 +01:00
Justin Clark-Casey (justincc)
5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
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This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29 21:49:23 +01:00
Justin Clark-Casey (justincc)
18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
Justin Clark-Casey (justincc)
24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
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Can probably comment out this message soon, once a few other issues are tidied up.
2011-07-11 04:23:30 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
e8ad8593b6
refactor: eliminate redundant return statement
2011-07-08 20:58:44 +01:00
Justin Clark-Casey (justincc)
40300c886c
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
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Also remove some of the logging spam left in from the last commit.
2011-07-08 20:36:01 +01:00
Justin Clark-Casey (justincc)
b18ef976ff
Fix interpretation of physics mesh proxies from mesh data
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As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format , some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc)
1dcad4ac66
minor: commented out log lines for future use and very small code tidy
2011-07-08 17:58:01 +01:00
dahlia
5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29 17:36:41 -07:00
dahlia
387b228d68
partial update for new mesh asset format - handle both old and new formats for physics mesh
2011-06-10 00:38:38 -07:00
Dan Lake
d565041e16
Fix crash when [Mesh] section is missing from configuration files
2011-04-29 15:49:10 -07:00
BlueWall
d9055c8dc3
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
2011-04-21 15:15:24 -04:00
Justin Clark-Casey (justincc)
3053f5ba7d
minor: remove some compiler warnings
2010-12-10 03:08:31 +00:00
dahlia
9f29908f66
catch an exception when a mesh asset header cant be decoded
2010-11-24 02:05:41 -08:00
Latif Khalifa
c74c1620a1
* Updated libomv to r3461
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Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24 23:51:46 +01:00
dahlia
9038218c2d
fix combining of multiple physics submeshes
2010-10-20 20:39:05 -07:00
dahlia
e3bd10829f
remove some cruft from last commit
2010-10-18 04:26:23 -07:00
dahlia
7fa3335fd5
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-18 04:17:36 -07:00
Teravus Ovares (Dan Olivares)
0308982c58
one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com >
2010-10-15 01:45:25 -04:00
dahlia
bcdd03c1cf
more work in progress on mesh physics - still non-functional
2010-10-14 20:25:31 -07:00
dahlia
2d88394cd5
laying some groundwork for mesh physics
2010-10-14 13:10:03 -07:00
Teravus Ovares (Dan Olivares)
cf61cf7b32
* Make line endings consistant in Meshmerizer.cs
2010-10-09 13:50:53 -04:00
dahlia
9391c3ffee
add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
2010-10-07 19:34:46 -07:00
Melanie
d0c271adc6
Typo fixes
2010-09-26 18:06:23 +01:00
BlueWall
b0b4782a2b
adding configurable j2kDecodeCache path
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
John Hurliman
2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
2009-10-28 01:30:39 -07:00
John Hurliman
f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00