Commit Graph

17032 Commits

Author SHA1 Message Date
SignpostMarv
ede3b9ab07 making use of implicit operators and Util.Clip handling of Vector3 2012-08-20 23:10:25 +01:00
SignpostMarv
b863a15a82 single operation for PRIM_COLOR 2012-08-20 23:10:25 +01:00
SignpostMarv
aee4353e9c fix typo 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc)
e6fb458597 no-op change for cia.vc test 2012-08-20 22:18:29 +01:00
Justin Clark-Casey (justincc)
812c498ef4 When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc)
970727e57e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-20 20:55:58 +01:00
Justin Clark-Casey (justincc)
bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie
9aec62f0ac Fix scripted detach of temp attachments 2012-08-20 15:59:38 +01:00
Melanie
dd0556abc9 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-19 22:05:38 +01:00
Melanie
8769e4ee73 Add a reference to OpenMetaverseType.dll to compiled script assemblies. 2012-08-18 19:08:38 +01:00
SignpostMarv
d72d599056 integrating redundant code into operator 2012-08-18 18:30:00 +01:00
SignpostMarv
ca33619e11 Rot2Quaternion is now redundant 2012-08-18 18:30:00 +01:00
SignpostMarv
ffdde05bb7 constructor means not having to manually refer to individual properties 2012-08-18 18:29:59 +01:00
SignpostMarv
fb84ff96a9 implicit operators mean one does not need to instantiate new objects manually 2012-08-18 18:29:59 +01:00
SignpostMarv
52d7af05bc adding missing refactor for LSL_Vector 2012-08-18 18:29:59 +01:00
SignpostMarv
2b0c8bc480 Implementing operators & constructors for Quaternion 2012-08-18 18:29:59 +01:00
Melanie
2a70afeca2 Fix the whitespace formatting error introduced by the last patch 2012-08-18 14:00:10 +01:00
SignpostMarv
5d7751da89 refactoring for Vector3 operator & constructor tweaks 2012-08-18 13:21:55 +01:00
Melanie
9d6fe1224a Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-18 12:57:49 +01:00
Justin Clark-Casey (justincc)
e4e5237086 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-18 00:46:34 +01:00
SignpostMarv
28d0aff2e3 adding null return to fix building 2012-08-17 23:23:03 +01:00
SignpostMarv
7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv
466d684fbe implemented 2012-08-17 23:23:03 +01:00
SignpostMarv
74f5253a36 attempt to handle InvalidCastException in a manner similar to Second Life 2012-08-17 23:08:24 +01:00
Robert Adams
7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Justin Clark-Casey (justincc)
f57c1ac386 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 22:31:58 +01:00
Justin Clark-Casey (justincc)
0860a0d856 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-17 22:30:01 +01:00
Robert Adams
03d76e9403 BulletSim: restore most of the Detail logging statements. Will have
no effect on non-logging running.
Capture region name that is passed to the physics engine and use
    it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
2012-08-17 13:34:22 -07:00
Robert Adams
5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams
ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams
8eda290262 BulletSim: comments and parameter changes in dynamics engine. 2012-08-17 13:34:16 -07:00
Robert Adams
e31e23d68d BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated. 2012-08-17 13:34:14 -07:00
Justin Clark-Casey (justincc)
99e339dd40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 18:48:35 +01:00
SignpostMarv
e9ea911563 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-08-17 18:40:49 +01:00
Melanie
9995421df1 Do a proper null check to avoid the overloaded operator == trap 2012-08-16 02:35:03 +01:00
Robert Adams
57a9879669 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-15 16:39:00 -07:00
Robert Adams
376441e550 BulletSim: make it so objects in a linkset do not generate collisions with each other. 2012-08-15 16:29:50 -07:00
SignpostMarv
ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Melanie
e286a95d76 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-15 22:59:31 +01:00
SignpostMarv
0aa1f1cc3f Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-15 22:58:33 +01:00
Justin Clark-Casey (justincc)
5a1b6fdf06 Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15 22:43:32 +01:00
SignpostMarv
7679384829 adding ATTACH_*_PEC constants 2012-08-15 22:06:20 +01:00
Robert Adams
dd10cf01e7 BulletSim: add hinge constraint.
Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint.
2012-08-15 12:08:21 -07:00
Robert Adams
9efe7bf7ba BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene. 2012-08-15 12:08:17 -07:00
Robert Adams
68f112888b BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. 2012-08-15 12:08:13 -07:00
Robert Adams
b05a2fc4ed BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. 2012-08-15 12:08:09 -07:00
Robert Adams
257446889b BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region. 2012-08-15 12:08:05 -07:00
Robert Adams
77a7758cf5 BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx) 2012-08-15 12:08:01 -07:00
Robert Adams
c1c1d48af1 BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc 2012-08-15 12:07:57 -07:00
Robert Adams
6f1f299619 BulletSim: Add the class BSCharacter to the DetailLog output 2012-08-15 12:07:53 -07:00