Commit Graph

2251 Commits

Author SHA1 Message Date
Justin Clarke Casey
47e3d4d1f0 * Remove next local id from SceneBase
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
2008-11-07 21:33:11 +00:00
Justin Clarke Casey
a943b7dc7d * minor: Just some tidy up of log messages, etc. 2008-11-07 21:25:47 +00:00
Justin Clarke Casey
54e10e5b61 * Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey
af35f4cb4a * refactor: stop unnecessary passing of scene to sog copy constructor
* this is now done in AttachToScene()
2008-11-07 19:49:22 +00:00
Justin Clarke Casey
f3edbcfa3b * Stop prim attach being signalled twice (it is already been done outside AttachToScene()) 2008-11-07 19:30:20 +00:00
Justin Clarke Casey
e34eaec553 * Remove more UpdateParentIDs() calls that are now duplicates 2008-11-07 19:17:24 +00:00
Justin Clarke Casey
e08c4376f7 * Apply http://opensimulator.org/mantis/view.php?id=1883
* Fix llSetStatus() and llSetPrimitiveParams()
* Thanks idb
2008-11-07 19:02:55 +00:00
Justin Clarke Casey
cd96a33976 * Stop now unnecessary separate local id allocation for restored objects
* remove a debug line I accidentally left in there
2008-11-07 18:52:28 +00:00
Justin Clarke Casey
ebd9f22b29 * refactor: allocate local ids to prims only when an object is attached to a scene 2008-11-07 18:46:11 +00:00
Justin Clarke Casey
2184f4b2a9 * Apply patch in http://opensimulator.org/mantis/view.php?id=2397
* Fix from 7139 also needed in the Estate Menu teleport home functions
* Thanks idb
2008-11-07 16:54:57 +00:00
Melanie Thielker
506a3aa215 Change teleport timings 2008-11-07 07:35:51 +00:00
Melanie Thielker
106904152a Fixing up some remaining attachment issues 2008-11-07 07:13:52 +00:00
Melanie Thielker
48c6d052d9 Attachments, attachments, and, did I say attachments?
Too many fixes to list.
2008-11-07 05:48:44 +00:00
Justin Clarke Casey
eec8c6cd6e * Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means 2008-11-06 23:40:58 +00:00
Justin Clarke Casey
275048490c * eliminate unnecessary ScheduleFullUpdate() 2008-11-06 23:22:38 +00:00
Justin Clarke Casey
0d17ba2a76 * refactor: Attach a scene object to a scene separately from its construction 2008-11-06 22:21:25 +00:00
Justin Clarke Casey
c6dad833f5 * minor: remove some mono compiler warnings 2008-11-06 21:01:16 +00:00
Justin Clarke Casey
9770cf778e * minor: Make some 'startup config failed to load' log messages more consistent 2008-11-06 20:38:04 +00:00
Charles Krinke
9efc4e303b Mantis#2423. Thank you kindly, Godfrey for a patch that:
Included patch fixes error: Z and W terms in the quaternion were 
swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>).
There is an issue with older prims: it seems their default sit 
target was not always set to ZERO_ROTATION;
2008-11-06 19:18:30 +00:00
Charles Krinke
563d583973 Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that:
Improves ScenePresence.cs for attachments when crossing boundaries
between regions.
2008-11-06 19:04:56 +00:00
Melanie Thielker
f79e7597b6 Disable distance sorting for child agents. It makes no sense there, as the
base point for the sort is 128,128,128, causing funny visuals
2008-11-06 16:25:11 +00:00
Dr Scofield
09f86d7e99 - fixes comparison of struct against null (no no no)
- fixes IRCBridgeModule's XmlRpc method really paying attention to
  region parameter
- cleans up indentation in IRCBridge code
- fixes ConciergeModule exception on client logout
2008-11-06 13:13:08 +00:00
Mike Mazur
5d8e08a072 - create entries in avatarattachments table when first attaching an object; fix issue 2512
- correct attachment offset; fix issue 2513
- thanks Thomas for the patches
2008-11-06 06:23:58 +00:00
Jeff Ames
397b608af5 Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. 2008-11-06 02:11:51 +00:00
Justin Clarke Casey
8f3c5dbe5c * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
2008-11-05 15:26:10 +00:00
Justin Clarke Casey
8851db0a0a * Stop an exception in the Content Management module main loop from crashing the whole sim 2008-11-04 21:30:57 +00:00
Justin Clarke Casey
09dabb2aec * Prevent texture sender thread termination from immediately crashing the sim 2008-11-04 21:26:40 +00:00
Justin Clarke Casey
9848dc77cc * Stop an exception in getting assets for the archiver from crashing the sim 2008-11-04 21:19:00 +00:00
Justin Clarke Casey
c4fbb6453c * Stop a non WebException in an XMLRPC request from bringing down the whole sim 2008-11-04 20:47:59 +00:00
Justin Clarke Casey
97d320d7d1 * Practise some defensive programming - gracefully terminate the thread if there is a problm in the world map module rather than bringing down the whole server. 2008-11-04 20:23:18 +00:00
Justin Clarke Casey
21c0df53a2 * Improve the previous fix by pushing the exception catching down into OGS1 grid services 2008-11-04 20:14:57 +00:00
Justin Clarke Casey
f793f93817 * Temporary fix to stop a problem in getting neighbour info in the world map module from crashing the entire server 2008-11-04 19:56:02 +00:00
Justin Clarke Casey
78bfe7a3e3 * minor: doc and log message tweaking for wearables 2008-11-04 19:51:35 +00:00
Justin Clarke Casey
67315ef106 * Stop sending wearables back to the client on set appearance
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
2008-11-04 18:33:54 +00:00
Justin Clarke Casey
5330838b15 * minor: appearance related doc and log message tweaking 2008-11-04 18:29:37 +00:00
MW
1c2a0c78d9 Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-11-04 16:39:28 +00:00
Dr Scofield
f57d1307ab fix: ArchiveReadRequest.URIFetch stumbles over absent content length field
fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
2008-11-04 16:17:27 +00:00
Homer Horwitz
39691e61a2 Small fix for a possible NRE in standalone mode, killing the
client-thread. Will hopefully fix Mantis#2536.
2008-11-03 22:02:52 +00:00
Justin Clarke Casey
c789a9d02a * mionr: correct CONTRIBUTORS file for Plugh 2008-11-03 20:16:47 +00:00
Justin Clarke Casey
1e56bda487 * minor: fussy little change to put colons in some log output 2008-11-03 20:10:54 +00:00
Homer Horwitz
580b11779a On TP, child-agents weren't closed down properly, as the list of child-regions
was cleared before using it to find the children.
2008-11-03 19:56:47 +00:00
Justin Clarke Casey
6ea24799dd * minor: don't need to null check config source in clientstack settings since this is always non null 2008-11-03 18:49:25 +00:00
Dr Scofield
add42f5e9b completing move to refactored multi-channel capable IRCBridgeModule 2008-11-03 17:17:57 +00:00
Dr Scofield
69ae33db1a dropping old IRCBridgeModule. 2008-11-03 17:11:28 +00:00
Justin Clarke Casey
57caef119c * Use the UUID regex sitting in utils for detection of uuids embedded in scripts
* Replaces the one in the module itself, which had a dumb bug in it anyway
2008-11-03 16:57:03 +00:00
Dr Scofield
d6d2a38e76 merging changes from IRCBridgeModule in to XIRCBridgeModule; swapping
OpenSim.ini config tags in preparation for merge of IRCBridgeModule
and XIRCBridgeModule.
2008-11-03 16:20:13 +00:00
Homer Horwitz
499f1428f7 - Add Util.isUUID
- Add tests for Util.isUUID
- First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
2008-11-02 13:07:57 +00:00
Melanie Thielker
6d4f8b38aa Cause inventory to be fetched on scripted item gives if the destination
avatar is remote or offline.
2008-11-02 08:53:03 +00:00
Jeff Ames
88d6557071 Update svn properties, formatting cleanup. 2008-11-02 01:29:56 +00:00
Adam Frisby
84136c70d8 * Minor cleanup
* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-11-01 22:20:54 +00:00