Justin Clarke Casey
47e3d4d1f0
* Remove next local id from SceneBase
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* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
2008-11-07 21:33:11 +00:00
Justin Clarke Casey
a943b7dc7d
* minor: Just some tidy up of log messages, etc.
2008-11-07 21:25:47 +00:00
Justin Clarke Casey
54e10e5b61
* Stop requiring local ids in the SOG constructors.
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* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey
af35f4cb4a
* refactor: stop unnecessary passing of scene to sog copy constructor
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* this is now done in AttachToScene()
2008-11-07 19:49:22 +00:00
Justin Clarke Casey
f3edbcfa3b
* Stop prim attach being signalled twice (it is already been done outside AttachToScene())
2008-11-07 19:30:20 +00:00
Justin Clarke Casey
e34eaec553
* Remove more UpdateParentIDs() calls that are now duplicates
2008-11-07 19:17:24 +00:00
Justin Clarke Casey
e08c4376f7
* Apply http://opensimulator.org/mantis/view.php?id=1883
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* Fix llSetStatus() and llSetPrimitiveParams()
* Thanks idb
2008-11-07 19:02:55 +00:00
Justin Clarke Casey
cd96a33976
* Stop now unnecessary separate local id allocation for restored objects
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* remove a debug line I accidentally left in there
2008-11-07 18:52:28 +00:00
Justin Clarke Casey
ebd9f22b29
* refactor: allocate local ids to prims only when an object is attached to a scene
2008-11-07 18:46:11 +00:00
Justin Clarke Casey
2184f4b2a9
* Apply patch in http://opensimulator.org/mantis/view.php?id=2397
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* Fix from 7139 also needed in the Estate Menu teleport home functions
* Thanks idb
2008-11-07 16:54:57 +00:00
Melanie Thielker
506a3aa215
Change teleport timings
2008-11-07 07:35:51 +00:00
Melanie Thielker
106904152a
Fixing up some remaining attachment issues
2008-11-07 07:13:52 +00:00
Melanie Thielker
48c6d052d9
Attachments, attachments, and, did I say attachments?
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Too many fixes to list.
2008-11-07 05:48:44 +00:00
Justin Clarke Casey
eec8c6cd6e
* Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means
2008-11-06 23:40:58 +00:00
Justin Clarke Casey
275048490c
* eliminate unnecessary ScheduleFullUpdate()
2008-11-06 23:22:38 +00:00
Justin Clarke Casey
0d17ba2a76
* refactor: Attach a scene object to a scene separately from its construction
2008-11-06 22:21:25 +00:00
Justin Clarke Casey
c6dad833f5
* minor: remove some mono compiler warnings
2008-11-06 21:01:16 +00:00
Justin Clarke Casey
9770cf778e
* minor: Make some 'startup config failed to load' log messages more consistent
2008-11-06 20:38:04 +00:00
Charles Krinke
9efc4e303b
Mantis#2423. Thank you kindly, Godfrey for a patch that:
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Included patch fixes error: Z and W terms in the quaternion were
swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>).
There is an issue with older prims: it seems their default sit
target was not always set to ZERO_ROTATION;
2008-11-06 19:18:30 +00:00
Charles Krinke
563d583973
Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that:
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Improves ScenePresence.cs for attachments when crossing boundaries
between regions.
2008-11-06 19:04:56 +00:00
Melanie Thielker
f79e7597b6
Disable distance sorting for child agents. It makes no sense there, as the
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base point for the sort is 128,128,128, causing funny visuals
2008-11-06 16:25:11 +00:00
Dr Scofield
09f86d7e99
- fixes comparison of struct against null (no no no)
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- fixes IRCBridgeModule's XmlRpc method really paying attention to
region parameter
- cleans up indentation in IRCBridge code
- fixes ConciergeModule exception on client logout
2008-11-06 13:13:08 +00:00
Mike Mazur
5d8e08a072
- create entries in avatarattachments table when first attaching an object; fix issue 2512
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- correct attachment offset; fix issue 2513
- thanks Thomas for the patches
2008-11-06 06:23:58 +00:00
Jeff Ames
397b608af5
Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.
2008-11-06 02:11:51 +00:00
Justin Clarke Casey
8f3c5dbe5c
* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
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* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
2008-11-05 15:26:10 +00:00
Justin Clarke Casey
8851db0a0a
* Stop an exception in the Content Management module main loop from crashing the whole sim
2008-11-04 21:30:57 +00:00
Justin Clarke Casey
09dabb2aec
* Prevent texture sender thread termination from immediately crashing the sim
2008-11-04 21:26:40 +00:00
Justin Clarke Casey
9848dc77cc
* Stop an exception in getting assets for the archiver from crashing the sim
2008-11-04 21:19:00 +00:00
Justin Clarke Casey
c4fbb6453c
* Stop a non WebException in an XMLRPC request from bringing down the whole sim
2008-11-04 20:47:59 +00:00
Justin Clarke Casey
97d320d7d1
* Practise some defensive programming - gracefully terminate the thread if there is a problm in the world map module rather than bringing down the whole server.
2008-11-04 20:23:18 +00:00
Justin Clarke Casey
21c0df53a2
* Improve the previous fix by pushing the exception catching down into OGS1 grid services
2008-11-04 20:14:57 +00:00
Justin Clarke Casey
f793f93817
* Temporary fix to stop a problem in getting neighbour info in the world map module from crashing the entire server
2008-11-04 19:56:02 +00:00
Justin Clarke Casey
78bfe7a3e3
* minor: doc and log message tweaking for wearables
2008-11-04 19:51:35 +00:00
Justin Clarke Casey
67315ef106
* Stop sending wearables back to the client on set appearance
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* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
2008-11-04 18:33:54 +00:00
Justin Clarke Casey
5330838b15
* minor: appearance related doc and log message tweaking
2008-11-04 18:29:37 +00:00
MW
1c2a0c78d9
Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
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So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-11-04 16:39:28 +00:00
Dr Scofield
f57d1307ab
fix: ArchiveReadRequest.URIFetch stumbles over absent content length field
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fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
2008-11-04 16:17:27 +00:00
Homer Horwitz
39691e61a2
Small fix for a possible NRE in standalone mode, killing the
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client-thread. Will hopefully fix Mantis#2536.
2008-11-03 22:02:52 +00:00
Justin Clarke Casey
c789a9d02a
* mionr: correct CONTRIBUTORS file for Plugh
2008-11-03 20:16:47 +00:00
Justin Clarke Casey
1e56bda487
* minor: fussy little change to put colons in some log output
2008-11-03 20:10:54 +00:00
Homer Horwitz
580b11779a
On TP, child-agents weren't closed down properly, as the list of child-regions
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was cleared before using it to find the children.
2008-11-03 19:56:47 +00:00
Justin Clarke Casey
6ea24799dd
* minor: don't need to null check config source in clientstack settings since this is always non null
2008-11-03 18:49:25 +00:00
Dr Scofield
add42f5e9b
completing move to refactored multi-channel capable IRCBridgeModule
2008-11-03 17:17:57 +00:00
Dr Scofield
69ae33db1a
dropping old IRCBridgeModule.
2008-11-03 17:11:28 +00:00
Justin Clarke Casey
57caef119c
* Use the UUID regex sitting in utils for detection of uuids embedded in scripts
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* Replaces the one in the module itself, which had a dumb bug in it anyway
2008-11-03 16:57:03 +00:00
Dr Scofield
d6d2a38e76
merging changes from IRCBridgeModule in to XIRCBridgeModule; swapping
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OpenSim.ini config tags in preparation for merge of IRCBridgeModule
and XIRCBridgeModule.
2008-11-03 16:20:13 +00:00
Homer Horwitz
499f1428f7
- Add Util.isUUID
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- Add tests for Util.isUUID
- First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
2008-11-02 13:07:57 +00:00
Melanie Thielker
6d4f8b38aa
Cause inventory to be fetched on scripted item gives if the destination
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avatar is remote or offline.
2008-11-02 08:53:03 +00:00
Jeff Ames
88d6557071
Update svn properties, formatting cleanup.
2008-11-02 01:29:56 +00:00
Adam Frisby
84136c70d8
* Minor cleanup
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* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-11-01 22:20:54 +00:00