Teravus Ovares (Dan Olivares)
8e089b6d8d
* Fix line endings in BaseHttpServer.cs
2009-12-05 13:23:05 -05:00
Justin Clark-Casey (justincc)
504bfd87d5
if an xml rpc method throws an exception, log as an error to the console as well as returning the exception to the caller
2009-12-03 18:05:42 +00:00
dahlia
4234c64147
handle a condition where the http headers apparently have multiple remote ports designated
2009-12-02 04:10:53 -08:00
Teravus Ovares (Dan Olivares)
4af77e84b1
* Fix Inconsistent line ending style in Util
2009-12-01 10:21:22 -05:00
Teravus Ovares (Dan Olivares)
4338f4e1d7
* Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
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* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Justin Clark-Casey (justincc)
251fd8c948
Apply patch to reduce git revision text length if running sim directly from a git tree
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See http://opensimulator.org/mantis/view.php?id=4030
Thanks ChrisDown (and Bruce for reporting)
2009-11-27 18:24:21 +00:00
Justin Clark-Casey (justincc)
377bc27c1f
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-26 19:02:41 +00:00
Justin Clark-Casey (justincc)
52dc9ec003
Bump trunk version number to 0.6.9.
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This is a place holder name and not necessarily the version number that will be used
2009-11-26 19:00:57 +00:00
Melanie
9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie
05fc504ff3
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 12:16:42 +00:00
Justin Clark-Casey (justincc)
a4d2a97bc6
minor: remove some mono compiler warnings, add --merge load oar switch to help information
2009-11-25 16:14:08 +00:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
dahlia
0561cf7d93
Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
2009-11-20 03:12:36 -08:00
dahlia
54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
2009-11-20 03:12:07 -08:00
Justin Clark-Casey (justincc)
7166f3748a
minor: correct error messages when queryfolder fails
2009-11-18 18:44:47 +00:00
Justin Clark-Casey (justincc)
47e482217e
minor: remove duplicate copyright notice in PollServiceWorkerThread
2009-11-18 16:28:00 +00:00
dahlia
1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
2009-11-17 23:17:50 -08:00
Justin Clark-Casey (justincc)
0712196c26
make logging less verbose when loading iars
2009-11-13 18:56:23 +00:00
dahlia
89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
2009-11-13 01:18:52 -08:00
Justin Clark-Casey (justincc)
d95df603df
move fake user service to a separate mock user service class
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delete asset cache tests shell
2009-11-12 19:33:38 +00:00
Justin Clark-Casey (justincc)
2f092d271e
Rename test services to mock services, since this is a more accurate description
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remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc)
1fa037a0c3
minor: remove some mono compiler warnings
2009-11-11 15:56:14 +00:00
dahlia
a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
2009-11-11 02:54:58 -08:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Melanie
5300e8506d
Reintroduce AssetBase's old behavior. A Parameterless constructor is required
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for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Melanie
83b4b4440b
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
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Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Justin Clark-Casey (justincc)
865d3f4b09
minor: remove a few mono compiler warnings
2009-11-03 19:35:18 +00:00
Teravus Ovares (Dan Olivares)
fb08133999
* Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test.
2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares)
5101f688ee
* Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification.
2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares)
2e81acec48
* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions.
2009-10-30 18:13:58 -04:00
Teravus Ovares (Dan Olivares)
4563f00852
* Another ACL Test
2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares)
120c731a3b
* Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30 17:04:10 -04:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
f89c2cac0f
Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks
2009-10-27 14:16:01 -07:00
John Hurliman
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
52a4534f7f
* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance
2009-10-23 13:45:18 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
John Hurliman
36b0e5e1d3
Terrible typo in the previous commit!
2009-10-22 11:07:23 -07:00
John Hurliman
6ca4b0f366
* Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults
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* Simplified the InitThreadPool() function
2009-10-22 10:37:11 -07:00
Jeff Ames
d756fa01ae
Add copyright header. Formatting cleanup.
2009-10-22 18:57:24 +09:00
John Hurliman
2f394b7e7e
* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
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* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie
1e71e3f910
Remove the "mel_t" from version string
2009-10-22 07:03:40 +01:00
Melanie
b35fbe1f98
Merge branch 'melanie_test' into prioritization
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This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00