lbsa71
1b100e17a5
* minor refactorings
2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928
... and here's the second part...
2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722
Part 1 of a two-part commit to change caps of 'scripting' dir...
2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
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* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
MW
f1e10e555d
clean up of startup config settings (command line args etc),
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Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee
dc7279118f
OpenSim/Region/Environment/Scenes/ScenePresence.cs
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More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee
6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
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Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW
a6aea50eac
changed the properties so that most of them only take up one line per get/set.
2007-08-03 20:09:55 +00:00
lbsa71
e4196ee6b8
* Changed some names
2007-08-03 18:45:42 +00:00
MW
0975ff6cfd
Yet another commit related to the SceneObject rewrites.
2007-08-03 16:17:05 +00:00
MW
c9a5d4bc4b
Yet another commit related to the SceneObject rewrites.
2007-08-03 15:04:23 +00:00
MW
ec5ae36fda
and more work on those classes. Think they are just about ready to begin hooking them up.
2007-08-03 14:47:38 +00:00
MW
ad21cb2ea8
Ditto...More work on the AllNewSceneObject* classes.
2007-08-03 12:00:24 +00:00
MW
dde8aafb8a
More work on the AllNewSceneObject* classes.
2007-08-03 11:44:30 +00:00
Brian McBee
3e4d677c77
Fixes flying glitch (hang) when crossing region boundaries
2007-08-02 21:34:45 +00:00
MW
5c28f3c3a2
Some more work on SceneObject/ Primitive rewrites (slowly getting there)
2007-08-02 16:40:50 +00:00
MW
5fa0821531
Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported
2007-08-02 13:06:21 +00:00
Adam Frisby
ad03c0dc69
* Added support for CreateLink to LSL Interpreted API
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* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby
a250d24492
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
2007-08-01 23:02:54 +00:00
Adam Frisby
d2c7bd3fff
* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
2007-08-01 21:27:58 +00:00
MW
1d5544a23a
Little bit more work on AllNewSceneObjectPart2
2007-08-01 20:11:42 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
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Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague
55b569069d
clear userAgent state on client shutdown, which fixes the issue
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where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Sean Dague
74bb5282a0
mass update of files to have native line endings
2007-07-30 20:11:40 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
8b3981f1fd
* Primitives no longer walk around while being rescaled.
2007-07-29 12:46:41 +00:00
Adam Frisby
5146661ed1
* Experimental fix for random walking of resized prims.
2007-07-29 12:41:30 +00:00
Adam Frisby
038774de30
Commit 1/2
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
MW
3edc4cd0d5
fixed the problem with other avatar's clothes being white.
2007-07-28 14:41:52 +00:00
MW
e86396ad1f
You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
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At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074
A few changes so that the number of warnings is less but without deleting everything.
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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby
bc11fa8fda
* Removing some housekeeping tagged elements.
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* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71
39b64564dc
* Started renaming world to Scene
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
2b42ea0a42
Start of the OpenSim library , for now only contains a few textures.
2007-07-25 18:19:38 +00:00
Adam Frisby
2de8f0ef3d
* Fixed an issue where Terrain brushes may not update correctly.
2007-07-25 14:38:10 +00:00
Adam Frisby
2760378f7a
* Users doing terraforming should see updates instantly now.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393
* SendLayerData overload including coords now uses patch number rather than coords directly.
2007-07-24 05:38:21 +00:00
Adam Frisby
402aa1b0d2
* Small fix, patch values should be multiplied by their size (16)
2007-07-24 05:23:28 +00:00
Adam Frisby
d8997b59d3
* Terrain should now send just updated patches.
2007-07-24 05:22:33 +00:00
Adam Frisby
3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
2007-07-24 03:59:32 +00:00
MW
5db16cbd9b
Couple of small changes
2007-07-22 13:41:19 +00:00
MW
70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby
2c90c61020
* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
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* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby
32aacd4f36
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
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* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
Adam Frisby
765ff13f22
* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-20 01:32:27 +00:00
MW
b2c6f316e1
Some work on Inventory (not yet finished or enabled)
2007-07-19 20:21:02 +00:00
MW
0b6e332e16
Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19 10:44:19 +00:00