Adam Frisby
33b4cc1bb0
* Added housekeeping comments, see mailing list in just a moment...
2007-07-19 01:08:26 +00:00
Adam Frisby
23a734d0c7
* More cleaning
2007-07-19 01:02:59 +00:00
Adam Frisby
e189681095
* Added TriggerTouchStart function to Interpreted Events API
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* One less compiler warning. Heh.
2007-07-19 00:55:14 +00:00
Adam Frisby
36fc7390f2
* Moved EventManager to SceneBase (from Scene)
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* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby
5e490e0599
* Nearly back down to zero compiler warnings again...
2007-07-19 00:46:27 +00:00
Adam Frisby
920ffaf24b
* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
2007-07-19 00:42:59 +00:00
Adam Frisby
6cf9d6da21
* Removing more compiler warnings
2007-07-19 00:25:40 +00:00
MW
4c8b8d22ff
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
MW
d2b459b8e5
Sculpted Prims should now work.
2007-07-18 20:29:06 +00:00
MW
643a02ec60
More testing some ideas, to find best method for SceneObject Primitive classes.
2007-07-18 18:12:16 +00:00
MW
e78a0ac886
Just trying things out, nothing to see here, please go back to sleep.
2007-07-18 13:55:14 +00:00
MW
04ece84d6b
few small changes
2007-07-18 13:40:07 +00:00
Adam Frisby
f9eab1f0f2
* Fixing compile
2007-07-17 23:54:33 +00:00
Adam Frisby
f65808ab07
* More LSL changes (and fixing a compile warning)
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* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby
9fc72755ce
* More LSL related fun
2007-07-17 23:14:19 +00:00
Adam Frisby
c287ee17ad
* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])
2007-07-17 23:04:46 +00:00
Adam Frisby
61526951ef
* Attempting to fix a bug.
2007-07-17 18:25:35 +00:00
Adam Frisby
5524b96b10
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
2007-07-17 18:08:53 +00:00
lbsa71
d95918f228
* Changed SimpleApp to use EventManager and Scene timer
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* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71
47ea453b32
* debugged quite a lot of db-related strangeness and various refactoring goofs
2007-07-17 00:07:26 +00:00
lbsa71
497ab5d7ab
* RegionApplicationBase restructuring now complete
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* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71
85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
2007-07-16 20:10:54 +00:00
mingchen
2873b82b78
*Renamed everything Parcels and ParcelData to Land and LandData
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*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen
7fabf9612a
*Renamed ParcelManager to LandManager
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*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
Adam Frisby
ddf73763db
* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16 18:06:35 +00:00
Adam Frisby
ac4f8745ba
* Updating internal LSL handler/compiler with Tedd's r1.
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* Importing begginings of DB4oDataStore
2007-07-16 17:46:47 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
mingchen
d216f5779c
*Trunk compiles now
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*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen
7f10179129
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby
571bd78e58
* More scripting enhancemnents and properties.
2007-07-15 22:36:35 +00:00
MW
4dbad04b9f
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
2007-07-15 22:11:03 +00:00
Adam Frisby
f2c449f10e
* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
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* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW
bf2f3ea29a
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
2007-07-15 21:10:05 +00:00
mingchen
6510aea0ed
*Added support for the "show" button that highlights objects over the selected Objects
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*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby
61446c0cd8
* Primitives are now loaded from Datastore during scene initialisation.
2007-07-15 18:49:11 +00:00
MW
3c326aae99
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
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For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW
a87ebda895
Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
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Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby
813cdd0c80
* Marked old terrain methods as obsolete.
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* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby
2dea3dbd6b
* Terrain now uses the new StorageManager.
2007-07-15 15:51:09 +00:00
Adam Frisby
6d455f3b6c
* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
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* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby
8fc1dfec79
* Added loading methods for NullStorage.
2007-07-15 15:40:50 +00:00
Adam Frisby
275d8c0247
* Adding example "NullStorage" DataStore engine.
2007-07-15 14:58:23 +00:00
Adam Frisby
c46a508945
* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.
2007-07-14 23:06:05 +00:00
Adam Frisby
e9bcc7a3fd
* Fixed an issue which caused regions to crash when duplicating primitives.
2007-07-14 22:44:41 +00:00
mingchen
bf32020693
*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
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*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
mingchen
a3f2c1276a
*Added support for simwide area and simwide prim count for parcels
2007-07-14 15:57:20 +00:00
lbsa71
811d2b69c9
* Worked some more on SimpleApp
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* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen
423d03eaef
*Added support for prim counting on parcels
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**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
lbsa71
0bb2b7f18d
* encapsulated some public fields
2007-07-14 14:15:58 +00:00
lbsa71
1a92dc9073
* Apparently, we need to tell ParcelManager that there is no parcels.
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* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00