Teravus Ovares
9ea4c03b8f
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
...
* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05 22:06:24 +00:00
Teravus Ovares
1ccf80f8d2
* Re-enabling parcel prim count updates, as it doesn't cause errors on the console and border crossing problems anymore
2008-01-05 21:47:38 +00:00
Teravus Ovares
f0b149dfc1
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately.
2008-01-04 04:09:18 +00:00
Teravus Ovares
960b7e93b1
* Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
...
* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
lbsa71
7b062cefa2
* Added removal of TextureSenders and UserTextureDownloadService on agent leaving region.
2008-01-03 14:01:53 +00:00
Justin Clarke Casey
968649aec9
Fix mantis 280 - sim crashes when a prim is deleted.
2008-01-03 01:30:25 +00:00
Johan Berntsson
047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
2008-01-03 00:59:12 +00:00
Justin Clarke Casey
78ba9cebc5
Minor refactoring to expose PrimInventory from SceneObjectPart
2008-01-02 22:05:10 +00:00
Teravus Ovares
a72d33d3a5
* Added the ability for Region Owners to add and remove estate managers using the estate tools.
...
* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02 20:25:47 +00:00
Teravus Ovares
3a83be1721
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
...
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
Teravus Ovares
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
...
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2008-01-01 06:12:04 +00:00
lbsa71
14a191b285
* re-applied AddNewPrim refactoring... third time now...
2007-12-30 16:00:55 +00:00
Teravus Ovares
d430bc62a9
* Patch from Alondria that re-fixes llSetColor
2007-12-30 07:06:14 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
...
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
lbsa71
3e8df2b868
* Extracted out old RezObject method placing at absolute pos without the raytracing
...
* Ignored some bins
2007-12-29 19:53:07 +00:00
Teravus Ovares
0631151e08
* Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie.
2007-12-28 23:19:03 +00:00
Teravus Ovares
7685f9c90f
* applied melanie's matnis patch #255 . Thanks Melanie.
2007-12-28 20:48:27 +00:00
Teravus Ovares
f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
...
* Various Refactorings
2007-12-28 14:24:14 +00:00
lbsa71
5b720b4b39
* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates
...
* The part now uses the byte[] TextureEntry instead of the object
2007-12-28 13:11:49 +00:00
lbsa71
6a02900c8a
* redid the AddNewPrim refactoring as that got lost in r2855
2007-12-28 09:17:01 +00:00
Adam Johnson
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
...
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
lbsa71
8cd72beb86
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
...
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares
67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
...
* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28 05:25:21 +00:00
Charles Krinke
9b36c6c3ad
Add missing "System." to System.NullReferenceException
...
so Linux build works again.
2007-12-28 03:45:19 +00:00
lbsa71
efd90b56b7
* Optimized usings
...
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares
d82ed9a8c5
* Fixed MonoSQLite Update Table routine
...
* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27 18:49:16 +00:00
lbsa71
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
...
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares
dfbc6e101e
* Fixed the matching logic error on the LLQuat to axiom quat :P
2007-12-27 06:09:28 +00:00
Teravus Ovares
da66f3eac8
* fixed a logic error in the receiving end of the prim load for the sit target
2007-12-27 05:52:24 +00:00
Teravus Ovares
cbf5ff4a93
* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
...
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27 05:37:48 +00:00
Teravus Ovares
87d55443d3
* Added slightly better object sit handling
...
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Justin Clarke Casey
54d9fbc0fe
Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
...
No user functionality yet. This code is not turned on, so there is no possibility
of disruption to existing databases.
2007-12-27 00:53:13 +00:00
Teravus Ovares
9f2fb5ba70
* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.
2007-12-26 22:26:45 +00:00
Justin Clarke Casey
01de4bbfbd
If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
...
change fixes that problem.
2007-12-26 20:21:06 +00:00
Teravus Ovares
f852b64555
* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
...
** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26 17:16:47 +00:00
Teravus Ovares
b7170215ba
* Patch by Melanie to fix CreateSelected
2007-12-26 04:36:28 +00:00
Teravus Ovares
98f4a568ad
* Removed a debug message I left in there
...
* Added a few more comments.
2007-12-26 01:06:18 +00:00
Teravus Ovares
e008c3e4a9
* Added the ability to land automatically on prim by pressing the page down button when over them and colliding
...
* Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-26 00:57:37 +00:00
Justin Clarke Casey
e9efd5bee2
Small non-functional inventory changes
2007-12-25 18:11:56 +00:00
Justin Clarke Casey
280a5cba8b
Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
...
No user functionality yet.
Refactoring to follow.
2007-12-24 22:35:01 +00:00
Charles Krinke
fa2495ae6b
Again, great thanks to Alondria for:
...
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(),
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(),
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(),
llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24 21:16:32 +00:00
Charles Krinke
09651f298c
Added regionName to "far away" region report.
2007-12-24 17:26:28 +00:00
Teravus Ovares
b2903c4a8a
* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround()
2007-12-23 13:14:56 +00:00
Charles Krinke
5cd6f235ce
Thank you, Alondria for:
...
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
2007-12-22 22:49:37 +00:00
Justin Clarke Casey
c470efea57
Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
...
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey
ed0f8bd572
minor refactor
2007-12-22 16:45:44 +00:00
Justin Clarke Casey
e52c217e44
Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory
2007-12-22 14:34:05 +00:00
Teravus Ovares
de32006f9a
* Added smoother handling of interpenetrating physical objects.
...
* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity
2007-12-22 05:43:34 +00:00
Justin Clarke Casey
1ac57290ae
Initial hookup of update task inventory event. No functionality yet.
2007-12-22 02:52:35 +00:00
Teravus Ovares
a453672edb
* Remapped the Connection shutdown path.
...
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00