Commit Graph

1019 Commits

Author SHA1 Message Date
MW
a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames
13854d562f fixed filenames in log messages 2007-10-31 07:56:31 +00:00
Jeff Ames
7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
Charles Krinke
33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
dan miller
f5195a453c Tevarus' patch for object flags & implemented Phantom edits 2007-10-30 23:38:56 +00:00
Tleiades Hax
6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames
ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71
03d49b0217 * ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
MW
27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames
7c6ef95f2f normalized line endings 2007-10-29 07:57:38 +00:00
Jeff Ames
2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71
070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
75be841839 Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. 2007-10-26 13:12:49 +00:00
Adam Frisby
2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Adam Frisby
42318dc15a * Fix for issue#514 - Sim crash when editing near terrain edge. 2007-10-23 14:22:20 +00:00
Sean Dague
1c8809077e remove debug line 2007-10-23 02:34:10 +00:00
Adam Frisby
3143768468 * Removed plenty more untagged console messages. Everything now has shiny groups. :) 2007-10-22 22:37:39 +00:00
Adam Frisby
5dad0ed729 * Return of R2162. /Take that SVN!/ 2007-10-22 21:57:32 +00:00
lbsa71
dd770c384c * Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague
81e5cf14ce after a small misunderstanding with the match group numbers
IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague
f1fec04c56 my confusion on matches vs. groups in regex. This should work a bit better 2007-10-22 16:41:53 +00:00
Sean Dague
8e424a4162 make for nicer IRC messages. No promiss that this works yet, but
it is a first attempt.  Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague
627aa65e59 make IRC uglier for a while to get a better handle on writing a parser for the messages 2007-10-22 15:43:48 +00:00
Sean Dague
c5ea70bf93 nice catch by chi11ken that I was setting the wrong property 2007-10-22 15:39:02 +00:00
Sean Dague
6acaabefc3 revert r2162 as it completely clobbered all the work on
the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
MW
22e330c1a0 attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code. 2007-10-22 14:20:59 +00:00
MW
155005cba6 Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode. 2007-10-22 13:06:35 +00:00
MW
2681de366b Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. 2007-10-22 11:06:54 +00:00
Sean Dague
e0f43cad4b update so that distances aren't required in the config file 2007-10-22 03:22:27 +00:00
Sean Dague
8e4748d914 pull the IRC portions into their own class. There is still
something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow.  This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Adam Frisby
7f2ec02802 * Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)
* Documented ACL class
2007-10-21 22:15:41 +00:00
Sean Dague
61397a3410 fix line ending mixing. Probably should put some
wiki descriptions up on line endings so we don't keep 
ending up in this place.
2007-10-21 14:59:18 +00:00
Tleiades Hax
9f2fcfb3ec Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Adam Frisby
6119eaed85 * Committing new PolicyManager based on an ACL system.
* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20 10:44:34 +00:00
Adam Frisby
5adafd538a * Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby
2afecae39c * IRC ChatModule extension should now be more stable. 2007-10-19 23:56:51 +00:00
Adam Frisby
4f1abe3e76 * Whisper, Say and Shout distances are now configurable (what the hell!) 2007-10-19 23:36:27 +00:00
Adam Frisby
f364a084f1 * Cross-border region chat should now work as long as both regions are part of the same simulator. 2007-10-19 23:27:54 +00:00
Adam Frisby
f427433c85 * ChatModule is now shared between all scenes. (May be buggy.) 2007-10-19 23:20:57 +00:00
Adam Frisby
1313544ac7 * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague
9a17bc58a6 enable IRC bridge via runtime configuration 2007-10-19 21:36:58 +00:00
Sean Dague
d4bb430f78 get rid of all the ^M line endings 2007-10-19 20:28:18 +00:00
Sean Dague
139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
Adam Frisby
aaaa3c6835 * Test thy commits! (oops, sorry!) 2007-10-19 19:30:22 +00:00
Adam Frisby
d8cbd173f5 * Instant Message functionality moved into a Region Modules
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19 19:25:22 +00:00
lbsa71
9853db1708 * normalized line endings... 2007-10-19 12:57:40 +00:00