Tleiades Hax
d79a3cc5e1
r 2113 introduced a leak, this should fix the leak
2007-10-19 06:10:35 +00:00
MW
19f8b14120
small bit of refactoring
2007-10-18 19:17:07 +00:00
Tleiades Hax
05df857132
Possible fix for: Remoting exceptions with adjacent non-running sims.
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Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
404e2b6cf2
* Removed some comments
2007-10-18 14:25:59 +00:00
MW
be0aebcc9a
couple of small event changes
2007-10-16 15:09:06 +00:00
MW
0f1604a53f
Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).
2007-10-16 11:16:25 +00:00
MW
c2462bc8bb
Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
2007-10-15 08:51:59 +00:00
lbsa71
b48390213b
* Applied Chillken patch #418 : copyright-r2094.patch updating copyright messages. Thanks Chillken!
2007-10-15 07:25:32 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
lbsa71
b77bf18079
* Just extracted a standard ToXml() on SceneObjectGroup
2007-10-12 19:31:37 +00:00
MW
a19ec6fc54
Just trying out some thing with events, there changes/additions are likely to be temporary.
2007-10-12 15:26:19 +00:00
Charles Krinke
847be6b872
Change warning from "not a valid assembly" to "not a module assembly"
2007-10-11 14:26:59 +00:00
MW
86e5f82cb1
Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-11 10:50:55 +00:00
lbsa71
94d98e638e
* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
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* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71
dbdacc26a4
* Now loading modules from ScriptEngines directory as well.
2007-10-10 18:40:09 +00:00
lbsa71
a40e7100a2
* Gave ModuleLoader some good lovin'
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* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
MW
8cf2daa838
some refactoring
2007-10-10 08:30:36 +00:00
MW
f2f173a00e
small bug fix
2007-10-08 09:16:03 +00:00
Sean Dague
29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
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The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague
c3d8f1f425
getting all our line endings consistant again
2007-10-05 15:45:45 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW
652654176a
more refactoring
2007-10-03 07:50:07 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
dan miller
77a185f4ad
this should fix 443 and compile!
2007-09-27 23:11:41 +00:00
dan miller
129d266867
this should fix mantis #443
2007-09-27 23:06:24 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a
Terrain:
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* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71
eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
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* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0
* Fixed Culture-variant parsing of config options
2007-09-25 01:20:30 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f
* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88
* Renamed ScriptConsole to PluginConsole for clarity
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* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446
* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24 15:46:03 +00:00
lbsa71
d4701d7ecc
* Long days journey towards night
2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
9f6b709f3c
* the worlds most insignificant commit
2007-09-24 11:23:01 +00:00
lbsa71
9795b4f6c8
* Console output killed the cat. s/cat/sim/
2007-09-24 09:37:40 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
40468f18a4
* Encapsulated all CommunicationsManager services
2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4
* Added TryGetAvatarByName
2007-09-24 04:49:05 +00:00
dan miller
a9a126063f
long-lost fixes to physics -- proper physical avatar management on crossings, TP
2007-09-24 02:40:13 +00:00
lbsa71
b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
64f4afcb43
* There. I think this concludes todays work on moving stuff to Broadcast()
2007-09-21 06:06:31 +00:00
lbsa71
34043cd351
* Slowly but surely working my way towards Regionality...
2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448
* Yeah, I placed Close() in the wrong file. So sue me.
2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0
* Continued work on Region layer
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* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30
* Removed unused RegenerateTerrain functions
2007-09-21 05:04:59 +00:00
lbsa71
72b207173a
* Removed unused LandRenegerated flag
2007-09-21 05:00:51 +00:00