Commit Graph

1019 Commits

Author SHA1 Message Date
Tleiades Hax
d79a3cc5e1 r 2113 introduced a leak, this should fix the leak 2007-10-19 06:10:35 +00:00
MW
19f8b14120 small bit of refactoring 2007-10-18 19:17:07 +00:00
Tleiades Hax
05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
404e2b6cf2 * Removed some comments 2007-10-18 14:25:59 +00:00
MW
be0aebcc9a couple of small event changes 2007-10-16 15:09:06 +00:00
MW
0f1604a53f Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything). 2007-10-16 11:16:25 +00:00
MW
c2462bc8bb Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created. 2007-10-15 08:51:59 +00:00
lbsa71
b48390213b * Applied Chillken patch #418: copyright-r2094.patch updating copyright messages. Thanks Chillken! 2007-10-15 07:25:32 +00:00
lbsa71
849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
lbsa71
b77bf18079 * Just extracted a standard ToXml() on SceneObjectGroup 2007-10-12 19:31:37 +00:00
MW
a19ec6fc54 Just trying out some thing with events, there changes/additions are likely to be temporary. 2007-10-12 15:26:19 +00:00
Charles Krinke
847be6b872 Change warning from "not a valid assembly" to "not a module assembly" 2007-10-11 14:26:59 +00:00
MW
86e5f82cb1 Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned). 2007-10-11 10:50:55 +00:00
lbsa71
94d98e638e * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71
dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 2007-10-10 18:40:09 +00:00
lbsa71
a40e7100a2 * Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
MW
8cf2daa838 some refactoring 2007-10-10 08:30:36 +00:00
MW
f2f173a00e small bug fix 2007-10-08 09:16:03 +00:00
Sean Dague
29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague
c3d8f1f425 getting all our line endings consistant again 2007-10-05 15:45:45 +00:00
lbsa71
5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW
652654176a more refactoring 2007-10-03 07:50:07 +00:00
dan miller
a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
dan miller
77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller
129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71
863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71
eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
Adam Frisby
4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
lbsa71
d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71
9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71
1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
dan miller
a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71
b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Tedd Hansen
59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71
64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71
34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71
72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00