Teravus Ovares
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
MW
542cd417c8
Small refactoring on Terrain Update sending, so that other code can force terrain updates to be sent to clients.
2008-02-05 15:03:08 +00:00
Teravus Ovares
ca5aadfbff
* Refactored the sound calls to SceneObjectPart
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Jeff Ames
99844ee4c0
Added copyright statements.
2008-02-05 03:20:51 +00:00
MW
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby
6fbc64af5e
* Whole buncha stuff.
2008-02-04 10:39:30 +00:00
Adam Frisby
760ece2595
* Chat Message format patch from kinoc ( #443 ) Thanks!
2008-02-04 10:23:13 +00:00
Teravus Ovares
b0c6baaeb0
* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
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* Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-03 04:13:46 +00:00
alondria
742ed9537d
Implements LSL function llDialog().
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02 22:53:01 +00:00
Teravus Ovares
7476b26ae7
* Added a way to temporarily disable physics using the estate tools
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* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
2008-02-02 17:43:21 +00:00
Teravus Ovares
f26cdfd057
* Fixed llSetTextureAnim to respect rate and Length and Start
2008-02-02 16:42:46 +00:00
Teravus Ovares
2d6c21e8fc
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
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* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Teravus Ovares
d4f32649cd
* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-02-02 03:57:57 +00:00
Charles Krinke
a9b69f3880
Thank you very much, Kinoc for : Moved the Listener loop try/catch to a better position.
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Uses the IRC nick as the default when user location cannot be determined.
2008-02-02 00:47:28 +00:00
Charles Krinke
8a4e8a8e31
Thank you, Kinoc for the ChatModule.cs updates.
2008-02-01 22:15:40 +00:00
Teravus Ovares
bec71977ab
* Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
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* Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Sean Dague
61ed12c4d8
revert last IRC bridge changes as this broke chat on my test environment.
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Going to sift through the diff later to sort out what the root cause is here.
2008-01-31 17:15:41 +00:00
lbsa71
f72b834b25
* setting some readonlies
2008-01-31 10:56:40 +00:00
Teravus Ovares
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29 15:10:18 +00:00
Teravus Ovares
da0fa4253b
Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.
2008-01-29 04:35:01 +00:00
Teravus Ovares
5e36feada2
* Mostly ODE update. Things are a bit more behaved then the last experimental update.
2008-01-28 03:25:02 +00:00
Teravus Ovares
58106926bb
* Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
2008-01-26 17:00:35 +00:00
Teravus Ovares
f96d6ea2cd
Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement.
2008-01-25 18:12:08 +00:00
Brian McBee
90b35beee7
Another try at fixing the Animations problem on region crossing.
2008-01-24 02:36:01 +00:00
Teravus Ovares
f0811e4800
* This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23 23:57:54 +00:00
Teravus Ovares
09a616e1ea
* Added ReadEtcIssue to Util
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* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares
adf05e682e
* One more try at specifically identifying Debian from the code.
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* There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares
6874beff52
* When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-23 22:07:48 +00:00
Justin Clarke Casey
0325e6ee6a
* Library scripts can now be dragged into prims
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* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00
lbsa71
bc88f90a6e
* I just love doing these substantial contributions.
2008-01-22 15:30:47 +00:00
lbsa71
8d0364e228
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause.
2008-01-22 15:07:30 +00:00
Teravus Ovares
5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
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** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22 08:52:51 +00:00
Adam Frisby
7d61705c3c
* Renamed a number of TerrainEngine functions to conform naming standards better.
2008-01-22 00:33:05 +00:00
Teravus Ovares
3fe6b2280d
* Shutting down child agents properly in neighbor regions.
2008-01-21 23:04:42 +00:00
Brian McBee
274d958893
Another attempt to squash the animation bug. Wish I could get this to fail at will.
2008-01-21 22:44:55 +00:00
Justin Clarke Casey
dfb84d0d37
Change misleading placeholder error messages for attempts to persist non-script items to prim inventory
2008-01-21 22:34:14 +00:00
Brian McBee
288c4f4a44
Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319.
2008-01-21 22:13:08 +00:00
Justin Clarke Casey
46fe6e2f97
* Scripts edited within a prim will now be persisted correctly
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* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Justin Clarke Casey
331aef2bae
Method rename
2008-01-21 15:17:09 +00:00
Justin Clarke Casey
504ae63669
* Make object persistence more granular by separating prim and prim inventory persistence
2008-01-21 15:06:49 +00:00
Teravus Ovares
a3851b3812
* Added hooks for logout to all IUserService and all that implement it.
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* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee
59d7165f40
Graceful failure of teleport to unavailable regions might actually work now.
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I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee
730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
2008-01-20 19:12:00 +00:00
Teravus Ovares
64392b4fac
* Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door.
2008-01-20 05:51:38 +00:00
Tedd Hansen
cc635a651a
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
2008-01-19 22:23:22 +00:00
Tedd Hansen
4b56e0e324
removed additional debugging, added temp mega-debugging to StoreLandObject
2008-01-19 21:33:39 +00:00
Tedd Hansen
9e9ba262f7
More debugging
2008-01-19 21:16:22 +00:00
Tedd Hansen
65ea917d34
Added exception handler to LandManager IncomingLandObjectFromStorage
2008-01-19 20:59:47 +00:00
Tedd Hansen
57ae2ce300
Getting closer to that crash .. :)
2008-01-19 20:50:54 +00:00