Commit Graph

1920 Commits

Author SHA1 Message Date
Tedd Hansen
ea74f97e9b Forgot to create an object before use. Now why can't .Net just do that itself? :) 2008-02-02 00:20:31 +00:00
Tedd Hansen
34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 2008-02-02 00:09:55 +00:00
Tedd Hansen
694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Tedd Hansen
4715453159 Bugfix, maybe it won't crash during startup and crash somewhere else instead? :) 2008-02-01 23:44:02 +00:00
Tedd Hansen
d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen
a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00
Charles Krinke
8a4e8a8e31 Thank you, Kinoc for the ChatModule.cs updates. 2008-02-01 22:15:40 +00:00
Tedd Hansen
0c0286911d Config option to set number of scripts per AppDomain 2008-02-01 20:52:00 +00:00
Tedd Hansen
e14c8f59f7 Added config options:
ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01 20:45:15 +00:00
Tedd Hansen
f4ddf5cf28 Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
2008-02-01 20:19:29 +00:00
Tedd Hansen
a9c1f3fdb4 Experimental
Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Tedd Hansen
5d6e89eaf9 Highly experimental
A separate thread is used to enforce max function (event) execution time for scripts.
2008-02-01 19:07:05 +00:00
alondria
43ecb1b4d2 Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in llParticleSystem - defaults to source prim (consistent with LL grid).
Should fix mantis 427.
2008-02-01 15:22:11 +00:00
alondria
0eb4e85988 Thanks to Hashbox for a patch to:
Implementing llStringTrim and hooking in osRegionNotice
2008-02-01 14:18:00 +00:00
Teravus Ovares
96f6add4ad * ODE:Fix copy and paste bug in space calculation limits 2008-02-01 14:05:22 +00:00
MW
5099be8072 Temporary try catch around calculateSpaceForGeom() , to see if it gets past mantis issue #435 (for now) 2008-02-01 13:10:40 +00:00
Teravus Ovares
64a1a1f059 * Committing random physics stuff to the SVN for use later 2008-02-01 07:39:19 +00:00
Teravus Ovares
bec71977ab * Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
* Added two new simstat counters in the simstat enum for the RCCS.  (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Teravus Ovares
e2f783789c * Adding limited support for LLParticleSystem.
* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work.
* The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect.   So no alpha in/out, color change, affected by the wind, etc.. yet
* Thanks to Alondria for some massive work here.  This update just tweaks a few things that she did.
2008-01-31 18:27:11 +00:00
Sean Dague
61ed12c4d8 revert last IRC bridge changes as this broke chat on my test environment.
Going to sift through the diff later to sort out what the root cause is here.
2008-01-31 17:15:41 +00:00
lbsa71
f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
alondria
62ae3c9bf5 Hit a dead end with llParticleSystem (libsecondlife issues) so no functionality added yet, but did not want to loose work. 2008-01-31 06:59:48 +00:00
Justin Clarke Casey
a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Teravus Ovares
9722b6ad53 Updating ODE.NET as the version I used possibly caused the slowness. 2008-01-30 08:58:44 +00:00
Teravus Ovares
02d672de36 * See if this helps Nebadon. 2008-01-30 08:30:22 +00:00
Teravus Ovares
cb05b76b83 * This update restores *nix support
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00
Teravus Ovares
fc9b3ec5a8 * Experimental ODE Update to make ODE more stable
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-30 07:09:58 +00:00
Teravus Ovares
8aa796595c * Fixed a crash if the server is unable to connect to the UserServer when a user logs off 2008-01-29 17:16:38 +00:00
Teravus Ovares
c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 2008-01-29 15:10:18 +00:00
Justin Clarke Casey
55dc0dc267 * Patch from Ansi (IBM)
* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
2008-01-29 14:43:45 +00:00
Teravus Ovares
832243c6e8 * No more massive spires and massive pits when editing land using Select + tool + amount + apply; 2008-01-29 06:16:06 +00:00
Teravus Ovares
da0fa4253b Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390. 2008-01-29 04:35:01 +00:00
Teravus Ovares
47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 2008-01-29 02:08:30 +00:00
Teravus Ovares
4742a172e2 * This fixes the stair issue that Sdague reported on *nix. Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps. 2008-01-29 01:20:43 +00:00
Justin Clarke Casey
beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Teravus Ovares
035d807847 * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps 2008-01-28 04:31:40 +00:00
Teravus Ovares
5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. 2008-01-28 03:25:02 +00:00
Teravus Ovares
205001ab8d * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow
* Just to give you an idea of the difference ..    previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry*
2008-01-27 03:18:10 +00:00
Teravus Ovares
254e047dad * Shifted strategy of detecting specific *nix distributions to detecting *nix.
* Let me know if all your avatar are standup.
2008-01-26 17:38:30 +00:00
Teravus Ovares
58106926bb * Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly. 2008-01-26 17:00:35 +00:00
Justin Clarke Casey
90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares
f96d6ea2cd Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement. 2008-01-25 18:12:08 +00:00
Justin Clarke Casey
75d91c387a * Changing && to || as suggested by dirk and ChrisD, also looks sensible to me
* Please revert if this is wrong, Teravus
2008-01-25 16:36:00 +00:00
Teravus Ovares
a2f11a000a * Added Ubuntu to the OS detection routine. This seems to have helped on Debian. 2008-01-24 22:49:35 +00:00
Brian McBee
90b35beee7 Another try at fixing the Animations problem on region crossing. 2008-01-24 02:36:01 +00:00
Teravus Ovares
f0811e4800 * This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor. 2008-01-23 23:57:54 +00:00
Teravus Ovares
09a616e1ea * Added ReadEtcIssue to Util
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares
adf05e682e * One more try at specifically identifying Debian from the code.
* There's 3 platform lines now.   Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares
6874beff52 * When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful. 2008-01-23 22:07:48 +00:00
Justin Clarke Casey
0325e6ee6a * Library scripts can now be dragged into prims
* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00