Commit Graph

287 Commits

Author SHA1 Message Date
Dr Scofield
5c0a0bc2e0 This changeset changes the way chat from client is routed:
old way: each region module interested in chat from client had to
     	 - subscribe to scene.EventManager.OnNewClient
	 - then in its OnNewClient delegate it would subscribe to
           client.OnChatFromViewer to capture chat messages coming

     new way: ChatModule is the only region module that uses the "old
         way" approach but is now forwarding all client chat via
         scene.EventManager.OnChatFromClient
	 - each region module interested in chat from client now only
           subscribes to scene.EventManager.OnChatFromClient

this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).

Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.

i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
2008-10-03 14:53:11 +00:00
Melanie Thielker
7f007d8ed0 Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
2008-10-03 12:00:13 +00:00
Teravus Ovares
8de395d379 * EventQueueGet is now working.
* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
2008-10-03 09:53:49 +00:00
Homer Horwitz
35a23ab74f Added the first version of the MapSearchModule, which allows you to search for
regions in the in-world map. It currently only returns the first region that
matches the search string; in a future version it will return more search
results.
Note: File added; run runprebuild.
2008-10-02 22:20:17 +00:00
Homer Horwitz
b1c1de2fbe - Added SendScriptTeleportRequest to IClientView and classes implementing it.
- Implemented llMapDestination.
2008-10-01 21:30:48 +00:00
Melanie Thielker
f0564549a9 Add two more default script engine params 2008-09-30 14:57:05 +00:00
Melanie Thielker
76f7fcba7d Add the default script engine to the script creation from archive loading
to make scripts loaded from oar start
2008-09-30 14:51:15 +00:00
Charles Krinke
04be8726d3 Mantis#296. Thank you kindly, Idb for a patch that resolves:
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, 
and uses "Teleport Home All Users..." (Action Button), the 
action will complete but no one will be teleported and all 
users still function in the region ok.
2008-09-28 22:01:37 +00:00
Melanie Thielker
1d5b2bb8bc Add some methods to allow modules so set client view options 2008-09-28 19:45:42 +00:00
Teravus Ovares
16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker
525f66b6f1 Small fix to eliminate a beauty spot 2008-09-23 03:49:07 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Melanie Thielker
48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Melanie Thielker
a882fddb07 Remove comment in perms module after consulting with awebb 2008-09-22 14:01:41 +00:00
Melanie Thielker
908a1932a8 Fix a small logic error in my perms module changes 2008-09-22 13:03:54 +00:00
Melanie Thielker
d7a98925ce Create CanEditObjectInventory to preserve the ability
to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
2008-09-22 12:52:56 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Jeff Ames
eee31c6f28 Minor formatting cleanup. 2008-09-16 10:15:09 +00:00
Dr Scofield
03e3f88059 From: mike pitman <pitman@us.ibm.com>
New patch (terrainedit2.patch) is attached that passes unit tests (
and in fact supplies the new unit test to pass..:) The previous
failure was due to the change of the brush size to be linear instead
of exponential, and the fact that the test parameters were assuming
the exponentional brush size.

This patch also removes dependency on 'duration' argument for
adjustment step size. This should address the widely differing reports
of instability with terrain editing.

Note: 'doing this right' implies ultimately reading the parameters
from the ini file, which this patch does not do.
2008-09-16 07:19:22 +00:00
Dr Scofield
4d88246a3f reverting r6302 2008-09-15 14:49:22 +00:00
Dr Scofield
0e2edbb5d4 From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
2008-09-15 13:44:58 +00:00
Melanie Thielker
91e3463582 Remove the cruft of accessing a private member of another module's class
from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
2008-09-13 17:50:02 +00:00
Justin Clarke Casey
62d1eba3b2 * Patch http://opensimulator.org/mantis/view.php?id=2167
* Force ClickAction persistence even if other object properties are not edited 
* Thanks nlin!
2008-09-12 20:42:04 +00:00
Jeff Ames
b9b996be38 Update svn properties, minor formatting cleanup.
Fix unreachable code due to typo in llDetectedGroup.
2008-09-10 05:17:28 +00:00
Adam Frisby
c95bdb83c0 * Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.
* Please don't break the build. *fingers crossed*
2008-09-09 05:25:29 +00:00
Jeff Ames
fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00
Dr Scofield
3f9cc28103 fix: warnings from libomv 2008-09-08 10:28:59 +00:00
Melanie Thielker
58d79b33ff Mantis #2142
Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
2008-09-07 20:09:11 +00:00
Melanie Thielker
9e545c9984 Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
2008-09-06 14:58:23 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
3d101de375 clean up and fixing a typo. 2008-09-03 11:58:36 +00:00
Melanie Thielker
ddd68a0537 Mantis #2072
Griefer protection! When running without serverside permissions, let only
the owner edit attachments. Having everyone able to do it just isn't right.
2008-09-01 12:56:53 +00:00
Justin Clarke Casey
d2344b5626 * Oops, add landmarks to region archive loading/saving
* Hopefully this will resolve mantis 2049
2008-08-30 21:05:09 +00:00
Jeff Ames
3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Justin Clarke Casey
f0448e299d * On loading archives, report an error if an asset does not have the expected filename format 2008-08-26 18:14:10 +00:00
Teravus Ovares
2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Melanie Thielker
63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Teravus Ovares
50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Melanie Thielker
f206ffd5a8 Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
2008-08-20 01:48:51 +00:00
Melanie Thielker
40fa68d3e5 Mantis #1999
Allow the sim owner to add estate managers to any estate on the sim
2008-08-19 20:55:34 +00:00
Jeff Ames
bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Teravus Ovares
eaeed632e0 * maptile - just flatten it.. we'll worry about projection later.. 2008-08-18 10:58:54 +00:00
Teravus Ovares
2ef4ccf89e * Slightly better implementation of prim volume drawing on the maptile using projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results. 2008-08-18 08:25:58 +00:00