Commit Graph

3038 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc)
59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Justin Clark-Casey (justincc)
450bdb3657 In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception 2011-07-31 02:30:40 +01:00
Justin Clark-Casey (justincc)
9a5e0ede7c For all Util.FireAndForget invocations, set thread to en_US before continuing wtih the invocation.
This is to avoid bugs where the locale is not manually set on the thread and bad data values get sent to the database or over the wire.
Lots of code does this manually but as we've seen, a subtle change can hit code which has forgotton to do this.
Since en_US show be used throughout the server at present, setting it at FireAndForget seems reasonable.
Arguably, it would be better to do this where data is sent, but doing it here is much easier.
All the manual BeginInvokes() remaining in the code should probably call FireAndForget instead.
2011-07-29 23:21:57 +01:00
Melanie
4cdc8806fb Fix LLTextBox to work with the updated libOMV 2011-07-23 11:40:38 +01:00
Justin Clark-Casey (justincc)
504de8bc47 Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account.
See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch
I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure.
It's up to the auth service to decide which data it actually uses.
Possibly we should be passing through other info such as agent circuit ip
2011-07-23 03:48:53 +01:00
Justin Clark-Casey (justincc)
f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead.
Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23 02:13:11 +01:00
Justin Clark-Casey (justincc)
fcaa4f6012 Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
There actually are uses for this.  I will correct the perms instead since some entries appear to be wrong.

This reverts commit 667b54f5a2.
2011-07-23 02:05:51 +01:00
Justin Clark-Casey (justincc)
667b54f5a2 Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files.  This just opens the door to permissions mistakes.
2011-07-23 01:59:14 +01:00
Melanie
6ac0bc7259 Thank you, Michelle Argus, for a patch that adds reading the agent limit
from XML properly.
2011-07-22 12:36:05 +01:00
Oren Hurvitz
f97278610c Fixed updating avatar appearance
Signed-off-by: root <root@grid00001.t-data.com>
2011-07-21 20:13:32 +01:00
Justin Clark-Casey (justincc)
aec3b58a57 use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
remove OpenSim.Framework.UndoStack
2011-07-18 02:06:06 +01:00
Justin Clark-Casey (justincc)
3f8e571b78 Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
2011-07-18 02:01:12 +01:00
Justin Clark-Casey (justincc)
c7e8529122 minor: remove whitespace 2011-07-13 01:25:17 +01:00
Justin Clark-Casey (justincc)
0d64155bb5 Remove an unused 404 checker since on a 404, GetResponse() throws a WebException rather than proceeding. 2011-07-13 01:24:22 +01:00
Justin Clark-Casey (justincc)
938b4f8bf8 if a SynchronousRestObjectRequester request fails, then unless it's due to a 404, log the exception for diagnostic purposes
This is instead of logging "Invalid XML" for all failures, even if they weren't a result of invalid xml.
A default TReponse is returned in the event of a 404, which is the same behaviour as previously.
2011-07-13 01:19:12 +01:00
Justin Clark-Casey (justincc)
e434ba5e8e Remove the obsoleted SynchronousRestObjectPoster 2011-07-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id.
We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time.
2011-07-08 22:53:19 +01:00
Justin Clark-Casey (justincc)
b18ef976ff Fix interpretation of physics mesh proxies from mesh data
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc)
46f5893d55 Add basic flotsam asset cache test for retrieved cached asset.
Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Justin Clark-Casey (justincc)
fba961c63f Make default serverside_object_permissions = true since this better matches user expectations.
It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc)
e765759f50 If OpenSim has been built from a git tree, then include version information automatically by dereferencing .git/HEAD
A blank bin/.version file will stop this being displayed.
2011-07-01 22:48:00 +01:00
Justin Clark-Casey (justincc)
759e855566 refactor: rename gitCommitFileName to manualVersionFileName since bin/.version doesn't necessary have to be a git hash 2011-07-01 21:47:30 +01:00
Justin Clark-Casey (justincc)
9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets.
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-07-01 21:25:40 +01:00
Diva Canto
fd57c91b4a First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. 2011-06-12 15:37:42 -07:00
Oren Hurvitz
804fe2d9b0 Save the sun's position in OARs 2011-06-10 20:55:58 +01:00
Diva Canto
e33cedfd42 HG Landmarks now working. 2011-06-03 10:26:58 -07:00
Justin Clark-Casey (justincc)
8129e64e2a Fill in the new OwnerData field in the LLUDP ScriptDialog message.
If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Diva Canto
336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
Diva Canto
80457111e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15 Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead 2011-05-21 01:05:20 +01:00
Diva Canto
d21e9c755f HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights. 2011-05-19 16:54:46 -07:00
Diva Canto
a2f034c554 Changed yet more Warns to Debugs. 2011-05-14 13:36:55 -07:00
Diva Canto
be6feff331 Also changed a couple of messages in WebUtil from Wanr/Info to Debug. 2011-05-14 13:09:59 -07:00
Diva Canto
082a9ecd31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-14 12:57:34 -07:00
Diva Canto
a3aa839d75 Stop spamming Nebadon's console when assets aren't found in the asset server. 2011-05-14 12:56:50 -07:00
Justin Clark-Casey (justincc)
340e3ccf16 refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves. 2011-05-14 02:42:47 +01:00
Diva Canto
e39dec6f37 Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail. 2011-05-12 20:48:24 -07:00
Diva Canto
1cc70df3b4 One more thing printed out. #OfflineIM 2011-05-12 20:20:08 -07:00
Diva Canto
301321c853 Instrument the heck out of offline messages. THIS IS VERY VERBOSE. 2011-05-12 19:56:59 -07:00
Diva Canto
691283c44e One more debug message for offline IMs. 2011-05-12 19:10:44 -07:00
Diva Canto
9e310a0c0f Sequencing the using and try clauses as they were before, but this shows that that obsolete function is not catching 404's as it should... 2011-05-12 18:53:22 -07:00
Diva Canto
42bfab84b8 Bummer, can't print the data I wanted to see. Printing just the context. 2011-05-12 18:47:14 -07:00
Diva Canto
f54a36bd59 Tracking a problem with offline IMs coming in as null list. 2011-05-12 17:34:26 -07:00
Diva Canto
e9e4c009b4 This makes compression of fatpacks actually work. Previously they always failed. See comment in WebUtil. 2011-05-11 20:44:03 -07:00
Diva Canto
c0a69bfaab The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. 2011-05-08 22:50:04 -07:00
Diva Canto
00f10c900a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-08 16:51:41 -07:00
Diva Canto
3a5e841b0b Fix content-type to be application/x-www-form-urlencoded 2011-05-08 16:51:04 -07:00