UbitUmarov
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a1e32e37da
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mantis 8995: try work around the issue
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2022-05-03 06:08:38 +01:00 |
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UbitUmarov
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7ed4fb978c
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let ubode use own unmanaged libraries, so they can change without impact on old ode module. Add those libraries, for now just copies of the ode ones
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2022-05-01 01:47:29 +01:00 |
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UbitUmarov
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c9c9b57c37
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add missing initialization
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2022-04-25 00:13:21 +01:00 |
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UbitUmarov
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5289b5c6bf
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minor change on collision account
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2022-04-21 01:12:26 +01:00 |
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UbitUmarov
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c7253d8bf9
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send all animations to self again...
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2022-04-20 01:37:25 +01:00 |
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UbitUmarov
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d919441fb2
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oops lost a tiny bit
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2022-04-18 23:12:56 +01:00 |
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UbitUmarov
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578c0f36ce
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more cosmetics
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2022-04-18 23:08:56 +01:00 |
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UbitUmarov
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5452dacee6
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cosmetics
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2022-04-17 02:26:26 +01:00 |
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UbitUmarov
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d785dc50e6
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more variations on same thing
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2022-04-16 17:35:00 +01:00 |
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UbitUmarov
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dea7b7b1a7
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remove effect of avatar mass, so all jump similar height
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2022-04-16 13:41:31 +01:00 |
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UbitUmarov
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1bf5ccedec
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need to process all mv flags for now
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2022-04-16 03:30:46 +01:00 |
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UbitUmarov
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b8e0aaa7b3
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scale bullet avatar jump to more or less match ubOde
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2022-04-16 02:51:25 +01:00 |
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UbitUmarov
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3bfc2a71b0
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ubode collision with objects was disabling push freemove when standing on a prim
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2022-04-15 23:51:45 +01:00 |
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UbitUmarov
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329440695c
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missing file and a bit more wiring
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2022-04-15 21:52:29 +01:00 |
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UbitUmarov
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6d701b6759
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add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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2022-04-15 21:47:38 +01:00 |
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UbitUmarov
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d0d71317e0
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fix a http SRestObjReq log message, thx Tampa (also a libomv update)
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2022-04-14 22:28:57 +01:00 |
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UbitUmarov
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37ab7afed9
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update libomv adding NotEqual to vectors and quats; more cosmtics on ubode
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2022-04-13 23:57:20 +01:00 |
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UbitUmarov
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772b33bfef
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cosmetics on ubode character code
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2022-04-13 19:38:57 +01:00 |
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UbitUmarov
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d7a391efbb
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cosmetics on ubode character code
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2022-04-13 19:36:38 +01:00 |
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UbitUmarov
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9bd8e45b30
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remove some more of obsolete ninha joints code
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2022-03-19 01:06:44 +00:00 |
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UbitUmarov
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846d2df245
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replace util.clip by utils.clamp (from libomv), and a few more cosmetics
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2022-03-18 02:20:40 +00:00 |
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UbitUmarov
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ad17ce0b51
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CameraData is a bit too large to be a struct
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2022-03-14 21:39:21 +00:00 |
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UbitUmarov
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5728d634b5
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cosmetics
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2022-03-14 21:12:53 +00:00 |
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UbitUmarov
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3dcb77c7b7
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more source indentation fix
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2022-03-14 18:50:53 +00:00 |
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UbitUmarov
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3631018a7e
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more source indentation fix
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2022-03-14 18:43:13 +00:00 |
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UbitUmarov
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9b85bbd69a
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look more tabs ans things..
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2022-03-13 13:32:51 +00:00 |
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Vincent Sylvester
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13dbbc2683
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Remove tabs, indent code properly
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2022-03-13 13:15:05 +00:00 |
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UbitUmarov
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e043d8a2eb
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use array.Empty<byte>
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2022-03-12 15:21:24 +00:00 |
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UbitUmarov
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5c0bd1c279
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ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header
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2022-01-19 00:32:14 +00:00 |
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UbitUmarov
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dd846ffc6c
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update libomv with vector2 and 3 IsZero()
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2022-01-09 23:52:42 +00:00 |
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UbitUmarov
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da928d6099
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!= UUID.Zero is slow
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2022-01-09 02:28:51 +00:00 |
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UbitUmarov
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7e0fc95c3a
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== UUID.Zero is slow
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2022-01-09 00:33:16 +00:00 |
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UbitUmarov
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86206432de
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let ubode bad meshmerizer be again just a error, not a critical region stop. (this is temporarygit push)
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2021-12-11 22:46:17 +00:00 |
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UbitUmarov
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b5d67d08a7
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ubode version now has form managed-unmanaged versions (osGetPhysicsEngineName())
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2021-12-03 20:31:35 +00:00 |
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UbitUmarov
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ee0d6b4507
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Invalid physics meshing option is a fatal error
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2021-12-02 18:13:47 +00:00 |
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UbitUmarov
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9f88613f7e
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simplify ubOdeMeshing a bit
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2021-11-28 23:55:39 +00:00 |
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UbitUmarov
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6007f97a41
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some ubOde CO2
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2021-11-28 19:16:52 +00:00 |
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UbitUmarov
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9d60ceb85f
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update libomv
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2021-09-08 21:03:04 +01:00 |
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UbitUmarov
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076c87914d
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save a few ns on ubode
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2021-09-08 17:52:11 +01:00 |
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UbitUmarov
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21da22b6ec
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lludp remove obsolete pending queue
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2021-06-02 14:28:47 +01:00 |
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UbitUmarov
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31f7d47663
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minor cosmetics
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2021-02-12 13:29:41 +00:00 |
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UbitUmarov
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ec216a3877
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use ObjectJobEngine on ubOde mesh worker
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2021-01-08 14:40:14 +00:00 |
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UbitUmarov
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1fbf8b44b4
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ubOde mesh work does not need a thread all the time
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2021-01-08 11:15:41 +00:00 |
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UbitUmarov
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9773ff42c2
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define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde
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2020-10-12 23:20:37 +01:00 |
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UbitUmarov
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b929a20045
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ubOde resize a avatar without recreating it
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2020-09-13 05:47:05 +01:00 |
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UbitUmarov
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185ed42123
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cosmetics
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2019-07-30 18:34:32 +01:00 |
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UbitUmarov
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ea32a73103
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osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
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2019-05-01 03:49:24 +01:00 |
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UbitUmarov
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11c945a565
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add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
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2019-05-01 01:36:10 +01:00 |
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UbitUmarov
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0652f01d4c
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duhhh npcs don't have child agents; plus minor typos
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2019-04-05 03:45:27 +01:00 |
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UbitUmarov
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ba66d2d3c1
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minor cleanup on mesh decompress code
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2019-04-02 10:13:26 +01:00 |
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