Commit Graph

497 Commits

Author SHA1 Message Date
UbitUmarov
43a184477a enable the new caps by default. Should have no side effects 2022-04-23 14:53:03 +01:00
UbitUmarov
71f856bfa8 put back updated FetchLib2 cap. Still no viewer uses it, disabled 2022-04-22 16:16:04 +01:00
UbitUmarov
44e0d238ec remove legacy Clouds module no longer supported by most viewers 2022-04-02 16:20:15 +01:00
UbitUmarov
811b2de565 EmailModule2 (lsl email), support selfsigned server certs, use mailkit email address validation, etc 2022-03-18 00:15:08 +00:00
UbitUmarov
22e9f41502 move to version 0.9.2.2 2022-03-01 16:00:52 +00:00
UbitUmarov
b8c907ae87 GenericCommunicationPermission() is still useless, so comment it out 2021-12-30 15:20:15 +00:00
UbitUmarov
573a2432f7 move master to 0.9.2.1 Dev 2021-12-04 23:58:50 +00:00
UbitUmarov
d65546724e make YEngine the default engine 2021-12-04 20:08:50 +00:00
UbitUmarov
1902ddc9df some lsl settings on [xengine] are needed on [yengine]. 2021-11-28 15:39:49 +00:00
UbitUmarov
fe62a15720 remove obsolete lighshare option 2021-11-22 12:00:27 +00:00
UbitUmarov
0a2f9ff6e1 fix bad format string 2021-11-02 15:32:33 +00:00
UbitUmarov
cdcf468e5c Enable NPCs by default. They are a major opensim feature 2021-07-16 02:04:37 +01:00
UbitUmarov
fbc10387c8 add a optional limit on number of npcs per scene default = 40 2021-07-16 01:52:03 +01:00
UbitUmarov
2dfd8de0c2 fix typo 2020-11-09 10:39:25 +00:00
UbitUmarov
e22b3bfa35 mantis 8787: cleanup some references to simian on OpensimDefault.ini 2020-10-28 12:58:48 +00:00
UbitUmarov
e6e4e2129b add a comment to YEngine NumThreadScriptWorkers 2020-09-21 16:25:51 +01:00
UbitUmarov
d256b29511 rename Yengine option ScriptBasePath as ScriptEnginesPath to match Xengine 2020-09-20 03:21:43 +01:00
UbitUmarov
fda873da4a enable cap LandResources that was also added on last commits ( may be bad) 2020-08-23 22:53:19 +01:00
UbitUmarov
9aa7f41bca add cap AttachmentResources ( no urls, memory account is per yengine mem usage) 2020-08-23 01:46:34 +01:00
UbitUmarov
3b06891252 dont break asset cache folders spread more than needed 2020-07-30 18:10:06 +01:00
UbitUmarov
c19a0cc21f flotsam: deeper changes on files expire 2020-07-30 00:02:02 +01:00
UbitUmarov
c575c211f9 flotsam: slower... 2020-07-28 21:01:45 +01:00
UbitUmarov
cbc8974245 duuhhhh what was in my coffe ? 2020-07-27 18:17:09 +01:00
UbitUmarov
e2982fbadc make clear that MaxRegionsViewDistance can be set to zero, disabling nearby regions visibility and crossings 2020-07-27 18:05:38 +01:00
UbitUmarov
c4a0b8fa3f fix the option name on the ini file 2020-07-27 16:39:40 +01:00
UbitUmarov
be5c2bb212 Xengine: remove option CompactMemOnLoad, that wasn't that good; add option AttachmentsDomainLoading to allow attachments to load on own appdomain even if AppDomainLoading is false. Scripts will be slower, use more memory but will be disposed on avatar leave, if gc is in good mood. This may be usefull on regions with a lot of traffic, sure use Yengine even better, 2020-07-27 16:13:09 +01:00
UbitUmarov
6c5bf4ed25 useless cosmetics 2020-07-15 01:40:53 +01:00
UbitUmarov
f32c0ead05 avoid c# fun things, plus cosmetics 2020-07-14 17:54:58 +01:00
UbitUmarov
dd2495be9d remove dead config options 2020-06-18 16:52:45 +01:00
UbitUmarov
24689f064c disable cap EstateChangeInfo, currently broken on viewers 2020-06-17 11:46:56 +01:00
UbitUmarov
190acf093a finally enable cap GetAsset(ViewerAssets) by default. Note that users with FS6.0.x will have issues. They need to upgrade 2020-06-01 18:12:32 +01:00
UbitUmarov
b9e74dd504 change IgnoreEstatePaymentAccessControl and IgnoreEstateMinorAccessControl default to true, since this require flags to be set on dbs, and enforcing was not working well 2020-01-11 16:16:49 +00:00
UbitUmarov
29a6c1d0c8 fix IgnoreEstatePaymentAccessControl option 2020-01-11 14:57:43 +00:00
UbitUmarov
c54460b6f0 update release notes url 2020-01-07 17:30:23 +00:00
UbitUmarov
943d0935a6 YEngine, change default number of exec threads to 2 of priority Normal. Let the threads priority a option on ini files 2019-11-22 07:01:17 +00:00
UbitUmarov
61f918cbda remove some llUDP options 2019-11-16 22:19:46 +00:00
UbitUmarov
cb97ab5c6f make attachments WearReplacesAll option visible 2019-11-14 22:34:39 +00:00
UbitUmarov
defa235859 update server release notes default URL 2019-10-29 14:37:41 +00:00
Melanie
f332f3fc41 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-08-09 11:02:04 +01:00
UbitUmarov
c043008e04 add cap EstateChangeInfo 2019-08-07 21:06:20 +01:00
Melanie
c80926192a Make showing NPCs on the world map an option 2019-08-07 18:45:04 +01:00
UbitUmarov
1e0984b64c add cap EstateAccess 2019-08-07 16:16:49 +01:00
UbitUmarov
38e937f91b add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible 2019-05-28 21:37:59 +01:00
UbitUmarov
442ef1cc9e change a comment 2019-04-06 21:27:54 +01:00
UbitUmarov
a25e18587c set SupportViewerObjectsCache true by default 2019-04-06 16:30:19 +01:00
UbitUmarov
7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling 2019-04-05 11:19:38 +01:00
UbitUmarov
63321f9ccc add option RegionViewDistance 2019-04-05 04:08:14 +01:00
UbitUmarov
b6626739e2 make the text enable option visible for testing 2019-03-23 04:28:22 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 2019-03-05 16:01:29 +00:00