Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
5484c9b585
Bring us up to date.
2011-09-14 19:11:32 -07:00
Tom
cda4cd6b55
Merge fixes, and fix the build
2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc)
294120c9d3
comment out some recent terrain texture logging
2011-09-12 22:26:04 +01:00
Oren Hurvitz
7f318277f1
When creating an OAR, optionally exclude objects according to their permissions
2011-09-12 20:09:24 +01:00
Justin Clark-Casey (justincc)
bea2e0f32b
Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
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The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09 22:50:54 +01:00
Justin Clark-Casey (justincc)
086bf9f15d
Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
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Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb
remove mono compiler warnings
2011-08-23 21:41:16 +01:00
Snoopy Pfeffer
e19843a0ee
WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
2011-08-14 17:45:23 +02:00
Aaron Duffy
90c6fa89be
Fix a bug preventing region modules from creating trees at anything but the default scale.
2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
78ff82bfe9
If a map request to a server fails, always close the outbound connection.
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This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc)
ed142ead25
minor: change login enable/disable messages in last commit so that they occur after the setting has been made
2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc)
4b88f04c0a
minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off
2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc)
3d4cc93a8e
minor: a little bit of log message correction/commenting out
2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc)
dad1d6df18
rename TestHelper => TestHelpers for consistency
2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc)
bda1a4be45
rename test SceneSetupHelpers -> SceneHelpers for consistency
2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
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Avatar moves and stops. However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Justin Clark-Casey (justincc)
d2220da205
remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.
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It's impossible that anybody is still running this since the infrastructure has changed massively since that time.
2011-08-02 00:58:08 +01:00
Makopoppo
4eaca4884e
Fixed serverside_object_permission default value confliction
2011-07-23 02:26:13 +01:00
Oren Hurvitz
02e54c57c4
Generate the initial maptile asynchronously
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Signed-off-by: Melanie <melanie@t-data.com >
2011-07-22 09:52:21 +01:00
Justin Clark-Casey (justincc)
aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
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remove OpenSim.Framework.UndoStack
2011-07-18 02:06:06 +01:00
Melanie
06d5989f4d
Fix parcel prim count and max reporting. Viewer already multiplies.
2011-07-06 09:59:05 +02:00
root
f45746613d
Revert "If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel."
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This reverts commit b8e7258051 .
Letting this go in would prevent land owners from banning someone who would
have incidental editing rights through a group. The land owner should be the
only unbannable person.
2011-07-05 04:02:16 +01:00
root
47cf9c8fe0
Merge branch 'master' into careminster-presence-refactor
2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc)
b8e7258051
If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
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This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
2011-07-02 01:14:29 +01:00
Justin Clark-Casey (justincc)
fba961c63f
Make default serverside_object_permissions = true since this better matches user expectations.
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It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
root
5f927dc104
Merge branch 'master' into careminster-presence-refactor
2011-06-30 00:26:03 +01:00
Justin Clark-Casey (justincc)
de20f0603f
Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
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Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Melanie
f4f55c4d6b
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2011-06-20 03:08:56 +02:00
Melanie
6ae73aea49
Merge branch 'master' into careminster-presence-refactor
2011-06-20 03:11:34 +01:00
Melanie
163ee82168
Add some flags to control content in search better
2011-06-20 02:29:09 +02:00
Justin Clark-Casey (justincc)
603dbea190
tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id
2011-06-14 00:51:18 +01:00
Melanie
9b1d3f0c38
Merge branch 'master' into careminster-presence-refactor
2011-06-13 12:38:17 +01:00
Michael Cerquoni aka Nebadon Izumi
dc978d02a7
match water color for warp3d map tiler and adjust lighting
2011-06-13 12:37:43 +01:00
Diva Canto
78c16da544
A few bug fixes on map V2. Zoom level weirdness still there.
2011-06-12 17:05:45 -07:00
Diva Canto
fd57c91b4a
First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD.
2011-06-12 15:37:42 -07:00
Melanie
a1c16a4200
Merge branch 'master' into careminster-presence-refactor
2011-06-11 12:08:02 +01:00
Diva Canto
487cb51f69
3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-10 17:22:17 -07:00
Oren Hurvitz
804fe2d9b0
Save the sun's position in OARs
2011-06-10 20:55:58 +01:00
Diva Canto
8d3a8a0a81
The map breakage is actually at 2048!
2011-06-09 16:51:47 -07:00
Melanie
326c46ba70
Merge branch 'master' into careminster-presence-refactor
2011-06-09 02:05:04 +01:00
Diva Canto
49e4e53928
Consistency fix on the last commit.
2011-06-08 16:41:58 -07:00
Diva Canto
2a46f756d6
Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again.
2011-06-08 16:38:25 -07:00
Diva Canto
1bd712c541
Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
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Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e .
2011-06-08 16:12:47 -07:00
Diva Canto
d473d9975e
Improved reuse on the WorldMap/WorldMapModule.cs
2011-05-30 17:15:55 -07:00
Justin Clark-Casey (justincc)
e9988a3728
Make sure culture is en-US when saving archive related xml.
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This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:19:20 +01:00