Commit Graph

255 Commits

Author SHA1 Message Date
UbitUmarov
185ed42123 cosmetics 2019-07-30 18:34:32 +01:00
UbitUmarov
ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 2019-05-01 01:36:10 +01:00
UbitUmarov
0652f01d4c duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
UbitUmarov
ba66d2d3c1 minor cleanup on mesh decompress code 2019-04-02 10:13:26 +01:00
Robert Adams
87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
Robert Adams
52947b6280 Remove some more cut-and-paste typos in 6dof constraint setup in XNA
version of BulletSim. Could only effect operation of flexible linksets when
using the C# version of the Bullet physics engine.
Found by Tampa and AliciaRaven and reported in Mantis 7612.
2019-02-05 08:35:27 -08:00
Robert Adams
a1568697d0 Remove cut-and-paste typo in 6dof contstrain setup in XNA version of
BulletSim. Could only effect operation of flexible linksets when using
the C# version of the Bullet physics engine.
Found by Tampa and reported in Mantis 7612.
2019-02-05 08:07:22 -08:00
UbitUmarov
9046e5cb9d ubode add position to pid control it stopped flying to prevent slow drifts 2019-01-31 17:25:18 +00:00
UbitUmarov
44e6f45ed6 cosmetics 2019-01-31 12:03:14 +00:00
UbitUmarov
6bc8e2413f ubode replace a locklessqueue by .net concurrentqueue 2019-01-29 13:49:29 +00:00
UbitUmarov
4c79a85621 forgotten locks on ubode 2019-01-28 03:37:54 +00:00
UbitUmarov
44d6746f40 well.. put the ode locks back, for now 2019-01-21 08:34:19 +00:00
UbitUmarov
a287a8e121 this looks more like ubode 2019-01-21 01:59:33 +00:00
UbitUmarov
81bb620d64 ubode try remove a legacy lock, that is nasty 2019-01-21 01:43:35 +00:00
UbitUmarov
be94a0bffa minor cosmetics 2019-01-05 23:39:39 +00:00
UbitUmarov
4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 2018-12-28 13:52:59 +00:00
UbitUmarov
af2a9d9508 mantis 8420: ubOde awake up lazy body 2018-12-11 17:23:55 +00:00
UbitUmarov
58b68aa5e9 fix compile putting back useless things until they are fully removed 2018-12-06 19:04:51 +00:00
UbitUmarov
66f46c6846 ubOde: slow down collision events to attachments 2018-12-06 18:50:42 +00:00
UbitUmarov
e08b43569e potencial mem leak 2018-12-01 18:49:30 +00:00
UbitUmarov
d43eeb1d9d avoid a null ref on Bullet 2018-11-15 22:17:44 +00:00
UbitUmarov
64f8036d8f pesty warning 2018-11-12 11:22:39 +00:00
UbitUmarov
c05598fe62 ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible 2018-11-12 11:12:52 +00:00
UbitUmarov
cf33e0440a reduce some threads priority 2018-10-28 14:43:14 +00:00
UbitUmarov
495b22470d oops some code got in ahead of time 2018-10-21 12:41:28 +01:00
UbitUmarov
0986555765 mantis 8387: (try) avoid potencial out of order phys operations 2018-10-21 12:13:21 +01:00
UbitUmarov
eb5fe57a17 more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
UbitUmarov
1bcdcc2419 mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib 2018-10-03 21:17:23 +01:00
UbitUmarov
390cb703f3 and some more guard try{}catch{} on ub mesh processing 2018-07-29 23:31:38 +01:00
UbitUmarov
39c8db8eb1 ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example 2018-06-27 23:14:26 +01:00
UbitUmarov
09ae675d28 Merge branch 'master' into httptests 2018-05-04 23:01:53 +01:00
UbitUmarov
24df1086fa fix ubOde terrain copy at north and east borders 2018-05-04 23:00:34 +01:00
UbitUmarov
d38161f83d retire our BlockingQueue replaced by BlockingCollection and cross fingers 2018-01-22 17:09:38 +00:00
UbitUmarov
49b4408782 some cleanup 2018-01-20 12:11:07 +00:00
UbitUmarov
e9d2d81880 pesty warnings 2018-01-17 07:04:07 +00:00
UbitUmarov
ae04a24e7a recover a lost null check 2018-01-15 18:57:15 +00:00
UbitUmarov
c92ba1cc04 shut up some pesty warnings 2018-01-15 16:23:19 +00:00
UbitUmarov
3d87e37d99 make old Ode PInvoke follow ms coding rules 2018-01-14 01:40:49 +00:00
UbitUmarov
88511bfab2 make ubOde PInvoke follow ms coding rules 2018-01-14 01:02:21 +00:00
UbitUmarov
3b141e6e6f Merge branch 'master' into httptests 2017-12-14 05:37:07 +00:00
UbitUmarov
201c916670 add a missing return on a mesh decode error in ubOdemeshmerizer 2017-12-14 05:36:15 +00:00
UbitUmarov
68e9baf2e0 Merge branch 'master' into httptests 2017-10-13 20:36:29 +01:00
Robert Adams
df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.

The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov
b581a64788 ubOde: comment out some debug stats 2017-09-08 20:04:16 +01:00
UbitUmarov
0ac81f6a09 ubOde: hashSpaces aren't that nice 2017-09-08 19:59:38 +01:00
UbitUmarov
ca493a1beb Merge branch 'master' into httptests 2017-09-05 20:25:12 +01:00
Robert Adams
4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
Robert Adams
f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00