UbitUmarov
185ed42123
cosmetics
2019-07-30 18:34:32 +01:00
UbitUmarov
ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-05-01 01:36:10 +01:00
UbitUmarov
0652f01d4c
duhhh npcs don't have child agents; plus minor typos
2019-04-05 03:45:27 +01:00
UbitUmarov
ba66d2d3c1
minor cleanup on mesh decompress code
2019-04-02 10:13:26 +01:00
Robert Adams
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
...
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
Robert Adams
52947b6280
Remove some more cut-and-paste typos in 6dof constraint setup in XNA
...
version of BulletSim. Could only effect operation of flexible linksets when
using the C# version of the Bullet physics engine.
Found by Tampa and AliciaRaven and reported in Mantis 7612.
2019-02-05 08:35:27 -08:00
Robert Adams
a1568697d0
Remove cut-and-paste typo in 6dof contstrain setup in XNA version of
...
BulletSim. Could only effect operation of flexible linksets when using
the C# version of the Bullet physics engine.
Found by Tampa and reported in Mantis 7612.
2019-02-05 08:07:22 -08:00
UbitUmarov
9046e5cb9d
ubode add position to pid control it stopped flying to prevent slow drifts
2019-01-31 17:25:18 +00:00
UbitUmarov
44e6f45ed6
cosmetics
2019-01-31 12:03:14 +00:00
UbitUmarov
6bc8e2413f
ubode replace a locklessqueue by .net concurrentqueue
2019-01-29 13:49:29 +00:00
UbitUmarov
4c79a85621
forgotten locks on ubode
2019-01-28 03:37:54 +00:00
UbitUmarov
44d6746f40
well.. put the ode locks back, for now
2019-01-21 08:34:19 +00:00
UbitUmarov
a287a8e121
this looks more like ubode
2019-01-21 01:59:33 +00:00
UbitUmarov
81bb620d64
ubode try remove a legacy lock, that is nasty
2019-01-21 01:43:35 +00:00
UbitUmarov
be94a0bffa
minor cosmetics
2019-01-05 23:39:39 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
af2a9d9508
mantis 8420: ubOde awake up lazy body
2018-12-11 17:23:55 +00:00
UbitUmarov
58b68aa5e9
fix compile putting back useless things until they are fully removed
2018-12-06 19:04:51 +00:00
UbitUmarov
66f46c6846
ubOde: slow down collision events to attachments
2018-12-06 18:50:42 +00:00
UbitUmarov
e08b43569e
potencial mem leak
2018-12-01 18:49:30 +00:00
UbitUmarov
d43eeb1d9d
avoid a null ref on Bullet
2018-11-15 22:17:44 +00:00
UbitUmarov
64f8036d8f
pesty warning
2018-11-12 11:22:39 +00:00
UbitUmarov
c05598fe62
ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible
2018-11-12 11:12:52 +00:00
UbitUmarov
cf33e0440a
reduce some threads priority
2018-10-28 14:43:14 +00:00
UbitUmarov
495b22470d
oops some code got in ahead of time
2018-10-21 12:41:28 +01:00
UbitUmarov
0986555765
mantis 8387: (try) avoid potencial out of order phys operations
2018-10-21 12:13:21 +01:00
UbitUmarov
eb5fe57a17
more use of simpler xml encoder on inventory fetch, plus other cosmetics
2018-10-06 23:47:56 +01:00
UbitUmarov
1bcdcc2419
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
2018-10-03 21:17:23 +01:00
UbitUmarov
390cb703f3
and some more guard try{}catch{} on ub mesh processing
2018-07-29 23:31:38 +01:00
UbitUmarov
39c8db8eb1
ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example
2018-06-27 23:14:26 +01:00
UbitUmarov
09ae675d28
Merge branch 'master' into httptests
2018-05-04 23:01:53 +01:00
UbitUmarov
24df1086fa
fix ubOde terrain copy at north and east borders
2018-05-04 23:00:34 +01:00
UbitUmarov
d38161f83d
retire our BlockingQueue replaced by BlockingCollection and cross fingers
2018-01-22 17:09:38 +00:00
UbitUmarov
49b4408782
some cleanup
2018-01-20 12:11:07 +00:00
UbitUmarov
e9d2d81880
pesty warnings
2018-01-17 07:04:07 +00:00
UbitUmarov
ae04a24e7a
recover a lost null check
2018-01-15 18:57:15 +00:00
UbitUmarov
c92ba1cc04
shut up some pesty warnings
2018-01-15 16:23:19 +00:00
UbitUmarov
3d87e37d99
make old Ode PInvoke follow ms coding rules
2018-01-14 01:40:49 +00:00
UbitUmarov
88511bfab2
make ubOde PInvoke follow ms coding rules
2018-01-14 01:02:21 +00:00
UbitUmarov
3b141e6e6f
Merge branch 'master' into httptests
2017-12-14 05:37:07 +00:00
UbitUmarov
201c916670
add a missing return on a mesh decode error in ubOdemeshmerizer
2017-12-14 05:36:15 +00:00
UbitUmarov
68e9baf2e0
Merge branch 'master' into httptests
2017-10-13 20:36:29 +01:00
Robert Adams
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
...
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov
b581a64788
ubOde: comment out some debug stats
2017-09-08 20:04:16 +01:00
UbitUmarov
0ac81f6a09
ubOde: hashSpaces aren't that nice
2017-09-08 19:59:38 +01:00
UbitUmarov
ca493a1beb
Merge branch 'master' into httptests
2017-09-05 20:25:12 +01:00
Robert Adams
4608b44817
BulletSim: add raycast filtering
2017-09-05 06:19:49 -07:00
Robert Adams
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
...
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
33e773959f
BulletSim: modify taint processing which use locks.
...
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00