Diva Canto
4779f7d7d5
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Robert Adams
26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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by default. Like more debugging is needed.
2013-02-17 20:13:50 -08:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
885b45b112
BulletSim: rework parameter setting for different types of values
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(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Robert Adams
e549c2922a
BulletSim: fix physical object appearing to slowly float off when
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they stop moving.
2013-02-16 19:28:38 -08:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
2013-02-12 15:52:08 -08:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Robert Adams
222040f1ec
BulletSim: Change BSCharacter to use new base Density and Friction
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variables rather than own local varaibles.
2013-02-08 16:29:45 -08:00
Robert Adams
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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Various comments and debugging message mods.
2013-02-08 16:29:40 -08:00
Robert Adams
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
2013-02-08 16:29:29 -08:00
Robert Adams
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-08 16:29:24 -08:00
Robert Adams
913965256f
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
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dialog setting of friction, restitution, ... working.
2013-02-07 17:13:28 -08:00
Robert Adams
b545e13184
BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
2013-02-07 17:13:27 -08:00
Robert Adams
ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
2013-02-07 17:13:27 -08:00
Melanie
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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This reverts commit c658fa1c0d .
2013-02-07 21:05:58 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
2013-02-07 11:10:14 -08:00
Robert Adams
d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06 15:59:59 -08:00
Robert Adams
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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asset is not found.
2013-02-06 14:00:27 -08:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc)
2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
2013-02-02 01:34:49 +00:00
Robert Adams
5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00
Robert Adams
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
2013-01-31 15:55:53 -08:00
Robert Adams
a61ecee227
BulletSim: fix physics repositioning when under ground to only happen
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for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
Robert Adams
47f09ed4c1
BulletSim: enable angular vertical attraction.
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Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1
BulletSim: first unit test: vehicle angular attraction
2013-01-28 17:08:34 -08:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
e4c6a19940
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
2013-01-28 15:11:20 -08:00
Robert Adams
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
2013-01-28 09:02:01 -08:00
Robert Adams
b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams
26d4596080
BulletSim: reinstate the supression of rotational velocity for vehicles
2013-01-27 12:50:07 -08:00
Robert Adams
a345a2feb7
BulletSim: add framework for BulletSim unit tests. No tests yet.
2013-01-27 12:50:06 -08:00
Robert Adams
05adf4b30f
BulletSim: disable center-of-mass computation because it does not work yet
2013-01-27 12:50:06 -08:00
Robert Adams
80f0a978db
BulletSim: fix compile error from last commit
2013-01-27 12:50:06 -08:00
Robert Adams
36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27 12:50:05 -08:00
Robert Adams
ddef8f16e5
BulletSim: first attempt at reporting top colliders
2013-01-27 12:50:05 -08:00
Robert Adams
dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27 12:50:05 -08:00
Robert Adams
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
2013-01-27 12:50:04 -08:00
teravus
5128ae7b86
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
2013-01-25 20:15:37 -05:00
Robert Adams
6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
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are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00