Commit Graph

1607 Commits

Author SHA1 Message Date
Justin Clarke Casey
9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Justin Clarke Casey
6175021300 * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdate 2008-06-27 15:04:35 +00:00
Justin Clarke Casey
c299953ce5 * Remove SOG.SendGroupFullUpdate() group changed responsibility 2008-06-27 14:46:44 +00:00
Justin Clarke Casey
d34a46eae1 * refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate() 2008-06-27 14:39:21 +00:00
Justin Clarke Casey
836557a2f7 * refactor: fission InnerScene.AddSceneObject() 2008-06-27 14:25:36 +00:00
Justin Clarke Casey
c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() 2008-06-27 14:15:14 +00:00
Charles Krinke
3697e0898c Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and 
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke
176efe3f06 Mantis#1610. Thank you, Melanie for a patch that:
Implements the beginning of llInventoryDrop. Doesn't cover 
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke
751150100b Mantis#1603. Thank you, Matth for a patch to llGiveInventory
and Melanie for helping to finish it.
2008-06-26 20:52:05 +00:00
Jeff Ames
56802afff4 Update svn properties. Minor formatting cleanup. 2008-06-26 20:04:06 +00:00
Justin Clarke Casey
fa5f27acfa * Put extensions on all assets in an archive
* Choice of extensions is a scratch set, may not yet be correct
* This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
2008-06-26 17:36:54 +00:00
Charles Krinke
a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
Charles Krinke
1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
MW
cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW
35e1a2fdfc first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend). 2008-06-25 20:03:16 +00:00
MW
e4f85bcbe7 forgotten methods in SceneManager for the terrain serialising. 2008-06-25 19:46:48 +00:00
MW
7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Dr Scofield
b7c81ff166 the prefix "fix" turned out to be bollocks. sorry about that. hope this one
fares better.
2008-06-25 16:43:42 +00:00
Jeff Ames
a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Dr Scofield
b713f4a540 taking another look at mantis #1502: adding necessary locks, checking for empty list. 2008-06-25 12:21:51 +00:00
Charles Krinke
ab927231d7 Mantis#1590. Thank you, Melanie for a preserve type patch. 2008-06-25 01:37:11 +00:00
Charles Krinke
f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke
dc0d089bf5 Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
Charles Krinke
8f5a8e4f9f Mantis#1569. Thank you kindly, Nebadon for a patch that
addresses: Rotation of terrains varies between all the formats, 
Raw and R32 seem to be the same, while PNG, JPG, BMP all seem 
to be rotated 180 degrees different.
2008-06-23 20:15:39 +00:00
Justin Clarke Casey
de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Justin Clarke Casey
ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Justin Clarke Casey
908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey
91ffb6722f * Remove redundant <scene> tag from individual object xml representation
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly
* e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable
* This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to 
proliferate similar but slightly different xml serializations.
2008-06-21 20:43:13 +00:00
Justin Clarke Casey
e19a76377c * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() 2008-06-21 20:12:01 +00:00
Justin Clarke Casey
b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey
ff56cb730b * minor: start saving current prims xml to an objects/ directory in the archive 2008-06-21 18:44:17 +00:00
Justin Clarke Casey
3a111650cb * minor: override the name of the sog such that it gets/sets the root part name 2008-06-21 18:11:45 +00:00
Teravus Ovares
a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Charles Krinke
838ffd7792 Mantis#1543. Thank you kindly, Jonc for a patch that:
Implements terrain bake from Region/Estate dialog and 
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Justin Clarke Casey
f69f696181 * Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login 2008-06-19 17:03:59 +00:00
Teravus Ovares
cb29926e3c * Refactors call to OutPacket out of AssetCache and into LLClientView 2008-06-18 23:04:15 +00:00
Teravus Ovares
1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Sean Dague
eda34a6d3a revert 5134. Changing these bitmaps to 24bit just breaks things, and they never display
on the client.
2008-06-18 14:04:24 +00:00
Jeff Ames
a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Sean Dague
7a11f6f1e2 make neb happy. I found where we initialized the dynamic textures to
32bit images and changed them to 24bit images.
2008-06-18 02:35:53 +00:00
Sean Dague
6d30d71256 change the default drawing font from Times -> Arial, as
san serif fonts are a bit easier on the eyes on textures.
Add a new "FontName" attribute that can be used to override
the font type.
2008-06-18 02:23:27 +00:00
Sean Dague
c01ebb281b tweak dynamic texture stuff after the meeting today. This should
now preserve the bulk of the texture attributes, and force on full
bright.  Not tested yet, but shouldn't bother most people.
2008-06-17 23:01:48 +00:00
Justin Clarke Casey
16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey
33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00
Jeff Ames
255b87464a Update svn properties. 2008-06-17 08:14:58 +00:00
Teravus Ovares
a401b03ab0 * Increase WEBMAP tile jpeg quality.
* I'm not sure if this method works on Linux..    but I guess I'll find out :P
2008-06-17 00:55:30 +00:00
Justin Clarke Casey
cb70299092 * Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures 2008-06-16 22:43:30 +00:00
Teravus Ovares
53c9ce46b3 * Enables binary data in BaseHttpServer with 'image' in content type.
* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
2008-06-16 22:06:55 +00:00
Justin Clarke Casey
1898674254 * minor: Get rid of rogue "Current node RootPart" message in the SceneObjectGroup 2008-06-16 22:03:15 +00:00
Justin Clarke Casey
4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved 
contained items).  These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00