Commit Graph

112 Commits

Author SHA1 Message Date
Diva Canto
c062138dad Moved several cap-based-service-providing modules from where they were into a newly created CoreModules/Caps. Not all. 2011-04-30 12:23:40 -07:00
Justin Clark-Casey (justincc)
66a62678e5 get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc)
631654a38d remove old code for a mock grid service, which got removed some time back 2011-04-15 01:30:49 +01:00
Justin Clark-Casey (justincc)
ba73df39a3 remove any reference to a mock authentication service since it doesn't exist and we don't use it 2011-04-15 01:26:07 +01:00
Justin Clark-Casey (justincc)
54e8855819 remove mock asset service for tests in favour of always using the real one 2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc)
79bd430e08 Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin 2011-04-15 01:10:26 +01:00
Justin Clark-Casey (justincc)
a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95 implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. 2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
c644ab6a2c Make scene object parts created by the test utils unit sized. 2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc)
58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Justin Clark-Casey (justincc)
63533412f8 Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
ebbe3afaf1 Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc)
d5c7ae5c6b refactor common sop setup parts into a single method 2011-03-23 22:40:23 +00:00
Justin Clark-Casey (justincc)
de88227bc4 refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject() 2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc)
db2ad62c9b in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2' 2011-03-10 19:52:19 +00:00
Justin Clark-Casey (justincc)
2fa8fc5052 remove inventory service preserving code from SceneSetupHelpers too 2011-03-09 01:37:31 +00:00
Justin Clark-Casey (justincc)
f375a5e9cb Simplify SceneSetupHelpers class by removing all code which was originally preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures. 2011-03-09 01:31:47 +00:00
Justin Clark-Casey (justincc)
8a2360bf81 Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests 2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc)
b3a1d8c7f7 Remove unused SceneSetupHelpers.DeleteObjectAsync().
Calling async code in automated tests is never a good idea - things become very fragile very quickly
2011-02-19 00:11:08 +00:00
Justin Clark-Casey (justincc)
9d668b09ca remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere 2011-02-19 00:07:16 +00:00
Justin Clark-Casey (justincc)
60fe3d48ee Put some CapabilitiesModule null checks in Scene
Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Justin Clark-Casey (justincc)
eb699df5f6 On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc)
81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Melanie
abfede7819 Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
John Hurliman
18a9ac6b39 Fix unit test SceneSetupHelpers to load the mock simulation data store 2010-09-12 15:04:51 -07:00
John Hurliman
c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman
0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Justin Clark-Casey (justincc)
953b7f4917 Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Justin Clark-Casey (justincc)
8f875700ef refactor: Make IAR tests set up standard iar for loading 2010-08-27 22:52:26 +01:00
Justin Clark-Casey (justincc)
289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Diva Canto
f347d25675 Unit test breakage fix. 2010-08-20 11:09:02 -07:00
Justin Clark-Casey (justincc)
1a16a92a62 create inactive test for iar folders/items merged with existing paths
add various helper functions for simplifying test readability
2010-06-11 21:18:09 +01:00
Justin Clark-Casey (justincc)
df2bcf7b6b remove pointless mock user account service since the real one can now be easily configured for test purposes 2010-06-04 20:56:24 +01:00
Justin Clark-Casey (justincc)
75878c8f43 get TestSaveIarV0_1() working again by setting up an OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
2010-06-04 20:43:05 +01:00
Justin Clark-Casey (justincc)
191db0e6a4 get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears 2010-05-28 23:14:24 +01:00
Justin Clark-Casey (justincc)
a60ca5236c restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with the new UserAccountService/InventoryService 2010-05-28 21:37:48 +01:00
Justin Clark-Casey (justincc)
505cb82dee fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work 2010-05-28 21:14:15 +01:00
Justin Clark-Casey (justincc)
8d968249ec extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
682efe9463 minor: refactor CreateAsset to eliminate dupe code 2010-05-21 19:41:00 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00
Teravus Ovares (Dan Olivares)
f005e570aa * This should fix the tests failing because of a MainConsole.Instance null reference
* Added a MockConsole that doesn't require a handle to System.Console
2010-05-04 22:13:25 -04:00
Justin Clark-Casey (justincc)
aad17e7513 Simplify database setup and remove migration problems by moving all sqlite config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
2010-03-12 20:29:17 +00:00
Justin Clark-Casey (justincc)
f2de50bb14 Fix tests broken in 88771aeed3
Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Diva Canto
2e7aa387f7 One more test running. 2010-02-21 19:11:48 -08:00
Diva Canto
c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00