MW
f147d8e0f0
Few small fixes
2007-08-10 18:52:46 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW
427431ba17
Fixed a couple of mistakes.
2007-08-10 14:01:05 +00:00
MW
94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-10 13:59:19 +00:00
MW
765bd02a48
SceneObjects should now (hopefully) call datastore.StoreObject().
2007-08-09 19:30:52 +00:00
MW
e36c645729
Deleted old LSLEngine files (those under Scene.Scripting)
2007-08-09 18:45:40 +00:00
MW
d451dddcd0
Start of replacing the old SceneObject/Primitive classes with the new versions.
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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW
a56a17fab2
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
Brian McBee
50e3797c59
Transition between not flying / flying should be smoother
2007-08-09 06:19:41 +00:00
Brian McBee
0a6628f333
worldmap now gets correctly updated when terrain changes
2007-08-08 20:47:44 +00:00
Brian McBee
01f4aeb520
when teleporting to a non-adjacent region, client was not getting new neighbours
2007-08-08 18:18:14 +00:00
MW
266b272673
Some more work on new Sceneobject.
2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b
* koncept bugfix
2007-08-07 17:25:21 +00:00
MW
5ac5785cf2
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
2007-08-07 17:22:15 +00:00
lbsa71
fdbb891659
* commands are done foreach instead of by [i]
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* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71
07b011af3a
* renamed some scene to world
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* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
9924f35613
* encapsulated firstname/lastname on ScenePresence
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* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71
1b100e17a5
* minor refactorings
2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928
... and here's the second part...
2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722
Part 1 of a two-part commit to change caps of 'scripting' dir...
2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
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* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
MW
f1e10e555d
clean up of startup config settings (command line args etc),
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Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Adam Frisby
e970ee2955
* More work on PermissionManager - going AFK for a bit.
2007-08-04 01:08:53 +00:00
Adam Frisby
3fc2d86dfe
* More work on PermissionManager
2007-08-04 00:56:56 +00:00
Adam Frisby
a425e92168
* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.
2007-08-04 00:45:55 +00:00
Adam Frisby
8c5271a6e0
* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.
2007-08-04 00:29:25 +00:00
Brian McBee
dc7279118f
OpenSim/Region/Environment/Scenes/ScenePresence.cs
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More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee
6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
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Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW
a6aea50eac
changed the properties so that most of them only take up one line per get/set.
2007-08-03 20:09:55 +00:00
lbsa71
e4196ee6b8
* Changed some names
2007-08-03 18:45:42 +00:00
MW
0975ff6cfd
Yet another commit related to the SceneObject rewrites.
2007-08-03 16:17:05 +00:00
MW
c9a5d4bc4b
Yet another commit related to the SceneObject rewrites.
2007-08-03 15:04:23 +00:00
MW
ec5ae36fda
and more work on those classes. Think they are just about ready to begin hooking them up.
2007-08-03 14:47:38 +00:00
MW
ad21cb2ea8
Ditto...More work on the AllNewSceneObject* classes.
2007-08-03 12:00:24 +00:00
MW
dde8aafb8a
More work on the AllNewSceneObject* classes.
2007-08-03 11:44:30 +00:00
Brian McBee
3e4d677c77
Fixes flying glitch (hang) when crossing region boundaries
2007-08-02 21:34:45 +00:00
MW
5c28f3c3a2
Some more work on SceneObject/ Primitive rewrites (slowly getting there)
2007-08-02 16:40:50 +00:00
MW
5fa0821531
Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported
2007-08-02 13:06:21 +00:00
Adam Frisby
ad03c0dc69
* Added support for CreateLink to LSL Interpreted API
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* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby
a250d24492
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
2007-08-01 23:02:54 +00:00
Adam Frisby
d2c7bd3fff
* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
2007-08-01 21:27:58 +00:00
MW
1d5544a23a
Little bit more work on AllNewSceneObjectPart2
2007-08-01 20:11:42 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
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Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague
55b569069d
clear userAgent state on client shutdown, which fixes the issue
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where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Sean Dague
74bb5282a0
mass update of files to have native line endings
2007-07-30 20:11:40 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
8b3981f1fd
* Primitives no longer walk around while being rescaled.
2007-07-29 12:46:41 +00:00
Adam Frisby
5146661ed1
* Experimental fix for random walking of resized prims.
2007-07-29 12:41:30 +00:00
Adam Frisby
038774de30
Commit 1/2
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00