Commit Graph

1346 Commits

Author SHA1 Message Date
Mic Bowman
2bab8e5538 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-26 13:35:21 -08:00
Mic Bowman
240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Justin Clark-Casey (justincc)
8eb2789ae1 Add some comments on ILandObject.StartPoint and EndPoint 2011-01-26 21:19:22 +00:00
Justin Clark-Casey (justincc)
a0469daf75 Implement command "land show". This shows all the parcels on the currently selected region/s
This is useful for diagnostics.  The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Melanie
b91c99b596 Fix script data not being reset as it should be 2011-01-24 03:07:01 +00:00
Diva Canto
a07375a7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-17 17:41:06 -08:00
Diva Canto
c98d1cffe2 Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether. 2011-01-17 17:40:48 -08:00
Justin Clark-Casey (justincc)
3083c517a0 minor: resolve some mono compiler warnings 2011-01-18 00:29:10 +00:00
Justin Clark-Casey (justincc)
c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto
4bcee1dfb4 Revert "DEBUG DEBUG DEBUG"
This reverts commit 59c2cd04ba.
2011-01-17 13:07:02 -08:00
Diva Canto
59c2cd04ba DEBUG DEBUG DEBUG 2011-01-17 12:35:19 -08:00
Melanie
30320077a2 Fix slam bits being lost when editing perms in prim inventory 2011-01-14 03:20:47 +00:00
Melanie
705f4e1e4b Dont' trust the viewer! Fix a permission slam error caused by trusting
the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie
914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Melanie
7cfe17b5b3 Partial permissions fix for boxed items. 2011-01-12 21:25:38 +00:00
Melanie
dd154f7403 Fix god mode perms adjustment 2011-01-12 21:21:34 +00:00
Diva Canto
eab0951a59 Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Diva Canto
a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 2011-01-07 12:32:47 -08:00
Diva Canto
c18bcf3d8d A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency. 2011-01-07 10:25:49 -08:00
Diva Canto
5b43f9cac4 HG bug fix. Must wait for client's UDP contact before getting scene presence. 2011-01-06 12:47:13 -08:00
Diva Canto
fbde9b1136 Note to self: try to make only 3 things at the same time. 2011-01-04 11:33:15 -08:00
Diva Canto
db55859125 Guard against null Animator. 2011-01-04 11:30:08 -08:00
Melanie
5286198650 Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Melanie
e1664b8d38 Fix child agent scoping 2011-01-03 19:42:26 +00:00
Melanie
1f4d0ad460 Fix up a prior fix (refix the fixed fix :) 2010-12-30 02:31:05 +00:00
Diva Canto
d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Diva Canto
3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Teravus Ovares (Dan Olivares)
d829580e5e Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares)
c108968020 * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
Diva Canto
54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie
1c3e77b728 What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
Melanie
19181c019a Another good catch. Update file name serial. 2010-12-21 22:56:48 +00:00
Melanie
ec8d1d0131 Added a missed return. Thanks diva! 2010-12-21 22:49:38 +00:00
Melanie
a31b96e1ba Fix up merge artifacts 2010-12-21 20:54:28 +00:00
Melanie
043dace118 Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
Diva Canto
c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Justin Clark-Casey (justincc)
3d32f05cde remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Diva Canto
ed26376ec5 Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. 2010-12-14 20:15:26 -08:00
Diva Canto
74c68474e0 Another attempt at moving heavy computation away from the Update loop. #LoginLag 2010-12-14 18:44:26 -08:00
Diva Canto
e3262ef5ac Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. 2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc)
6b135ee371 fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Justin Clark-Casey (justincc)
3643be1c97 Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents 2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc)
92727ad596 minor: disable debug logging for previous test 2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc)
81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Melanie
e47cc10674 Null checking ParentGroup is not needed. It can't be null. 2010-12-14 12:07:35 +00:00
Diva Canto
4bdba0a487 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-13 21:36:08 -08:00
Diva Canto
b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc)
e08da02a0f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc)
e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00