Commit Graph

12227 Commits

Author SHA1 Message Date
Melanie
aee4ca2f1c Fix vehicles going physical stopping llTargetOmega parts (boat radar) 2012-02-27 08:50:19 +01:00
Melanie
d342008e5b Fix NPC appearance setting to include attachments again 2012-02-27 08:49:19 +01:00
Melanie
d46235f5a3 Merge branch 'ubitwork' 2012-02-26 21:17:31 +01:00
Melanie
e5e5b94cbe Make llSetKeyframedMotion prims waut at the borders of down sims and try again
periodically.
2012-02-26 21:16:24 +01:00
UbitUmarov
118986f150 added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh data. 2012-02-26 17:51:43 +00:00
Melanie
fca8c82232 Move KeyframeMotion from SOG to SOP because we can't persist it any
other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie
ac1e30156a Implement proper selection behavior 2012-02-26 15:09:00 +01:00
Melanie
416f39a561 Implement KeyframedMotion selection behavior 2012-02-26 15:06:05 +01:00
Melanie
8cdc115c91 Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
code.
2012-02-26 14:30:24 +01:00
Melanie
9a15bba99b Fix an infinite recursion caused by checking the wrong values for
Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie
aa552d0526 Serialize Keyframe motion for region crossings 2012-02-26 12:29:35 +01:00
Melanie
edc78defed Zero force and torque on take so that items don't run away when rezzed 2012-02-26 02:52:08 +01:00
Melanie
e9120890a2 Merge branch 'ubitwork' 2012-02-26 02:41:41 +01:00
Melanie
c82709c0d6 Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. 2012-02-26 02:36:34 +01:00
UbitUmarov
e07440d0c5 changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) 2012-02-25 22:20:25 +00:00
Melanie
5eb1679367 Delay the sending of the initial werables update until the inventory and
VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie
70b4bc8cf5 Merge branch 'ubitwork' 2012-02-24 19:48:39 +01:00
UbitUmarov
23679c3808 replace bad meshs by a small cube and log it. 2012-02-24 20:34:11 +00:00
Melanie
991826ca76 Try not to send the avatar updates on login. This may mean loggin in with
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
UbitUmarov
ec94b82f51 stop using useless geom tricallback. 2012-02-24 18:25:43 +00:00
Melanie
e74bf46007 Prevent a nullref when nonphysical motion objects cross sim boundaries 2012-02-23 23:18:01 +01:00
Melanie
7c520cf531 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-23 22:27:20 +01:00
Melanie
daf58575f8 Partially apply the core banlines fix 2012-02-23 23:05:04 +00:00
Melanie
1c0adfa6e0 Correct sit position calculations 2012-02-23 22:26:17 +01:00
Melanie
f3ea2bde61 Fix preserving the animation state of a crossing seated avatar 2012-02-23 20:32:35 +01:00
Melanie
dc835717d6 Properly sequence updates of avatars and attachments so that we don't
update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
f266c54f82 Merge branch 'ubitwork' 2012-02-23 13:10:02 +01:00
Melanie
56cc573d2f Show avatars as sitting on proot prims only to avoid motion jitter
for passengers
2012-02-23 12:20:20 +01:00
UbitUmarov
e827bcaf2b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-02-23 02:04:16 +00:00
Melanie
f1a76195ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
9ed4245d9e Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-23 01:42:08 +00:00
Melanie
1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
UbitUmarov
15bc539bd4 fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1. 2012-02-23 00:50:07 +00:00
UbitUmarov
aa77d1d486 fix my bug on ChODE terrain heightmap build 2012-02-23 00:22:44 +00:00
Melanie
c0b8f3d0bc Add permission checks to scripted object movements, which didn't respect bans
and parcel settings until now. Add llSetRegionPos() function according to
LL spec
2012-02-23 00:08:31 +01:00
Melanie
3796e08b59 Count agents for LSL instead of relying on SceneGraph to have the correct
value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
Melanie
1e1270166f Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc)
5d31267185 Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null. 2012-02-22 00:55:16 +00:00
Melanie
65f5f60317 Merge branch 'master' into careminster 2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708 Restore the taskItem null check that I accidentally blatted in 5397a6d
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Melanie
1273ec6c7d Merge branch 'master' into careminster 2012-02-21 23:17:39 +00:00
PixelTomsen
1c533eb520 Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim 2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie
24a49011cb Merge branch 'master' into careminster 2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc)
76f411147d Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca.

As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 2012-02-21 22:07:12 +00:00
Melanie
cb4509f3b8 Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
irreversible y-flip and holes in the map.
2012-02-21 21:34:02 +01:00
Melanie
dede31174e Merge branch 'master' into careminster 2012-02-21 22:08:34 +00:00
Melanie
0e4d5a4d3c Also preserve angular velocity on crossing. 2012-02-21 10:10:04 +01:00
Melanie
03e7bc1526 Merge branch 'master' into careminster
Conflicts:
2012-02-21 10:20:56 +00:00