Commit Graph

12111 Commits

Author SHA1 Message Date
UbitUmarov
b59275355e don't freeze with a sitted avatar in a border without other sim. Still messy :( 2012-02-15 19:44:54 +00:00
UbitUmarov
a758abaa9f try to make crossings work better. chode no longer prevents crossings i hope 2012-02-15 17:08:33 +00:00
UbitUmarov
04279e36d1 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-02-15 03:51:30 +00:00
Melanie
7be9ba5564 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-02-15 01:11:35 +00:00
Melanie
272ba5a741 Merge branch 'master' into careminster 2012-02-15 01:11:17 +00:00
Dan Lake
2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Melanie
2d3381b795 Implement region crossing of sitting avatars. Edit mode and llSetPos work
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Mic Bowman
a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were
too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
Justin Clark-Casey (justincc)
04986bbb15 Add some more data to the new user connection logging for debug purposes. 2012-02-14 01:50:51 +00:00
Melanie
e321306517 Prevent object loss and positioning outside the region with failed object sim
crossings
2012-02-14 00:02:53 +01:00
Mic Bowman
04a195266b short circuit the expensive parts of the permission checking code
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
UbitUmarov
6fd6919a0b remove drawstuff from ubitode 2012-02-11 19:25:41 +00:00
UbitUmarov
f168fefb79 removed outdated coments. 2012-02-11 19:14:27 +00:00
UbitUmarov
bcf59a574f remove forgotten taints code 2012-02-11 19:12:04 +00:00
UbitUmarov
09f6647aa3 scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object. 2012-02-11 17:48:49 +00:00
UbitUmarov
022ae33ed5 UbitODE: replace 'taints' by 'changes' for avatars also. This provides better time order with changes in prims. 2012-02-11 17:35:38 +00:00
UbitUmarov
d4e28ed113 vehicle changes done by simulation thread and not calling one 2012-02-11 15:18:13 +00:00
UbitUmarov
3f9c390b4d changes to vehicle banking 2012-02-11 14:29:36 +00:00
UbitUmarov
33a9f0f1c5 a bit better vertical attractor and banking 2012-02-11 04:42:45 +00:00
UbitUmarov
f415256e0b Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) 2012-02-11 03:25:17 +00:00
UbitUmarov
b617411b97 scale avatar push force with avatar density 2012-02-11 02:48:38 +00:00
Justin Clark-Casey (justincc)
b92b9228ef correct the default avatar_terminal_velocity value that I accidentally left in whilst testing 2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419 Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie
acfe7e555e Merge branch 'master' into careminster 2012-02-10 23:59:10 +00:00
UbitUmarov
43a74d8481 test on git 2012-02-10 23:51:55 +00:00
UbitUmarov
e3f5fd81f1 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	prebuild.xml
2012-02-10 23:03:30 +00:00
UbitUmarov
7cf73cb92a Changes to vehicles code etc. Includes some debug aids to remove later. 2012-02-10 22:43:51 +00:00
BlueWall
ee078f717a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception.  We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Melanie
215acbcc96 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
PixelTomsen
7273e05995 Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731 2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Melanie
7c888f6af1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
UbitUmarov
6af01f6767 initial introdution of physics actor building control. 2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov
6cc9aa30ac first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame 2012-02-08 15:45:44 +00:00
UbitUmarov
c75fa8b8a1 changes in physics manager, needed for UbitODE 2012-02-08 15:28:13 +00:00
UbitUmarov
815f3af1d7 UbitODE plugin initial commit 2012-02-08 15:24:10 +00:00
Melanie
9c6ba8d18f Push more NPC stuff into threads 2012-02-08 13:04:23 +01:00
Justin Clark-Casey (justincc)
bef2a368f4 Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS 2012-02-07 23:38:53 +00:00
Melanie
236e1c45f2 Merge branch 'master' into careminster 2012-02-07 23:30:48 +00:00