* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
Moved intialization of appearance from the SendInitialData
event handler into CompleteMovement handler. That ensures
that m_appearance is initialized before the inventory is
retrieved (so there is a place to check on attachments).
* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
* From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of
bounds on startup) less of a problem.
* However, if I've been bad please revert this patch
couple of debug statements for null items while we
diagnose our interrmittent inventory issues. I looked
at this and it seems helpful to others. We can back it
later if desired.
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis.
* Users, it's not time to update yet. The dust still hasn't settled.
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.