UbitUmarov
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d0ae8bb86a
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start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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2016-11-07 12:45:20 +00:00 |
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UbitUmarov
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014cd1ab42
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restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars.
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2016-11-06 03:53:12 +00:00 |
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UbitUmarov
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34dce801b2
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put a lock back in ubOde character :(
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2016-09-12 18:10:11 +01:00 |
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UbitUmarov
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f6eac5aa7a
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remove some MegaRegions code from ubOde
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2016-09-01 17:25:29 +01:00 |
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UbitUmarov
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6c6a965320
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remove some MegaRegions code from physics
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2016-09-01 16:15:51 +01:00 |
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UbitUmarov
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2b1b013404
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ubOde add a missing decimal dot :)
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2016-08-29 16:25:46 +01:00 |
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UbitUmarov
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155a861a4f
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ubOde mouse look steer with some MOUSELOOK_BANK action
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2016-08-29 16:22:16 +01:00 |
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UbitUmarov
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804d4971e2
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my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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2016-08-28 03:51:20 +01:00 |
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UbitUmarov
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133fce98e7
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change ODEs topcolliders code ( still bad), plus a few memory leaks
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2016-08-22 20:28:15 +01:00 |
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UbitUmarov
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3abd54082f
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remove unnecessary lock
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2016-08-22 07:32:12 +01:00 |
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UbitUmarov
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6ad0f3250b
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fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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2016-08-19 21:28:40 +01:00 |
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UbitUmarov
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f1495cb237
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ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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2016-08-17 22:34:21 +01:00 |
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UbitUmarov
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f7419ad52d
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ubOde revert making vehicle hover height disable hover. This at least breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
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2016-08-06 05:21:15 +01:00 |
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UbitUmarov
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17cc238b44
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ubOde a few changes to collisions reporting
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2016-08-06 02:05:23 +01:00 |
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UbitUmarov
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2619005f46
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also disable vehicle hover if its hover is set to zero
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2016-08-04 17:17:16 +01:00 |
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UbitUmarov
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3f2291611f
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apply external forces and torque to vehicles also, as other engines do
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2016-08-04 16:24:19 +01:00 |
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UbitUmarov
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2d8669ad39
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reduce ubOde walking super climbers
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2016-08-02 21:08:22 +01:00 |
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UbitUmarov
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67a32c91bb
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remove redundant check
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2016-07-25 08:45:15 +01:00 |
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UbitUmarov
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2548f240b5
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add missing overrides
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2016-07-25 07:18:23 +01:00 |
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UbitUmarov
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aa9503ab86
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revert bad last changes and fix the issue another way
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2016-07-25 07:06:36 +01:00 |
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UbitUmarov
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f661fdf2aa
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ubOde bug fix
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2016-07-25 06:07:06 +01:00 |
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UbitUmarov
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0a9f06fda7
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ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
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2016-07-24 22:33:31 +01:00 |
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UbitUmarov
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c303cf7412
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ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
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2016-07-24 22:28:45 +01:00 |
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UbitUmarov
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a572a22dd9
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ubOde try to improve contact velocity on first avatar collision with terrain
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2016-07-24 21:29:34 +01:00 |
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UbitUmarov
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574b97d93d
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ubOde fix contact relative velocity sign
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2016-07-24 21:16:14 +01:00 |
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UbitUmarov
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ac72598c6b
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add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
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2016-07-04 08:29:26 +01:00 |
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UbitUmarov
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ea140d7cac
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change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now )
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2016-06-29 14:14:16 +01:00 |
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Diva Canto
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ab12a14279
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Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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2016-02-21 11:14:02 -08:00 |
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UbitUmarov
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37cb24da60
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add prim estimated center of mass correction also for tortured prims meshs. Not fully tested
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2015-12-24 01:21:15 +00:00 |
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UbitUmarov
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b2acef8aad
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remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
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2015-12-17 22:34:21 +00:00 |
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UbitUmarov
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98a00cbce5
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ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
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2015-11-20 00:37:41 +00:00 |
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UbitUmarov
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55cce6aee0
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minor: reset character collision flags, even if without a Body
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2015-11-12 22:40:55 +00:00 |
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UbitUmarov
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9bd6befdeb
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add some safeguard checks
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2015-11-12 21:24:14 +00:00 |
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UbitUmarov
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097c56330a
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rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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2015-11-08 04:28:46 +00:00 |
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UbitUmarov
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185d3bd39e
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change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
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2015-11-08 01:47:54 +00:00 |
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UbitUmarov
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eccc6f1081
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fix wrong condition to set low angular velocity as Zero.
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2015-11-08 00:24:54 +00:00 |
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UbitUmarov
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f8efd00775
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add a console/log warning about large physics meshs on ubOde that can have negative impact on region load
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2015-11-05 16:57:48 +00:00 |
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UbitUmarov
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7cb6ecb9f5
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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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2015-10-22 17:34:28 +01:00 |
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UbitUmarov
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7aaa84515f
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rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
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2015-10-22 16:20:19 +01:00 |
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UbitUmarov
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f84b75b1e0
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update ubOde hashspaces levels
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2015-10-21 01:50:28 +01:00 |
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UbitUmarov
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f6891b36be
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stop using a vector3 to store axis locks 3bit flags in ubOde
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2015-10-20 19:33:15 +01:00 |
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UbitUmarov
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8d7fa62088
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fix a typo..
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2015-10-14 04:06:17 +01:00 |
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UbitUmarov
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7deaad7368
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bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
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2015-10-14 02:32:51 +01:00 |
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UbitUmarov
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9ec9eee75f
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reduce jitter due to viewer interpolators on objects that are really almost at rest
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2015-10-13 23:03:51 +01:00 |
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UbitUmarov
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2e2c1a1fcd
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change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
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2015-10-13 23:01:54 +01:00 |
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UbitUmarov
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aa3303e3af
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add get method on physics actors PIDHoverActive
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2015-09-30 20:13:31 +01:00 |
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UbitUmarov
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f87e284ec2
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first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
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2015-09-30 19:14:37 +01:00 |
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UbitUmarov
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af34bfddd1
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add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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2015-09-24 06:46:07 +01:00 |
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UbitUmarov
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9e183cbd30
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fix for future non square regions
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2015-09-23 03:31:23 +01:00 |
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UbitUmarov
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43ca70655f
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remove a odd floating offset on physical prims/terrain collisions
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2015-09-23 01:42:24 +01:00 |
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