Kitto Flora
1abb70cc73
Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associated methods.
2010-01-21 19:31:02 -05:00
CasperW
496a8a4f7c
Fixed an issue with PayPrice sometimes being shared between multiple objects
2010-01-20 22:14:43 +01:00
Melanie
649d45a2d4
Merge branch 'master' into careminster
2010-01-11 02:04:58 +00:00
Melanie
2320b17ca9
Whitespace cleanup
2010-01-11 02:04:05 +00:00
Melanie
0ae861d7d7
Merge branch 'master' into careminster
2010-01-11 02:01:23 +00:00
Revolution
a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-11 02:00:40 +00:00
Melanie
511481e8d9
Merge branch 'master' into careminster
2010-01-10 19:59:49 +00:00
Melanie
2bf49cc1bb
Clean CRs from previous patch
2010-01-10 19:58:44 +00:00
Revolution
038ec133e6
Adds land collision events.
...
CRs cleaned from patch
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-10 19:58:18 +00:00
Melanie
46b5fe5acd
Merge branch 'master' into careminster
2010-01-09 20:54:59 +00:00
Revolution
49c09ef24c
Fixes prim to prim collision.
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-09 20:47:58 +00:00
Melanie
d22bdb5095
Merge branch 'master' into careminster
2010-01-09 12:02:48 +00:00
Revolution
7dd43bef8c
Fixes the Collision errors and adds more to llGetStatus
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-07 10:14:59 +00:00
Melanie
1121919b57
Solve conflict
2010-01-03 22:02:36 +00:00
Melanie
61ce884336
Merge branch 'master' into careminster
2010-01-03 21:43:39 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Melanie
aa51b83fdc
Merge branch 'master' into careminster
2009-12-31 23:31:45 +00:00
Revolution
3ec502f551
Readds llCollisionFilter and adds llPassCollision.
...
Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com >
2009-12-31 23:29:32 +00:00
Melanie
67cfe34e67
Merge branch 'master' into careminster
2009-12-31 06:42:33 +00:00
Melanie
9c4e6f060a
This patch caused serialization errors and needs to be reexamined
...
Revert "[PATCH] Adds llCollisionFilter"
This reverts commit eab2b4c6a9 .
2009-12-31 06:41:10 +00:00
Melanie
643cc7a0ee
Merge branch 'master' into careminster
2009-12-31 04:53:05 +00:00
Melanie
eab2b4c6a9
[PATCH] Adds llCollisionFilter
...
Thank you, Revolution. Applied with minor changes.
2009-12-31 04:48:59 +00:00
Melanie
fa0621b486
Merge branch 'master' into careminster
2009-12-22 00:41:56 +00:00
Melanie
e530180c1e
Glue code for a couple of new LSL function implementations
2009-12-22 00:26:12 +00:00
Kitto Flora
e38e8ae987
Fix mantis #10 & #14
2009-12-19 19:54:44 -05:00
Kitto Flora
7cd44c1a81
Fix prim linking bug, Manis #14
2009-12-15 20:04:53 -05:00
KittoFlora
ee9d46c825
Correct AbsolutePosition calculation
2009-12-08 05:49:05 +01:00
KittoFlora
0d1d437bd3
Fix linked physical daughter prim position update.
2009-12-06 21:11:59 +01:00
KittoFlora
cc8246206d
Secnond revision of Sit and Stand for unscripted prims; Comment out
...
spammy debug messages in Interregion....
2009-12-05 09:03:02 +01:00
Melanie
06f41bb017
Merge branch 'master' into careminster
2009-11-26 17:27:03 +00:00
Melanie
9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
...
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
CasperW
d114713694
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
...
- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
Melanie
df121a7cd0
Merge branch 'master' into careminster
2009-11-23 04:24:58 +00:00
Melanie
0844e5951c
Merge branch 'master' into careminster
2009-11-21 16:00:18 +00:00
Teravus Ovares (Dan Olivares)
7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares)
0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-21 04:33:34 -05:00
KittoFlora
873c9098d8
Merge branch 'careminster' into tests
2009-11-16 01:40:15 +01:00
unknown
28aa8010b2
- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets
2009-11-15 19:40:58 +00:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
...
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
John Hurliman
a13e25ebbe
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
2009-11-04 16:19:56 -08:00
John Hurliman
0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
2009-11-02 11:40:57 -08:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
John Hurliman
7132877075
* Log progress messages when loading OAR files with a lot of assets
...
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
...
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
...
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
cdbeb8b83b
Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
2009-10-28 03:21:53 -07:00
KittoFlora
1113b3b6eb
Merge branch 'vehicles' into tests
...
Conflicts:
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2009-10-27 22:42:55 +01:00
John Hurliman
fefe767476
Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
2009-10-27 13:16:58 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00