Commit Graph

320 Commits

Author SHA1 Message Date
UbitUmarov
b4c057c80c cosmetics 2022-09-18 14:07:53 +01:00
UbitUmarov
d545506efc add a few more parameters to llGetObjectDetails(); add intger log2(uint) 2022-08-23 17:27:02 +01:00
UbitUmarov
1456f43bc3 ubode: change managed/unmanaged contacts shared memory again 2022-08-21 05:00:27 +01:00
UbitUmarov
3a201f7e3d terrain height math 2022-08-20 12:53:38 +01:00
UbitUmarov
d37bed10c9 ubode things 2022-08-19 14:49:41 +01:00
UbitUmarov
a578bfd2ac ubode: small change on ray/terrain 2022-08-18 00:56:12 +01:00
UbitUmarov
756a5605e9 missing changed file 2022-08-18 00:35:41 +01:00
UbitUmarov
6ab38ab964 CharsSpace no longer in use 2022-08-18 00:32:48 +01:00
UbitUmarov
81193e2a16 abuse of AggressiveInlining 2022-08-18 00:27:17 +01:00
UbitUmarov
6ebcae4885 several changed to ubode rays; remove some test probes not usefull, etc 2022-08-18 00:23:38 +01:00
UbitUmarov
da7d00f834 oops bug fix 2022-08-15 20:44:13 +01:00
UbitUmarov
f7e7e9c054 ubode things 2022-08-15 19:31:59 +01:00
UbitUmarov
2ba53faa5c ubode: try ot make mono happy again 2022-08-14 20:43:34 +01:00
UbitUmarov
b763428ede ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics 2022-08-14 19:05:14 +01:00
UbitUmarov
aad0c3c60e map image service: always try to delete a map tile, before saving a new one; ubode cosmetics that where on disk" 2022-08-14 00:24:27 +01:00
UbitUmarov
7b334bc7d8 main terrain does not need a ode space 2022-08-11 23:17:36 +01:00
UbitUmarov
c241ecd0f8 update ubode unmanaged libs for win32, win64, linnxu 64 and mac ox intel 64b. Thanks Gavin for the mac compile 2022-08-11 18:22:52 +01:00
UbitUmarov
0f052f775d a few changes to ubode managed/umanaged interface 2022-08-08 23:34:29 +01:00
UbitUmarov
1b928c9fbd a few changes to ubode; update unmanaged for windows and linuxx86-64. Mac and other os need some nice people contribution. As usualy this can be very bad (BSOD even) 2022-08-07 18:20:38 +01:00
UbitUmarov
31689e965e minor cosmetics 2022-07-15 22:23:16 +01:00
UbitUmarov
a1e32e37da mantis 8995: try work around the issue 2022-05-03 06:08:38 +01:00
UbitUmarov
7ed4fb978c let ubode use own unmanaged libraries, so they can change without impact on old ode module. Add those libraries, for now just copies of the ode ones 2022-05-01 01:47:29 +01:00
UbitUmarov
c9c9b57c37 add missing initialization 2022-04-25 00:13:21 +01:00
UbitUmarov
5289b5c6bf minor change on collision account 2022-04-21 01:12:26 +01:00
UbitUmarov
c7253d8bf9 send all animations to self again... 2022-04-20 01:37:25 +01:00
UbitUmarov
d919441fb2 oops lost a tiny bit 2022-04-18 23:12:56 +01:00
UbitUmarov
578c0f36ce more cosmetics 2022-04-18 23:08:56 +01:00
UbitUmarov
5452dacee6 cosmetics 2022-04-17 02:26:26 +01:00
UbitUmarov
d785dc50e6 more variations on same thing 2022-04-16 17:35:00 +01:00
UbitUmarov
dea7b7b1a7 remove effect of avatar mass, so all jump similar height 2022-04-16 13:41:31 +01:00
UbitUmarov
1bf5ccedec need to process all mv flags for now 2022-04-16 03:30:46 +01:00
UbitUmarov
b8e0aaa7b3 scale bullet avatar jump to more or less match ubOde 2022-04-16 02:51:25 +01:00
UbitUmarov
3bfc2a71b0 ubode collision with objects was disabling push freemove when standing on a prim 2022-04-15 23:51:45 +01:00
UbitUmarov
329440695c missing file and a bit more wiring 2022-04-15 21:52:29 +01:00
UbitUmarov
6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones 2022-04-15 21:47:38 +01:00
UbitUmarov
d0d71317e0 fix a http SRestObjReq log message, thx Tampa (also a libomv update) 2022-04-14 22:28:57 +01:00
UbitUmarov
37ab7afed9 update libomv adding NotEqual to vectors and quats; more cosmtics on ubode 2022-04-13 23:57:20 +01:00
UbitUmarov
772b33bfef cosmetics on ubode character code 2022-04-13 19:38:57 +01:00
UbitUmarov
d7a391efbb cosmetics on ubode character code 2022-04-13 19:36:38 +01:00
UbitUmarov
9bd8e45b30 remove some more of obsolete ninha joints code 2022-03-19 01:06:44 +00:00
UbitUmarov
846d2df245 replace util.clip by utils.clamp (from libomv), and a few more cosmetics 2022-03-18 02:20:40 +00:00
UbitUmarov
ad17ce0b51 CameraData is a bit too large to be a struct 2022-03-14 21:39:21 +00:00
UbitUmarov
5728d634b5 cosmetics 2022-03-14 21:12:53 +00:00
UbitUmarov
3dcb77c7b7 more source indentation fix 2022-03-14 18:50:53 +00:00
UbitUmarov
3631018a7e more source indentation fix 2022-03-14 18:43:13 +00:00
UbitUmarov
9b85bbd69a look more tabs ans things.. 2022-03-13 13:32:51 +00:00
Vincent Sylvester
13dbbc2683 Remove tabs, indent code properly
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2022-03-13 13:15:05 +00:00
UbitUmarov
e043d8a2eb use array.Empty<byte> 2022-03-12 15:21:24 +00:00
UbitUmarov
5c0bd1c279 ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header 2022-01-19 00:32:14 +00:00
UbitUmarov
dd846ffc6c update libomv with vector2 and 3 IsZero() 2022-01-09 23:52:42 +00:00