UbitUmarov
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b4c057c80c
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cosmetics
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2022-09-18 14:07:53 +01:00 |
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UbitUmarov
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d545506efc
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add a few more parameters to llGetObjectDetails(); add intger log2(uint)
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2022-08-23 17:27:02 +01:00 |
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UbitUmarov
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1456f43bc3
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ubode: change managed/unmanaged contacts shared memory again
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2022-08-21 05:00:27 +01:00 |
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UbitUmarov
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3a201f7e3d
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terrain height math
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2022-08-20 12:53:38 +01:00 |
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UbitUmarov
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d37bed10c9
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ubode things
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2022-08-19 14:49:41 +01:00 |
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UbitUmarov
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a578bfd2ac
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ubode: small change on ray/terrain
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2022-08-18 00:56:12 +01:00 |
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UbitUmarov
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756a5605e9
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missing changed file
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2022-08-18 00:35:41 +01:00 |
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UbitUmarov
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6ab38ab964
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CharsSpace no longer in use
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2022-08-18 00:32:48 +01:00 |
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UbitUmarov
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81193e2a16
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abuse of AggressiveInlining
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2022-08-18 00:27:17 +01:00 |
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UbitUmarov
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6ebcae4885
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several changed to ubode rays; remove some test probes not usefull, etc
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2022-08-18 00:23:38 +01:00 |
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UbitUmarov
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da7d00f834
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oops bug fix
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2022-08-15 20:44:13 +01:00 |
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UbitUmarov
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f7e7e9c054
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ubode things
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2022-08-15 19:31:59 +01:00 |
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UbitUmarov
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2ba53faa5c
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ubode: try ot make mono happy again
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2022-08-14 20:43:34 +01:00 |
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UbitUmarov
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b763428ede
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ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
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2022-08-14 19:05:14 +01:00 |
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UbitUmarov
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aad0c3c60e
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map image service: always try to delete a map tile, before saving a new one; ubode cosmetics that where on disk"
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2022-08-14 00:24:27 +01:00 |
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UbitUmarov
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7b334bc7d8
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main terrain does not need a ode space
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2022-08-11 23:17:36 +01:00 |
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UbitUmarov
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c241ecd0f8
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update ubode unmanaged libs for win32, win64, linnxu 64 and mac ox intel 64b. Thanks Gavin for the mac compile
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2022-08-11 18:22:52 +01:00 |
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UbitUmarov
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0f052f775d
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a few changes to ubode managed/umanaged interface
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2022-08-08 23:34:29 +01:00 |
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UbitUmarov
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1b928c9fbd
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a few changes to ubode; update unmanaged for windows and linuxx86-64. Mac and other os need some nice people contribution. As usualy this can be very bad (BSOD even)
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2022-08-07 18:20:38 +01:00 |
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UbitUmarov
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31689e965e
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minor cosmetics
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2022-07-15 22:23:16 +01:00 |
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UbitUmarov
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a1e32e37da
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mantis 8995: try work around the issue
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2022-05-03 06:08:38 +01:00 |
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UbitUmarov
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7ed4fb978c
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let ubode use own unmanaged libraries, so they can change without impact on old ode module. Add those libraries, for now just copies of the ode ones
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2022-05-01 01:47:29 +01:00 |
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UbitUmarov
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c9c9b57c37
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add missing initialization
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2022-04-25 00:13:21 +01:00 |
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UbitUmarov
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5289b5c6bf
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minor change on collision account
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2022-04-21 01:12:26 +01:00 |
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UbitUmarov
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c7253d8bf9
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send all animations to self again...
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2022-04-20 01:37:25 +01:00 |
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UbitUmarov
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d919441fb2
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oops lost a tiny bit
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2022-04-18 23:12:56 +01:00 |
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UbitUmarov
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578c0f36ce
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more cosmetics
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2022-04-18 23:08:56 +01:00 |
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UbitUmarov
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5452dacee6
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cosmetics
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2022-04-17 02:26:26 +01:00 |
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UbitUmarov
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d785dc50e6
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more variations on same thing
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2022-04-16 17:35:00 +01:00 |
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UbitUmarov
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dea7b7b1a7
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remove effect of avatar mass, so all jump similar height
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2022-04-16 13:41:31 +01:00 |
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UbitUmarov
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1bf5ccedec
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need to process all mv flags for now
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2022-04-16 03:30:46 +01:00 |
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UbitUmarov
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b8e0aaa7b3
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scale bullet avatar jump to more or less match ubOde
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2022-04-16 02:51:25 +01:00 |
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UbitUmarov
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3bfc2a71b0
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ubode collision with objects was disabling push freemove when standing on a prim
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2022-04-15 23:51:45 +01:00 |
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UbitUmarov
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329440695c
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missing file and a bit more wiring
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2022-04-15 21:52:29 +01:00 |
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UbitUmarov
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6d701b6759
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add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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2022-04-15 21:47:38 +01:00 |
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UbitUmarov
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d0d71317e0
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fix a http SRestObjReq log message, thx Tampa (also a libomv update)
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2022-04-14 22:28:57 +01:00 |
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UbitUmarov
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37ab7afed9
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update libomv adding NotEqual to vectors and quats; more cosmtics on ubode
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2022-04-13 23:57:20 +01:00 |
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UbitUmarov
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772b33bfef
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cosmetics on ubode character code
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2022-04-13 19:38:57 +01:00 |
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UbitUmarov
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d7a391efbb
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cosmetics on ubode character code
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2022-04-13 19:36:38 +01:00 |
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UbitUmarov
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9bd8e45b30
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remove some more of obsolete ninha joints code
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2022-03-19 01:06:44 +00:00 |
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UbitUmarov
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846d2df245
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replace util.clip by utils.clamp (from libomv), and a few more cosmetics
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2022-03-18 02:20:40 +00:00 |
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UbitUmarov
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ad17ce0b51
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CameraData is a bit too large to be a struct
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2022-03-14 21:39:21 +00:00 |
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UbitUmarov
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5728d634b5
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cosmetics
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2022-03-14 21:12:53 +00:00 |
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UbitUmarov
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3dcb77c7b7
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more source indentation fix
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2022-03-14 18:50:53 +00:00 |
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UbitUmarov
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3631018a7e
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more source indentation fix
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2022-03-14 18:43:13 +00:00 |
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UbitUmarov
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9b85bbd69a
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look more tabs ans things..
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2022-03-13 13:32:51 +00:00 |
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Vincent Sylvester
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13dbbc2683
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Remove tabs, indent code properly
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2022-03-13 13:15:05 +00:00 |
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UbitUmarov
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e043d8a2eb
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use array.Empty<byte>
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2022-03-12 15:21:24 +00:00 |
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UbitUmarov
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5c0bd1c279
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ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header
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2022-01-19 00:32:14 +00:00 |
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UbitUmarov
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dd846ffc6c
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update libomv with vector2 and 3 IsZero()
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2022-01-09 23:52:42 +00:00 |
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