UbitUmarov
ee77f26db5
why not keep both...
2021-08-09 17:26:48 +01:00
UbitUmarov
5e6ca31cfd
git IS bad to me
2021-08-09 17:13:59 +01:00
UbitUmarov
fdc4acde4c
git it bad to me
2021-08-09 17:10:51 +01:00
UbitUmarov
cca62b15a8
add our rainbow back with flipped colors
2021-08-09 17:04:54 +01:00
UbitUmarov
3de3a53b1f
viewers imported stupid ll code that does invert order of rainbow colors in code. remove ours
2021-08-09 17:03:54 +01:00
UbitUmarov
2c9f299687
add replacement fs tpose animations
2021-07-03 01:45:13 +01:00
UbitUmarov
f5ff4e0745
replace texture´'blank'
2021-07-01 18:15:44 +01:00
UbitUmarov
598caf46cc
add another missing animation
2021-06-26 03:31:04 +01:00
UbitUmarov
f29e177902
add other animation asset
2021-06-17 18:40:20 +01:00
UbitUmarov
688bf4ab46
add some animation assets
2021-06-17 03:20:09 +01:00
Oren Hurvitz
af6b618629
Added "Default Water" item to the OpenSim library
2021-03-18 10:35:57 +02:00
Oren Hurvitz
0260168b5d
Added cloud textures to the OpenSim Library
2021-03-18 10:35:57 +02:00
Oren Hurvitz
c92c1f985e
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
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This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
UbitUmarov
5bb21ff982
fix another texture needed for uglysky
2020-12-12 14:26:17 +00:00
UbitUmarov
59b1eca138
fix a texture needed for uglysky
2020-12-12 13:20:09 +00:00
UbitUmarov
4e23806967
clean up opensim library scripts. This are suposed to be usefaul, or at least have some didactic use
2020-10-30 16:18:32 +00:00
UbitUmarov
8320f6e972
add some bento pose animations for future firestorm and others. Courtesy of Beq Janus and authors Miro Collas and Chaser Zaks
2020-10-30 02:45:12 +00:00
StolenRuby
2ad56bf0aa
EEP Defaults
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2020-08-31 11:48:26 +01:00
UbitUmarov
421cc0c018
change llName2Key and add llRequestUserKey (not the patch on mantis 8369, now utdated). some testing needed..
2020-08-16 20:01:00 +01:00
UbitUmarov
6e15cf41a4
fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient)
2020-07-21 17:38:11 +01:00
UbitUmarov
baa95b8707
add/change some assets
2020-07-19 10:45:02 +01:00
UbitUmarov
730c864df8
add another asset. This may not be that good still :(
2020-07-16 23:27:03 +01:00
UbitUmarov
01b4f83421
change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache
2020-07-10 00:12:36 +01:00
UbitUmarov
f334c1206f
change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db
2020-07-09 18:40:48 +01:00
UbitUmarov
7da23b6714
missing files
2020-06-21 14:59:20 +01:00
UbitUmarov
53b0ee242d
add a 3 to 1 daycycle and make it the default
2020-06-21 14:27:24 +01:00
UbitUmarov
dfa69b1869
add some assets
2020-06-14 01:18:59 +01:00
UbitUmarov
e2be90caaf
replace lightshare early work
2020-06-10 09:26:55 +01:00
UbitUmarov
2e9417bd01
mantis 8670: replace bom fallback textures with ones havign alpha channel, now done with older j2k compressor
2020-03-07 20:30:24 +00:00
UbitUmarov
cf5630f2f7
mantis 8670: replace bom fallback textures with ones havign alpha channel
2020-03-07 15:43:29 +00:00
UbitUmarov
1899a36105
add another kick to GC after map generation at run time
2020-01-13 18:46:25 +00:00
UbitUmarov
62f3892cd7
add a real transparent texure for default transparency and avatar alphas transparency. Asset 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 must be rempoved by hand from current regions cache (at bin/assetcache/3a3) and viewers cache clean
2020-01-12 21:29:25 +00:00
UbitUmarov
38dbc03288
mantis 8585 change assets README
2019-08-31 15:36:18 +01:00
UbitUmarov
0bafb36aad
restore a texture asset removed by mistake
2019-08-30 23:03:39 +01:00
UbitUmarov
8938ae498f
added some texture assets. Thx Ai Austin
2019-08-29 11:21:26 +01:00
UbitUmarov
7554e62861
add a sound
2018-11-30 22:03:30 +00:00
lickx
94a5e5b9b7
Add non-transparent water asset
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Used by all viewers when 'Transparent Water' is unchecked in the viewer
prefs
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2018-10-20 19:58:22 +01:00
UbitUmarov
e075b349ce
new try on smoke texture
2018-08-27 15:12:24 +01:00
Fly Man
d9028ac07f
Adjusted Smoke texture
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2018-08-27 11:51:03 +01:00
UbitUmarov
14f55ab36e
fix smoke asset filename
2018-08-26 01:33:49 +01:00
UbitUmarov
10e4d01375
remove a comment
2018-08-26 01:01:17 +01:00
fly-man-
d3d915ce3c
Patching in the Smoke for Mantis 8242
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2018-08-26 00:54:32 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
086bc6f748
Add missing default female hair texture for Ruth avatar.
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This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-07-24 20:03:19 +01:00
Melanie
4ccb15290e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Justin Clark-Casey (justincc)
70dd4cf152
In library inventory, correct asset id for llSay example script
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From http://opensimulator.org/mantis/view.php?id=6917
Thanks to FreakyTech for this spot.
2014-01-10 20:51:28 +00:00
Melanie
ffcee82b1d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2013-06-30 18:27:30 +01:00
Justin Clark-Casey (justincc)
4406f07a84
Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz
424f68b64b
Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml
2012-10-25 23:30:48 +01:00