Commit Graph

127 Commits

Author SHA1 Message Date
UbitUmarov
ee77f26db5 why not keep both... 2021-08-09 17:26:48 +01:00
UbitUmarov
5e6ca31cfd git IS bad to me 2021-08-09 17:13:59 +01:00
UbitUmarov
fdc4acde4c git it bad to me 2021-08-09 17:10:51 +01:00
UbitUmarov
cca62b15a8 add our rainbow back with flipped colors 2021-08-09 17:04:54 +01:00
UbitUmarov
3de3a53b1f viewers imported stupid ll code that does invert order of rainbow colors in code. remove ours 2021-08-09 17:03:54 +01:00
UbitUmarov
2c9f299687 add replacement fs tpose animations 2021-07-03 01:45:13 +01:00
UbitUmarov
f5ff4e0745 replace texture´'blank' 2021-07-01 18:15:44 +01:00
UbitUmarov
598caf46cc add another missing animation 2021-06-26 03:31:04 +01:00
UbitUmarov
f29e177902 add other animation asset 2021-06-17 18:40:20 +01:00
UbitUmarov
688bf4ab46 add some animation assets 2021-06-17 03:20:09 +01:00
Oren Hurvitz
af6b618629 Added "Default Water" item to the OpenSim library 2021-03-18 10:35:57 +02:00
Oren Hurvitz
0260168b5d Added cloud textures to the OpenSim Library 2021-03-18 10:35:57 +02:00
Oren Hurvitz
c92c1f985e Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
UbitUmarov
5bb21ff982 fix another texture needed for uglysky 2020-12-12 14:26:17 +00:00
UbitUmarov
59b1eca138 fix a texture needed for uglysky 2020-12-12 13:20:09 +00:00
UbitUmarov
4e23806967 clean up opensim library scripts. This are suposed to be usefaul, or at least have some didactic use 2020-10-30 16:18:32 +00:00
UbitUmarov
8320f6e972 add some bento pose animations for future firestorm and others. Courtesy of Beq Janus and authors Miro Collas and Chaser Zaks 2020-10-30 02:45:12 +00:00
StolenRuby
2ad56bf0aa EEP Defaults
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2020-08-31 11:48:26 +01:00
UbitUmarov
421cc0c018 change llName2Key and add llRequestUserKey (not the patch on mantis 8369, now utdated). some testing needed.. 2020-08-16 20:01:00 +01:00
UbitUmarov
6e15cf41a4 fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient) 2020-07-21 17:38:11 +01:00
UbitUmarov
baa95b8707 add/change some assets 2020-07-19 10:45:02 +01:00
UbitUmarov
730c864df8 add another asset. This may not be that good still :( 2020-07-16 23:27:03 +01:00
UbitUmarov
01b4f83421 change the 4 fixed skys for eep viewers again (sorry). This also fixes the issue of viewers not showing the selected fixed sky. Clear viewer cache. On regions use fcache deletedefaultassets so updated grid ones are used. In alternative use fcache cachedefaultassets to override all default assets by the ones on this commit. Note that this hides the grid ones, and this is lost if you clear the region asset cache 2020-07-10 00:12:36 +01:00
UbitUmarov
f334c1206f change Midday asset (uuid 6c83e853-e7f8-cad7-8ee6-5f31c453721c) fixing its water. eep viewers cache needs to be clear, region asset cache needs this entry removed (comand fcache deletedefaultassets will remove default assets from region cache, forcing reload from grid). Normal robust asset services should update it grid side. Otherwise, if already present, you will need to change directly on db 2020-07-09 18:40:48 +01:00
UbitUmarov
7da23b6714 missing files 2020-06-21 14:59:20 +01:00
UbitUmarov
53b0ee242d add a 3 to 1 daycycle and make it the default 2020-06-21 14:27:24 +01:00
UbitUmarov
dfa69b1869 add some assets 2020-06-14 01:18:59 +01:00
UbitUmarov
e2be90caaf replace lightshare early work 2020-06-10 09:26:55 +01:00
UbitUmarov
2e9417bd01 mantis 8670: replace bom fallback textures with ones havign alpha channel, now done with older j2k compressor 2020-03-07 20:30:24 +00:00
UbitUmarov
cf5630f2f7 mantis 8670: replace bom fallback textures with ones havign alpha channel 2020-03-07 15:43:29 +00:00
UbitUmarov
1899a36105 add another kick to GC after map generation at run time 2020-01-13 18:46:25 +00:00
UbitUmarov
62f3892cd7 add a real transparent texure for default transparency and avatar alphas transparency. Asset 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 must be rempoved by hand from current regions cache (at bin/assetcache/3a3) and viewers cache clean 2020-01-12 21:29:25 +00:00
UbitUmarov
38dbc03288 mantis 8585 change assets README 2019-08-31 15:36:18 +01:00
UbitUmarov
0bafb36aad restore a texture asset removed by mistake 2019-08-30 23:03:39 +01:00
UbitUmarov
8938ae498f added some texture assets. Thx Ai Austin 2019-08-29 11:21:26 +01:00
UbitUmarov
7554e62861 add a sound 2018-11-30 22:03:30 +00:00
lickx
94a5e5b9b7 Add non-transparent water asset
Used by all viewers when 'Transparent Water' is unchecked in the viewer
prefs

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-10-20 19:58:22 +01:00
UbitUmarov
e075b349ce new try on smoke texture 2018-08-27 15:12:24 +01:00
Fly Man
d9028ac07f Adjusted Smoke texture
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-08-27 11:51:03 +01:00
UbitUmarov
14f55ab36e fix smoke asset filename 2018-08-26 01:33:49 +01:00
UbitUmarov
10e4d01375 remove a comment 2018-08-26 01:01:17 +01:00
fly-man-
d3d915ce3c Patching in the Smoke for Mantis 8242
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-08-26 00:54:32 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
086bc6f748 Add missing default female hair texture for Ruth avatar.
This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-07-24 20:03:19 +01:00
Melanie
4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Justin Clark-Casey (justincc)
70dd4cf152 In library inventory, correct asset id for llSay example script
From http://opensimulator.org/mantis/view.php?id=6917
Thanks to FreakyTech for this spot.
2014-01-10 20:51:28 +00:00
Melanie
ffcee82b1d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2013-06-30 18:27:30 +01:00
Justin Clark-Casey (justincc)
4406f07a84 Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
Melanie
26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz
424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00