Commit Graph

  • d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester UbitUmarov 2022-11-12 02:49:01 +00:00
  • 472c243362 add some null refs checks on script removal UbitUmarov 2022-11-10 16:10:47 +00:00
  • 52d8c6204e a few changes to xinventory connector UbitUmarov 2022-11-10 14:13:50 +00:00
  • d967dfbf0e update xmlrpc.dll UbitUmarov 2022-11-10 13:30:57 +00:00
  • 022ea478d1 ... cosmetics UbitUmarov 2022-11-10 11:29:30 +00:00
  • 4cac42ab98 remove a lock on hginventorybroker; cosmetics UbitUmarov 2022-11-10 09:44:36 +00:00
  • 3f0fcbf3c6 a few more changes missing on prebuild source UbitUmarov 2022-11-10 09:37:05 +00:00
  • 007b295269 missing file UbitUmarov 2022-11-10 09:33:47 +00:00
  • f4e1bf798a update prebuild; remove duplicated Debug compile define UbitUmarov 2022-11-10 09:24:56 +00:00
  • 07deaa4746 some more cosmetics on oshttpserver UbitUmarov 2022-11-10 01:45:19 +00:00
  • 70e50a4769 some more cosmetics on http server UbitUmarov 2022-11-10 01:11:17 +00:00
  • 7ef28ede29 remove old ode (OpenDynamicsEngine) module. Thnaks to all that worked on it, in fact it was the basis for other modules like Bullet and ubOde UbitUmarov 2022-11-09 02:33:43 +00:00
  • 89b13e1db2 for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono UbitUmarov 2022-11-09 01:54:16 +00:00
  • d0a7a4fd0e for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono UbitUmarov 2022-11-09 01:35:12 +00:00
  • 4ec3fce8f1 ode modules: rename native api classes UbitUmarov 2022-11-08 18:18:07 +00:00
  • c060ce1c9c several cosmetic on physics UbitUmarov 2022-11-08 03:56:11 +00:00
  • 87cf092666 ubode do ray-avatar collision in managed space UbitUmarov 2022-11-08 03:51:30 +00:00
  • dc5a07fdb4 do not close a response still in use UbitUmarov 2022-11-06 00:12:50 +00:00
  • 9e58f0f489 do not close a response still in use UbitUmarov 2022-11-05 23:54:52 +00:00
  • d790ea4868 do not waste time sending a message back to client on DeactivateClientDueToTimeout..., that most likely will fail UbitUmarov 2022-11-05 14:30:50 +00:00
  • 3ef7d3d8df do not waste time sending a message back to client on DeactivateClientDueToTimeout..., that most likely will fail UbitUmarov 2022-11-05 00:26:34 +00:00
  • 2f3cf5260c try mk huggers a bit better UbitUmarov 2022-11-04 22:45:53 +00:00
  • 0d76b04ad4 update libomv as need by previus commit UbitUmarov 2022-11-04 21:47:42 +00:00
  • 3931400d7f ubode: several changes to avatar-avatar collisions. Replace some unmanaged by managed code UbitUmarov 2022-11-04 21:45:44 +00:00
  • fd6edf81d9 remove some xengine code; remove OSSLPrim, whatever that was UbitUmarov 2022-11-01 01:23:04 +00:00
  • 9559b402e9 LSL fix a vector lslvector cast UbitUmarov 2022-10-30 21:17:50 +00:00
  • 61527e82ff LSL fix a vector lslvector cast UbitUmarov 2022-10-30 20:47:09 +00:00
  • 0af9aee004 update building.md for dotnet6 UbitUmarov 2022-10-30 20:37:47 +00:00
  • 6d10bef6a1 update building.md for dotnet6 UbitUmarov 2022-10-30 20:14:22 +00:00
  • 327fad2a6e ubode: fix physical prims space destroy UbitUmarov 2022-10-29 03:49:53 +01:00
  • 3a628c335e ubode: fix physical prims space destroy UbitUmarov 2022-10-29 03:47:45 +01:00
  • ec793ae7d3 cosmetics UbitUmarov 2022-10-29 01:20:37 +01:00
  • fb9eade129 ubode: revert raycasts timeout to older value UbitUmarov 2022-10-28 21:37:43 +01:00
  • c3107713f4 ubode: revert raycasts timeout to older value UbitUmarov 2022-10-28 21:32:18 +01:00
  • 0dd88c4ec7 add some missing default group owner powers on xmlrpc groups module UbitUmarov 2022-10-28 20:10:39 +01:00
  • aa572df663 add some missing default group owner powers on xmlrpc groups module plus more dotnet6 code style changes UbitUmarov 2022-10-28 20:06:45 +01:00
  • 496deb92d4 cosmetics UbitUmarov 2022-10-25 04:18:01 +01:00
  • 720bae7b73 update libomv UbitUmarov 2022-10-25 02:34:43 +01:00
  • be5fc7344c search a prim inventory matching both name and asset type, on some LSL and OSSL functions UbitUmarov 2022-10-24 02:15:56 +01:00
  • 5d420346cb search a prim inventory matching both name and asset type, on some LSL and OSSL, other functions UbitUmarov 2022-10-24 02:12:15 +01:00
  • ff0422cbd7 search a prim inventory matching both name and asset type, on some LSL and OSSL UbitUmarov 2022-10-24 01:37:01 +01:00
  • 0289011442 cosmetics on ubder meshing UbitUmarov 2022-10-23 21:10:36 +01:00
  • f5883d8ce6 revert introduction of some in arguments UbitUmarov 2022-10-23 21:00:56 +01:00
  • d89a3bb17c update script syntax UbitUmarov 2022-10-23 03:30:59 +01:00
  • 37844d22ea update script syntax UbitUmarov 2022-10-23 03:29:34 +01:00
  • 992ef26f07 update libomv UbitUmarov 2022-10-23 02:46:41 +01:00
  • d27516ac01 cosmetics UbitUmarov 2022-10-22 22:51:55 +01:00
  • 5a7157efc8 update libomv UbitUmarov 2022-10-22 22:42:28 +01:00
  • a28c875ce4 add llSHA256String() same as osSHA256 UbitUmarov 2022-10-22 14:10:07 +01:00
  • 06f5933187 missing using statement UbitUmarov 2022-10-22 13:49:29 +01:00
  • ee243b8ad4 add llSHA256String() same as osSHA256 UbitUmarov 2022-10-22 13:42:17 +01:00
  • 016ff2fb11 add llObjectGetLinkKey(...) UbitUmarov 2022-10-22 13:19:13 +01:00
  • 0d35531200 add llObjectGetLinkKey(...) UbitUmarov 2022-10-22 12:13:44 +01:00
  • 7fd99bc6ae Merge branch 'dotnet6' of https://bitbucket.org/opensimulator/opensim into dotnet6 UbitUmarov 2022-10-22 12:11:45 +01:00
  • 4adcbe6288 a few changtes to ubode UbitUmarov 2022-10-20 01:35:29 +01:00
  • 47e485e19b a few changtes to ubode UbitUmarov 2022-10-20 01:35:29 +01:00
  • cd037cd2ea a few changtes to ubode UbitUmarov 2022-10-19 23:22:21 +01:00
  • 7a3ff3b210 few changes on ubode collisions UbitUmarov 2022-10-19 04:17:44 +01:00
  • 0ead627fd5 more code stype changes and other things UbitUmarov 2022-10-19 02:29:14 +01:00
  • 523f7cc1dc more code stype changes UbitUmarov 2022-10-19 02:23:15 +01:00
  • fddb3761a0 use some shared char arrays on string split UbitUmarov 2022-10-19 01:38:25 +01:00
  • 11005b24e9 update warp3d for net6 UbitUmarov 2022-10-17 13:47:02 +01:00
  • 65925027f1 c# things on physics; remove unused file (runprebuild) UbitUmarov 2022-10-16 22:36:09 +01:00
  • bce31bda7d c# sugar UbitUmarov 2022-10-16 19:21:54 +01:00
  • 0df9802aa3 use 'in' on PollService event args UbitUmarov 2022-10-16 17:36:17 +01:00
  • 8895577c80 use Random.Shared UbitUmarov 2022-10-16 15:06:36 +01:00
  • 0f3d7f45d9 mantis 9032: update HGInventoryServicePlugin entry, shutup if old format UbitUmarov 2022-10-16 13:20:43 +01:00
  • e5fd020b97 mantis 9032: actually shutup if old format UbitUmarov 2022-10-16 13:12:36 +01:00
  • 5cd4dcdebe mantis 9032: update HGInventoryServicePlugin entry, shutup if old format UbitUmarov 2022-10-16 13:10:17 +01:00
  • fa3975b4e8 more useless changes on some oar/iar files UbitUmarov 2022-10-15 21:10:15 +01:00
  • bf1feaa616 more useless changes UbitUmarov 2022-10-15 19:11:59 +01:00
  • 020df45772 some use of in parameters and other sugar; change object sandbox position limitation a bit UbitUmarov 2022-10-15 19:06:32 +01:00
  • 0a83f8ba6e fix bullet config for mac osx, this does nothing on dotnet6. TODO, for now libs ofr each platform may need to be copied out of lib64 to bin by hand, with possible rename, so loader finds them UbitUmarov 2022-10-15 18:18:53 +01:00
  • 0069c9fef3 fix bullet config for mac osx UbitUmarov 2022-10-15 18:11:52 +01:00
  • 47e120a1de fix a typo UbitUmarov 2022-10-15 03:13:31 +01:00
  • 3a02bf077d let log4net find its configuration with Robust also UbitUmarov 2022-10-15 03:06:29 +01:00
  • 053dfdd13d use new c# features(sugar) on scene UbitUmarov 2022-10-15 02:34:08 +01:00
  • 98551a5856 use new c# features(sugar) on uuidgather UbitUmarov 2022-10-15 02:13:16 +01:00
  • b4b4d904fe add missing future asset def UbitUmarov 2022-10-15 01:59:21 +01:00
  • 84f39d04d1 cosmetics UbitUmarov 2022-10-14 02:51:28 +01:00
  • 3b40bb4586 fix a typo UbitUmarov 2022-10-09 22:27:27 +01:00
  • 302da0b61f the changes to prebuild sources to compile for dotnet6 UbitUmarov 2022-10-09 20:43:56 +01:00
  • 4678611a44 remove a xengine project from prebuild.xml UbitUmarov 2022-10-09 20:12:00 +01:00
  • 8b49ce4aaa replace prebuild by dotnet version UbitUmarov 2022-10-09 20:10:33 +01:00
  • c510e29e14 a bit more c# sugar... UbitUmarov 2022-10-08 17:24:42 +01:00
  • ac65a5903e c# sugar... UbitUmarov 2022-10-08 03:28:27 +01:00
  • 5c3d86937f c# sugar... UbitUmarov 2022-10-08 02:25:07 +01:00
  • 8ca82b2282 c# sugar... UbitUmarov 2022-10-08 00:28:28 +01:00
  • 919ffee0d3 oh a typo! UbitUmarov 2022-10-07 23:36:47 +01:00
  • 57060a8efa c# sugar... UbitUmarov 2022-10-07 23:33:39 +01:00
  • 4cf9c9b24f update libomv6 may smoke if not recompiled UbitUmarov 2022-10-07 21:32:58 +01:00
  • d2161872e0 fix typo/bug on ubode UbitUmarov 2022-10-07 19:12:21 +01:00
  • a4300c227a fix typo/bug on ubode UbitUmarov 2022-10-07 19:09:49 +01:00
  • cb706f7058 c# sugar on lsl timers code UbitUmarov 2022-10-07 17:30:00 +01:00
  • 79135494d3 cosmetics UbitUmarov 2022-10-07 17:28:29 +01:00
  • 5b3758cbbd update libomv6.0 UbitUmarov 2022-10-07 14:09:53 +01:00
  • e4a158327a some use of interpolated strings UbitUmarov 2022-10-05 01:53:24 +01:00
  • 6422b3f04f a few changes to readme.md UbitUmarov 2022-10-04 22:15:47 +01:00
  • 9fb436b214 the changes to prebuild source.. UbitUmarov 2022-10-04 21:15:38 +01:00
  • c10b4e8760 remove list of source files where the folders structure does allow for dotnet automatic includes, ie simple flat folders per project UbitUmarov 2022-10-04 21:00:19 +01:00