Commit Graph

  • 4104bed486 MW 2007-04-02 09:30:40 +00:00
  • a4fd8dd543 MW 2007-04-02 09:13:01 +00:00
  • aa708d59f5 Fixed VS2005 solution/project files MW 2007-04-02 09:09:00 +00:00
  • 2fd336513e Brought back in older version of libsecondlife.dll for now. MW 2007-04-02 09:02:54 +00:00
  • 0da588ef93 Brought in latest libsl gareth 2007-04-02 08:44:28 +00:00
  • 4b47728b5d Fixed loading problem gareth 2007-04-02 02:36:00 +00:00
  • 843f547684 Moved grid configuration to Db4o database gareth 2007-04-02 02:11:51 +00:00
  • 624c2cf0e9 ditto gareth 2007-04-02 01:43:31 +00:00
  • 660eaaddb7 Renamed to GridConfig gareth 2007-04-02 01:43:06 +00:00
  • 0c65ac405b Copied OpenSim.Config ready to port for grid server gareth 2007-04-02 01:40:58 +00:00
  • fc3213e188 Added sim check timer gareth 2007-04-02 01:35:22 +00:00
  • e985e05a5a Added new REST protocol (partially complete) Made sim profiles load from DB Updated build files for grid server Added sim login gareth 2007-04-02 00:48:25 +00:00
  • f48aabd1b1 More refactoring MW 2007-04-01 20:42:42 +00:00
  • 86f6a33bc8 More cleaning up of SimClient and packet handling MW 2007-04-01 15:30:27 +00:00
  • f0a3edfb34 Moved more packet types to handlers MW 2007-04-01 12:02:44 +00:00
  • def7335b6c More work on adding Packets handlers and tested the first handler. MW 2007-04-01 10:19:21 +00:00
  • 548b125b7c Added Packet handlers to SimClient MW 2007-03-31 21:18:05 +00:00
  • af93263a3b Can now Rez and DeRez objects (take to and from inventory). Very much a work in progress and likely to be a number of bugs. MW 2007-03-31 15:54:16 +00:00
  • b72edaa109 * fixed some Framework refs lbsa71 2007-03-31 10:48:16 +00:00
  • 7e7f0795b7 Add back ParseXMLRPC() to UserProfileManager MW 2007-03-31 09:38:56 +00:00
  • 8c5b51b7c0 MW 2007-03-31 09:14:07 +00:00
  • 020fe9a214 * cleared some unused code away lbsa71 2007-03-31 06:34:41 +00:00
  • bd61b3abed * updated build files lbsa71 2007-03-30 19:14:19 +00:00
  • 94e9a411ab Added a LoginResponse class for LoginServer. andy 2007-03-30 18:02:07 +00:00
  • bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) MW 2007-03-30 16:50:19 +00:00
  • ef4cae5587 MW 2007-03-30 15:51:38 +00:00
  • e4316394c3 Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly. MW 2007-03-30 15:19:15 +00:00
  • cf182b9897 Clothing now seems to work (though there are likely to still be some problems) MW 2007-03-30 12:12:33 +00:00
  • 43da731307 Removed a few comments sent to the console MW 2007-03-30 11:12:10 +00:00
  • 00579d3581 Should now be able to create and edit Notecards MW 2007-03-30 11:09:51 +00:00
  • d14a24d5ca Started to add a few features to the web front end that should be useful during debugging. First such feature is that you can see a list of any connected clients inventory. MW 2007-03-30 10:14:15 +00:00
  • b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login MW 2007-03-29 20:55:44 +00:00
  • feaf036aa2 * Moved LoginServer and LocalUserProfileManager to OpenSim.Servers lbsa71 2007-03-29 19:42:58 +00:00
  • 30c5be3704 * Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path. lbsa71 2007-03-29 19:22:01 +00:00
  • 514a323056 * RestMethod now uses same pattern as XmlRpcMethod * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay! lbsa71 2007-03-29 19:05:34 +00:00
  • 761db20c5f * Tried to make the sandbox/useraccount sim setup a bit simpler * Removed some comments lbsa71 2007-03-29 18:21:04 +00:00
  • cc666ce259 * added user account info to README.txt lbsa71 2007-03-29 18:05:41 +00:00
  • 9ea0e881a4 * Naaw, -realphysx is too much to ask * Genning proj Guids from name hash, for great justice lbsa71 2007-03-29 17:29:52 +00:00
  • f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) MW 2007-03-29 17:04:24 +00:00
  • 546d9dfdc5 * vs2005 target gens OpenSim.csporj.user with -loginserver -sandbox -accounts -realphysx settings lbsa71 2007-03-29 17:02:26 +00:00
  • 44b7354cb8 * changed readme to reflect current situation lbsa71 2007-03-29 16:45:40 +00:00
  • 17b00785ee Added lbsa71's http server changes. So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port) MW 2007-03-29 11:08:42 +00:00
  • c895649810 Doh! need to return the response gareth 2007-03-28 22:23:48 +00:00
  • d6cdbf7625 Added neighbours code gareth 2007-03-28 22:22:12 +00:00
  • 1182375b8f Added more infrastructure for OGS gareth 2007-03-28 21:06:46 +00:00
  • 9653210db7 Fixed name quotes bug MW 2007-03-28 20:25:31 +00:00
  • 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface MW 2007-03-28 18:10:52 +00:00
  • c3ae2a721b * log file name conflict lbsa71 2007-03-28 13:31:07 +00:00
  • 98d81485e7 RIP OpenSimRoot. (removed) Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. MW 2007-03-28 13:08:27 +00:00
  • c88eaa7f9a * And lo, the OpenSim (which is actually the RegionServer) is decoupled from the exe. lbsa71 2007-03-28 05:29:35 +00:00
  • d66ef8f428 * worked a little bit more on straigthening the startup procedure out lbsa71 2007-03-28 05:27:20 +00:00
  • 24b27487c0 Who dropped my child_agent flag? It returns gareth 2007-03-27 23:33:15 +00:00
  • f42d1fc825 * revert the revert - begin the beguine lbsa71 2007-03-27 21:42:14 +00:00
  • 7adbe756fb * Reverting todays work. It was worth a try. lbsa71 2007-03-27 20:45:04 +00:00
  • 64aa87765b * Config should be loaded before login server startup... lbsa71 2007-03-27 20:33:02 +00:00
  • 81f01a1296 * vaseline + duct-tape. lbsa71 2007-03-27 20:19:35 +00:00
  • 92553928a5 * Added OpenSim.Framework ref to phys mgr lbsa71 2007-03-27 19:56:27 +00:00
  • 002d7dba30 * Fixed yet another project ref fuck-up in Prebuild. lbsa71 2007-03-27 19:47:23 +00:00
  • ccfddd1775 * Continued refactoring away OpenSimRoot - now it's down to the final 2. lbsa71 2007-03-27 19:12:55 +00:00
  • 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment) * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. lbsa71 2007-03-27 18:27:11 +00:00
  • f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file lbsa71 2007-03-27 10:51:41 +00:00
  • b9c73c4859 * Enabled the OpenSim.Servers project lbsa71 2007-03-27 10:40:25 +00:00
  • 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. MW 2007-03-27 09:35:03 +00:00
  • a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) lbsa71 2007-03-27 08:10:15 +00:00
  • b43f0801eb Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime....... gareth 2007-03-27 03:22:40 +00:00
  • 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) gareth 2007-03-27 02:42:06 +00:00
  • 60385e7525 Movement? gareth 2007-03-27 00:56:08 +00:00
  • 99c837f067 ZOMG! CAPSULES AS BOUNDING VOLUMES! gareth 2007-03-27 00:12:45 +00:00
  • 7cb8ef79cb MW 2007-03-26 19:11:03 +00:00
  • ff71d2d4cd preparing to add full clothes/body part support. Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. MW 2007-03-26 19:05:50 +00:00
  • 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. MW 2007-03-26 16:51:50 +00:00
  • 7f18a96763 * Added Prebuild exe (just delete the old one) * Reverted faulty build files lbsa71 2007-03-26 15:19:44 +00:00
  • c41acdd2a8 Fresh prebuild + nant sets gareth 2007-03-26 14:22:26 +00:00
  • 67ed203685 * Deleted unused OGS directory lbsa71 2007-03-26 14:10:54 +00:00
  • 52655cc407 * fixed buildfiles lbsa71 2007-03-26 13:56:38 +00:00
  • abd45596a7 Added -ode parameter Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet) gareth 2007-03-26 01:08:10 +00:00
  • cafdc8c8ae Brought in ODE native binaries gareth 2007-03-26 00:51:11 +00:00
  • 95e45e5b63 Added height field building to ODE plugin gareth 2007-03-26 00:27:22 +00:00
  • 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. MW 2007-03-25 20:23:06 +00:00
  • fb9562e419 * Hopefully it builds again... lbsa71 2007-03-25 18:40:36 +00:00
  • a3ed563023 MW 2007-03-25 18:05:58 +00:00
  • dd64c163ac MW 2007-03-25 17:43:27 +00:00
  • 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs MW 2007-03-25 17:34:58 +00:00
  • 2fc543e0ab Adding the only stuff that makes sense gareth 2007-03-25 01:40:26 +00:00
  • a31f7e21e9 Added skeleton ODE plugin gareth 2007-03-25 01:23:34 +00:00
  • 298cdf6ded .pdb files shouldn't reside in SVN. jmalthus 2007-03-25 01:15:15 +00:00
  • 0b524caf14 Brought in ODE binding gareth 2007-03-25 01:01:11 +00:00
  • a5b17a42a3 All shall become clear soon.... Renamed SimConfig stuff, ready to abstract both it and ServerConsole yay for code reuse gareth 2007-03-25 00:48:07 +00:00
  • 11d7cc89a9 Finished adding the grid server to prebuild gareth 2007-03-25 00:27:36 +00:00
  • d9dcc6fa8b Moved gridserver into main trunk (but no prebuild yet) gareth 2007-03-24 18:29:35 +00:00
  • d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) gareth 2007-03-24 18:10:05 +00:00
  • 3c6dc8e7a8 Uncommented line gareth 2007-03-24 16:57:42 +00:00
  • 47c682075c Applying Randomskk's patches Adam Frisby 2007-03-24 16:06:43 +00:00
  • 2408efece5 * Removed old prebuild prebuild file lbsa71 2007-03-24 08:07:30 +00:00
  • 50f5686d91 * Added separate exe project * Prebuild exe is now built in /bin dir lbsa71 2007-03-24 08:06:41 +00:00
  • 0e6ded8714 Added Fly animation MW 2007-03-23 18:54:42 +00:00
  • 7eeb6d1a10 Fixed the nant build file MW 2007-03-23 16:18:32 +00:00
  • 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) MW 2007-03-23 16:05:32 +00:00
  • 574797015d * whoops - missing project... lbsa71 2007-03-23 15:25:06 +00:00
  • f8d2e6c66d * not needed lbsa71 2007-03-23 15:18:04 +00:00