Commit Graph

  • 1022e51341 Fixed VS solution file MW 2007-03-23 15:10:40 +00:00
  • 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") gareth 2007-03-23 14:54:22 +00:00
  • 6cdd4ddf08 Added initial (buggy) support for animations gareth 2007-03-23 14:24:21 +00:00
  • 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly lbsa71 2007-03-23 13:57:34 +00:00
  • 3fcfb8545d Added LoadAnims() gareth 2007-03-23 13:04:06 +00:00
  • b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe lbsa71 2007-03-22 16:49:18 +00:00
  • 6c32b2a2cb Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux jmalthus 2007-03-22 11:02:28 +00:00
  • d86911a44c * Fixed so name of exe is OpenSim.exe lbsa71 2007-03-22 10:56:45 +00:00
  • 6990b6cfa3 brought in bin/ from zircon gareth 2007-03-22 10:26:57 +00:00
  • c420bc1bf3 removed old trunk bin/ gareth 2007-03-22 10:26:38 +00:00
  • 7daa3955bc brought zircon branch into trunk gareth 2007-03-22 10:11:15 +00:00
  • b83efd4947 Load XML for neighbourinfo from grid gareth 2007-03-20 09:04:49 +00:00
  • 8d989c94d2 Removed the AssemblyInfo.cs files from the Vs2005 projects MW 2007-03-19 09:47:24 +00:00
  • e0e13bcb35 * if you specify revision, you cannot use * for build lbsa71 2007-03-18 20:44:15 +00:00
  • 99c56acf74 Added some sanity gareth 2007-03-18 20:18:52 +00:00
  • 8e28076758 Added neighbourinfo class gareth 2007-03-18 19:43:57 +00:00
  • 0652087049 Added child_agent flag gareth 2007-03-18 19:25:32 +00:00
  • aad66ce2e7 fixed build in nant gareth 2007-03-18 16:49:39 +00:00
  • defa10062a * Removed private memeber _login, replaced with local var. * Removed Random Class, replaced with LLUUID.Random lbsa71 2007-03-16 21:06:45 +00:00
  • 59e7586558 * Extracted request-response handling lbsa71 2007-03-16 20:46:53 +00:00
  • 3147def23f * Corrected login fail code (adapted from Gareths php) lbsa71 2007-03-16 20:40:39 +00:00
  • 623e9e991a * renamed Framework Project to OpenSim.Framework lbsa71 2007-03-16 15:45:07 +00:00
  • c71cdbe46e Added Framework Project and Made buildfiles work on windows. lbsa71 2007-03-16 15:19:32 +00:00
  • 1260e35ca8 MW 2007-03-15 12:44:06 +00:00
  • f58edfb479 Created VS2005 Solution/Project files for the OGS apps MW 2007-03-15 12:36:06 +00:00
  • 8d1e9f83f3 Cleaned up IGridServer interfaces. Added a try/catch around the http server Startup MW 2007-03-15 10:14:12 +00:00
  • 7c925fb607 Added simple mono/nant instructions gareth 2007-03-14 22:47:35 +00:00
  • 053a588da0 * just ignored non-versioned Physics folder lbsa71 2007-03-14 14:58:38 +00:00
  • fd880bcbb6 * /bin for Release as well lbsa71 2007-03-14 14:25:18 +00:00
  • a9ee8f9382 * Made sure physics dlls end up in /bin/Physics * Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005 lbsa71 2007-03-14 14:04:02 +00:00
  • 51804d4cc5 Fixed problem with link to CAPS\SimHttp.cs in second-server project MW 2007-03-14 13:03:46 +00:00
  • 4641be50f5 Added the physics plugin projects to the VS solution. Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions MW 2007-03-14 12:36:00 +00:00
  • 7ec6837822 Replaced VS2005 compatible versions of AssemblyInfo.cs MW 2007-03-14 10:16:42 +00:00
  • 4bc9f3f906 Imported libsl (yes, messy - need to make this truly common) gareth 2007-03-14 04:14:30 +00:00
  • 342caceac9 Missed a few gareth 2007-03-14 03:38:10 +00:00
  • 6857bed981 Cleaned up PHP gareth 2007-03-14 03:37:26 +00:00
  • 7a54467bed merged new OpenSim from branches/ogs-cs gareth 2007-03-14 03:34:49 +00:00
  • 5d2cadf6de Merged ogs-cs into trunk gareth 2007-03-14 03:32:02 +00:00
  • 82e18112f2 added movement etc from r191 gareth 2007-03-13 11:28:04 +00:00
  • f9ea1513d2 Rolled back all but the VS solution gareth 2007-03-13 09:43:24 +00:00
  • 0587158f92 -- Trying to get trunk to run from first build lbsa71 2007-03-13 08:55:47 +00:00
  • a299fde68c MW 2007-03-11 16:44:55 +00:00
  • 76569ff4fb A PhysX physics plugin (that actually uses physX now but currently only works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll MW 2007-03-10 20:30:25 +00:00
  • aa4916988c Another attempt to fix the project files MW 2007-03-10 10:31:41 +00:00
  • 8fc38a3dc1 Updated Project files MW 2007-03-10 10:01:03 +00:00
  • ecd85fea01 When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.) MW 2007-03-08 18:22:20 +00:00
  • aa120266d7 Primitive's shape and scale are now saved into database and reloaded. New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. MW 2007-03-08 18:07:53 +00:00
  • 8b9fcf064a Changed water height to default of 20 gareth 2007-03-08 15:54:05 +00:00
  • 3a5882f879 Added nant for LocalStorage.dll gareth 2007-03-08 15:50:08 +00:00
  • f60bc970eb Another attemp to fix the Session Logout bug World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. MW 2007-03-08 13:21:24 +00:00
  • c8a9387cda Brought OGS.sql back into trunk gareth 2007-03-08 01:34:55 +00:00
  • 778e302133 Primitives movement and rotation updates are now sent to all clients MW 2007-03-07 22:25:13 +00:00
  • 48b05c6784 Hopefully fixed the Session logout bug. Should now see avatars for other users connected to the same sim. MW 2007-03-07 20:18:20 +00:00
  • 61c9931830 fixed genvers.sh gareth 2007-03-07 19:30:03 +00:00
  • ee214468c2 Added MW's fix for prim editing gareth 2007-03-07 19:13:30 +00:00
  • f2ea796ba8 Added OGS gareth 2007-03-07 19:08:00 +00:00
  • 2159b3079e fixed last screwup gareth 2007-03-07 19:07:00 +00:00
  • 16476f06b8 Imported branch gareth 2007-03-07 18:49:20 +00:00
  • b3844c1f73 Deleted old trunk code gareth 2007-03-07 18:48:38 +00:00
  • 0fcfff8b9b Copied old trunk to archive archive2 gareth 2007-03-07 18:47:10 +00:00
  • 0b6f8a02a7 * Updating libsecondlife.dll to the latest version with a working LayerData function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) jhurliman 2007-03-07 05:09:18 +00:00
  • 5ebd471544 NEVER COMMIT WITHOUT A TEST COMPILE! gareth 2007-03-07 01:21:24 +00:00
  • ac435dccec < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig gareth 2007-03-07 01:13:06 +00:00
  • 01536d901a Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data Removed excess debug output gareth 2007-03-06 20:22:17 +00:00
  • d4cd213b32 Updated help message on console gareth 2007-03-06 16:03:35 +00:00
  • d828af7036 Implemented local console and VERY rough skeleton for TCP/Worldchat console Implemented seperate logging (but no packetlog or chat yet) gareth 2007-03-06 15:57:36 +00:00
  • 560b46357e Added sandbox mode and setup facility gareth 2007-03-05 17:44:59 +00:00
  • ea28985d05 Added MW's fix for smooth movement gareth 2007-03-04 19:12:07 +00:00
  • c3d40feeb6 Implemented chat Fixed "sticky borders" bug (avatar can hit side of sim and move away) gareth 2007-03-04 03:36:08 +00:00
  • 412d7e098c Fixed up bugs from patch in PREV: Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED gareth 2007-03-04 01:57:52 +00:00
  • c3daab6434 Keeping the MSVC project file up to date jhurliman 2007-03-04 01:35:56 +00:00
  • bb3087224c Updating to a version of libsecondlife that isn't thousands of years old jhurliman 2007-03-04 01:33:31 +00:00
  • 572ab93936 Merged makomk's patch as per bug #61 Rescued my brain ready to implement animations and proper velocity encoding gareth 2007-03-04 00:44:26 +00:00
  • b29618fc3c Rollback to r117 gareth 2007-03-03 19:17:44 +00:00
  • b968ff83a9 Begun porting a (STABLE) version of MW's movement code gareth 2007-03-03 01:49:56 +00:00
  • 442036fa8e Lock the world so we don't cause nastiness and crashes gareth 2007-03-03 00:56:00 +00:00
  • 0703b548c0 We have a main update loop! gareth 2007-03-03 00:39:16 +00:00
  • 808fdcc915 Added usersessions/delete function gareth 2007-03-02 23:26:36 +00:00
  • 0227f31cdd Implemented logouts (so you can logout and then return later! woohoo) gareth 2007-03-02 23:23:27 +00:00
  • cb55056e3b Began implementing basic physics engine plugin framework gareth 2007-03-02 22:17:39 +00:00
  • acc98fca7b r105 somehow got put in wrong place, so replacing files MW 2007-03-02 18:24:54 +00:00
  • 40a52b0f55 A example of how the physics plugins might work MW 2007-03-02 18:12:54 +00:00
  • 91c11314ac * Bind to IPAddress.Any instead of a hardcoded address * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file jhurliman 2007-03-02 08:36:57 +00:00
  • d68d8a4b0c Missed these 2 gareth 2007-03-01 15:25:10 +00:00
  • eacb864749 Cleaned up legacy code (i.e deleted the old stuff) gareth 2007-03-01 15:24:24 +00:00
  • 417ea24b83 Lovely lovely flat island :) gareth 2007-03-01 15:15:45 +00:00
  • 5239de16df Fixed small bug in Terrain Encoding MW 2007-03-01 15:07:27 +00:00
  • ba299f4e10 Imported fixed OGS asset server Fiddled with terrain data gareth 2007-03-01 02:26:44 +00:00
  • 1122aa3efe WOOHOO! Avatar/Asset loading works! gareth 2007-03-01 02:02:01 +00:00
  • 0eabb4b98c Broken asset code + ObjectUpdate FIXME gareth 2007-03-01 01:38:41 +00:00
  • f40845db93 Brought in newer libsl gareth 2007-02-28 22:59:59 +00:00
  • 8f3c679c73 Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth gareth 2007-02-28 22:21:33 +00:00
  • 07f715c3e6 Adding monodevelop project cw 2007-02-28 22:17:59 +00:00
  • b714801f41 Assets? gareth 2007-02-28 19:47:05 +00:00
  • b9f7e6c69f Got LayerData working, need asset management to get the avatar to display gareth 2007-02-28 17:01:25 +00:00
  • 93da2086a9 Imported MW's terrain encoder/decoder gareth 2007-02-28 14:33:10 +00:00
  • ed4dc30dc2 Brought in other OGS server components and the all-important caffeine script gareth 2007-02-27 23:31:14 +00:00
  • 09dd4bd683 Brought in code from branches/gareth gareth 2007-02-27 23:00:49 +00:00
  • 5453580d55 Removed old trunk code gareth 2007-02-27 22:59:35 +00:00
  • 420a89d154 Archived old trunk code archive gareth 2007-02-27 22:46:17 +00:00