Commit Graph

  • 2844c56ef4 Terrain / Physics / Storage: * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. Adam Frisby 2007-04-21 05:51:10 +00:00
  • 9990bf4826 Config: * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid) Adam Frisby 2007-04-21 05:09:06 +00:00
  • 7bf38d37c3 Added an island to the coast of this terrain. Adam Frisby 2007-04-20 15:40:20 +00:00
  • 4e3400feb4 Fix Adam Frisby 2007-04-20 15:28:16 +00:00
  • 6aa15ca6ad Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. Adam Frisby 2007-04-20 15:17:10 +00:00
  • 984235c622 Terrain: * Added 'multiply' command since rescale doesnt exactly do what Adam wants. Adam Frisby 2007-04-20 14:53:38 +00:00
  • ae8824985c Terrain: * Added 'rescale' command for normalising a terrain between two values Adam Frisby 2007-04-20 14:49:24 +00:00
  • 84700807c7 Hopefully fixed the forward slash bug in the gridurl set up MW 2007-04-20 13:44:17 +00:00
  • 9b6a97ae5d In memorium: Jesse Higginbotham (1990-2007) Adam Frisby 2007-04-20 05:50:50 +00:00
  • 258e62679a Console: * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed Adam Frisby 2007-04-20 05:39:01 +00:00
  • ec790b8876 MW 2007-04-17 19:49:58 +00:00
  • 631d30b80d Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) MW 2007-04-17 13:39:21 +00:00
  • 2180bdf64a Hopefully undid the murder I committed in the last commit MW 2007-04-17 12:25:20 +00:00
  • d5406fe773 A few fixes and stopped sim crossing being attempted in sandbox mode MW 2007-04-17 12:03:52 +00:00
  • 3e86870f7f Created skeleton SimComms.cs for sim<->sim UDP circuits Fixed bug with <0,0> co-ordinates on sim crossing gareth 2007-04-17 10:53:50 +00:00
  • bbcb20e192 Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically gareth 2007-04-17 01:38:20 +00:00
  • 990680027f Started to fix sandbox mode MW 2007-04-15 09:45:34 +00:00
  • 7f0ecec464 unbroke sandbox mode gareth 2007-04-15 02:50:09 +00:00
  • f9b7cc53de W00t! multiple sims! Misc bugfixes Child agents!!!!!! General sexy stuff gareth 2007-04-15 02:31:34 +00:00
  • ba7aeb1479 In the grid, there is life! OGS now functional again, can login! w00t gareth 2007-04-14 12:48:38 +00:00
  • dd5f4abdb9 Fixed weird XML/HTTP bugs Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola gareth 2007-04-13 15:14:21 +00:00
  • cc53580ba4 aaaaaaarrrrrrrrrggggghhhhhhhh why oh why? gareth 2007-04-12 18:34:17 +00:00
  • 1a28ef6292 * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer * Now dumping default value in config. * lbsa71 2007-04-11 20:07:58 +00:00
  • cb88393f6b * cleaning lbsa71 2007-04-11 14:14:50 +00:00
  • 08d5d10d62 * Started on converting UserHTTPServer to BaseHttpServer * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler lbsa71 2007-04-11 14:14:19 +00:00
  • 348b765aed deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think there was any need for it there. MW 2007-04-11 13:46:55 +00:00
  • bea8e2b826 Renamed the Servers directory to OpenSim.Servers MW 2007-04-11 13:40:29 +00:00
  • afb776e0e3 Thought OpenSim.Config had been deleted a long time ago. MW 2007-04-11 13:37:14 +00:00
  • 00b7058e00 Attempt to rearrange some of the directories MW 2007-04-11 13:32:50 +00:00
  • 2f3b6c4b10 small improvement to the jvm and test script MW 2007-04-11 12:49:00 +00:00
  • a98eb51c55 * ignoring some binaries lbsa71 2007-04-11 12:39:32 +00:00
  • d428781af1 * Cleaning lady at it again. lbsa71 2007-04-11 12:36:50 +00:00
  • c84ddd8b0d * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer lbsa71 2007-04-11 12:32:58 +00:00
  • 6d48c63977 added missing files MW 2007-04-11 12:23:33 +00:00
  • 5ad6d5a939 First basic test script now works in the jvm scripting engine. For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. MW 2007-04-11 12:13:21 +00:00
  • ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines. Added the work in progress JVM scripting engine. MW 2007-04-11 09:45:48 +00:00
  • 435d61661b MW 2007-04-11 09:29:06 +00:00
  • 950389a263 Added POST handler for /sims/ in the grid server Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments gareth 2007-04-11 08:51:39 +00:00
  • 8f5919bf63 * nant building again lbsa71 2007-04-11 07:57:03 +00:00
  • dde4242378 Adding BDB to prebuild, making BDB compile. Adam Frisby 2007-04-11 07:53:56 +00:00
  • a7f3cbbfb2 * working towards fixing nant build... lbsa71 2007-04-11 07:52:36 +00:00
  • d4dd81ada8 Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin Adam Frisby 2007-04-11 07:50:21 +00:00
  • 6e65579118 Removing binaries from BasicTerrain Adam Frisby 2007-04-11 07:47:56 +00:00
  • 1358538408 * extensions should be lower case part 1 lbsa71 2007-04-11 07:42:25 +00:00
  • 6e60d1e17f * One change in SQLiteLocalStorage * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) Adam Frisby 2007-04-11 07:39:39 +00:00
  • 1747d49d71 * built binaries, pdb's and user files should not be under version control. * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files lbsa71 2007-04-11 07:33:14 +00:00
  • 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) Adam Frisby 2007-04-11 06:42:07 +00:00
  • adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** Adam Frisby 2007-04-11 05:19:27 +00:00
  • b5494438e5 MW 2007-04-10 11:51:37 +00:00
  • 56b237350b And ignore this one too gareth 2007-04-10 11:38:44 +00:00
  • deed426fe0 ignore this commit gareth 2007-04-10 11:38:04 +00:00
  • 03f5ff9dc2 MW 2007-04-10 10:45:46 +00:00
  • 34d91c31cf And now clothes update and show for all users woohoo! gareth 2007-04-10 02:03:47 +00:00
  • 632db47dd7 Fixed avatar appearance not updating issue as per bug report #79 gareth 2007-04-10 01:43:40 +00:00
  • 868f184f23 Avatar now stands still and does the normal animation stuff gareth 2007-04-10 01:23:03 +00:00
  • ea84e93679 Fixed "teh bug" gareth 2007-04-10 00:43:11 +00:00
  • 4ab5803911 Documentation! Adam Frisby 2007-04-07 17:37:04 +00:00
  • c070d2bbf3 ZOMG Comments! Adam Frisby 2007-04-07 17:30:11 +00:00
  • c18cf96824 Terrain can now import from a specially formatted file. Adam Frisby 2007-04-07 16:48:38 +00:00
  • 55aaf8060f Added setHeights1D to allow importing from a 1D array Adam Frisby 2007-04-07 16:30:16 +00:00
  • 30a5e028c5 Port to a 2D Heightmap complete Adam Frisby 2007-04-07 16:19:49 +00:00
  • d28dd8f456 I am a freaking idiot. Adam Frisby 2007-04-07 16:05:45 +00:00
  • 0879e6427e compiles and works just weird terrain problem (and terrain saving is currently not functional) MW 2007-04-06 19:25:29 +00:00
  • 0311fef244 Now back to compiling, just no terrain generation at the moment MW 2007-04-06 19:08:24 +00:00
  • e0b84e0aa1 Added getHeights1D() function to TerrainEngine Adam Frisby 2007-04-06 18:53:18 +00:00
  • fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. Adam Frisby 2007-04-06 18:48:23 +00:00
  • df4df07c39 And now for some solution files... Adam Frisby 2007-04-06 18:09:03 +00:00
  • 9169e9c18b Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket. Adam Frisby 2007-04-06 18:07:46 +00:00
  • 85e3231c61 Began adding POST handler for /sims REST stuff gareth 2007-04-06 13:46:26 +00:00
  • 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. MW 2007-04-06 13:04:46 +00:00
  • 0a377238f8 more work on Primitive2 MW 2007-04-04 19:55:31 +00:00
  • 7c2b4d1c9d no SimUUID in OpenSimMain gareth 2007-04-04 19:20:17 +00:00
  • f741e00ad8 Added SimUUID Added empty POST for /sims in REST on gridserver gareth 2007-04-04 18:57:13 +00:00
  • d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. Split World class into two partial classes MW 2007-04-04 18:26:33 +00:00
  • 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) MW 2007-04-04 16:31:35 +00:00
  • 74484ed2ed * Added Primitive2 to vs2005 solution (again) lbsa71 2007-04-04 14:56:09 +00:00
  • 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. MW 2007-04-04 14:13:49 +00:00
  • 85385c958a * Added Primitive2 to vs2005 solution * Apparently, Prebuild thinks DEBUG should be in there. lbsa71 2007-04-04 13:27:13 +00:00
  • a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. MW 2007-04-04 11:06:39 +00:00
  • 5e81e7ed9d Finished initial sim<>Grid login (kinda) Can login but no config data sent/updated yet gareth 2007-04-03 20:39:28 +00:00
  • c43d6cf0e5 * lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files. lbsa71 2007-04-03 20:34:12 +00:00
  • d9ca661416 * Fixad namespace clash lbsa71 2007-04-03 20:31:46 +00:00
  • f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs lbsa71 2007-04-03 20:08:30 +00:00
  • 7169acc47e * Extended Script API with GetRandomAvatar * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. lbsa71 2007-04-03 19:12:07 +00:00
  • 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. MW 2007-04-03 18:47:10 +00:00
  • 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) MW 2007-04-03 18:25:43 +00:00
  • 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. MW 2007-04-03 18:15:11 +00:00
  • 5ab7205dc5 * added script prototype intructions lbsa71 2007-04-03 16:57:50 +00:00
  • ad39897144 * Script prototype lbsa71 2007-04-03 16:50:17 +00:00
  • ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. MW 2007-04-03 16:10:00 +00:00
  • 56e6587c9f Temporary fix for the object taking bug MW 2007-04-03 13:37:11 +00:00
  • fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). MW 2007-04-02 15:48:01 +00:00
  • 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server MW 2007-04-02 12:56:35 +00:00
  • 454377a473 minor bug gareth 2007-04-02 12:35:51 +00:00
  • 8b81f8d593 Added /simstatus REST handler gareth 2007-04-02 12:35:21 +00:00
  • beb1d42cfb Added help line gareth 2007-04-02 12:20:29 +00:00
  • 9a0b105ad7 Added DB backing for user profiles Added "create profile command" gareth 2007-04-02 12:19:13 +00:00
  • 906526bb9a Finished adding Db4o support to user profile manager gareth 2007-04-02 11:41:45 +00:00
  • 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. MW 2007-04-02 10:46:59 +00:00
  • 9b49ba6d24 Finished putting user server config into Db4o gareth 2007-04-02 10:21:31 +00:00