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170d2c4660028570902ffe67e162d88f37957580
opensim
/
OpenSim
/
Region
/
Physics
/
OdePlugin
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unknown
fe0940a22f
Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
2009-10-12 01:53:57 -07:00
..
Tests
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00
AssemblyInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
drawstuff.cs
Minor formatting cleanup.
2008-12-09 12:15:02 +00:00
ODECharacter.cs
* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
2009-10-10 04:01:36 -04:00
OdePhysicsJoint.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
OdePlugin.cs
* Make ODECharacter respect the scene's requested collision update time
2009-10-10 03:53:53 -04:00
ODEPrim.cs
Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
2009-10-12 01:53:57 -07:00
ODERayCastRequestManager.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ODEVehicleSettings.cs
Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested
2009-06-19 22:32:02 +00:00