This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-05-24 02:35:36 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3900a165bcbaf39f8bb4155eba72a8a2aadd13da
opensim
/
OpenSim
/
Region
/
Physics
History
Adam Frisby
93ec7f0c3c
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09 17:17:54 +00:00
..
BasicPhysicsPlugin
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00
BulletXPlugin
* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09 17:17:54 +00:00
Manager
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00
Meshing
* Valid Sculpted prim now collide properly.
2008-05-09 07:50:00 +00:00
OdePlugin
* Removed ODELock message since it wasn't telling us anything important and people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks.
2008-05-08 16:07:41 +00:00
PhysXPlugin
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00
POSPlugin
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
2008-05-06 00:23:19 +00:00