Files
opensim/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
Adam Frisby 53e8d91c06 * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00

336 lines
13 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Terrain
{
public class TerrainModule : IRegionModule
{
public enum StandardTerrainEffects : byte
{
Flatten = 0,
Raise = 1,
Lower = 2,
Smooth = 3,
Noise = 4,
Revert = 5
}
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
Scene m_scene;
ITerrainChannel m_channel;
ITerrainChannel m_revert;
bool m_tainted = false;
private IConfigSource m_gConfig;
private void InstallDefaultEffects()
{
// Draggable Paint Brush Effects
m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new FileLoaders.RAW32();
m_loaders[".f32"] = m_loaders[".r32"];
m_loaders[".ter"] = new FileLoaders.Terragen();
m_loaders[".raw"] = new FileLoaders.LLRAW();
m_loaders[".jpg"] = new FileLoaders.JPEG();
m_loaders[".jpeg"] = m_loaders[".jpg"];
}
public void UpdateRevertMap()
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
}
}
public void SaveToFile(string filename)
{
try
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
loader.Value.SaveFile(filename, m_channel);
return;
}
}
}
catch (NotImplementedException)
{
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
}
}
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_gConfig = config;
// Install terrain module in the simulator
if (m_scene.Heightmap == null)
{
lock (m_scene)
{
m_channel = new TerrainChannel();
m_scene.Heightmap = m_channel;
m_revert = new TerrainChannel();
UpdateRevertMap();
}
}
else
{
m_channel = m_scene.Heightmap;
m_revert = new TerrainChannel();
UpdateRevertMap();
}
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
}
void EventManager_OnTerrainTick()
{
if (m_tainted)
{
m_tainted = false;
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
m_scene.SaveTerrain();
}
}
void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "terrain")
{
string command = args[1];
string param = args[2];
int x, y;
switch (command)
{
case "load":
LoadFromFile(param);
SendUpdatedLayerData();
break;
case "save":
SaveToFile(param);
break;
case "fill":
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] = Double.Parse(param);
SendUpdatedLayerData();
break;
case "newbrushes":
if (Boolean.Parse(param))
{
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
}
else
{
InstallDefaultEffects();
}
break;
default:
m_log.Warn("Unknown terrain command.");
break;
}
}
}
void EventManager_OnNewClient(IClientAPI client)
{
client.OnModifyTerrain += client_OnModifyTerrain;
}
void SendUpdatedLayerData()
{
bool shouldTaint = false;
float[] serialised = m_channel.GetFloatsSerialised();
int x, y;
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
if (m_channel.Tainted(x, y))
{
m_scene.ForEachClient(delegate(IClientAPI controller)
{
controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
});
shouldTaint = true;
}
}
}
if (shouldTaint)
{
m_tainted = true;
}
}
void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
{
// Not a good permissions check, if in area mode, need to check the entire area.
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
if (north == south && east == west)
{
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
{
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
m_channel, west, south, size, seconds);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
SendUpdatedLayerData();
}
}
else
{
m_log.Debug("Unknown terrain brush type " + action.ToString());
}
}
else
{
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
{
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
fillArea.Initialize();
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
if (x < east && x > west)
{
if (y < north && y > south)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
m_channel, fillArea, size);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
SendUpdatedLayerData();
}
}
else
{
m_log.Debug("Unknown terrain flood type " + action.ToString());
}
}
}
}
public void PostInitialise()
{
InstallDefaultEffects();
}
public void Close()
{
}
public string Name
{
get { return "TerrainModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
}
}