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cac98171e5143dbcd37acca00a9e4ed87ec4e477
opensim
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OpenSim
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MW
cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
...
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
..
Scripting
* Optimized usings
2007-10-30 09:05:31 +00:00
EntityBase.cs
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
InnerScene.cs
*Refactored the initial raytracer so it doesn't use the Parent reference.
2007-11-30 16:29:23 +00:00
IScenePresenceBody.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
Scene.cs
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Scene.Inventory.cs
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Scene.PacketHandlers.cs
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
2007-11-13 22:48:19 +00:00
SceneBase.cs
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-26 05:02:18 +00:00
SceneCommunicationService.cs
* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
2007-11-29 07:25:58 +00:00
SceneEvents.cs
small change to OnSceneGroupMove event (in SceneEvents.cs)
2007-11-30 12:10:12 +00:00
SceneManager.cs
* Fixed neighbour range bug
2007-11-29 15:27:57 +00:00
SceneObjectGroup.cs
Rezzing multiple copies of a inventory prim should now work.
2007-12-01 21:52:10 +00:00
SceneObjectPart.cs
*Refactored the initial raytracer so it doesn't use the Parent reference.
2007-11-30 16:29:23 +00:00
ScenePresence.Animations.cs
fixed filenames in log messages
2007-10-31 07:56:31 +00:00
ScenePresence.cs
attempt to fix sitting-related bugs
#3
and
#67
2007-12-01 21:45:43 +00:00
SceneXmlLoader.cs
* Removed permissions flag appliance from Xml deserialization
2007-11-30 08:08:14 +00:00