more uuid ==

This commit is contained in:
UbitUmarov
2022-03-18 23:18:38 +00:00
parent 21c02fca19
commit 0b205b91a6

View File

@@ -739,7 +739,7 @@ namespace OpenSim.Region.CoreModules.World.Land
foreach (GroupMembershipData d in membership)
{
if (d.GroupID == LandData.GroupID)
if (d.GroupID.Equals(LandData.GroupID))
{
m_groupMemberCache.Add(avatar, true, GROUPMEMBERCACHETIMEOUT);
return true;
@@ -771,7 +771,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)
if (avatar.Equals(LandData.OwnerID))
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
@@ -779,7 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Ban)
if (e.Flags == AccessList.Ban && e.AgentID.Equals(avatar))
return true;
return false;
}) != -1)
@@ -827,7 +827,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)
if (avatar.Equals(LandData.OwnerID))
return false;
if (HasGroupAccess(avatar))
@@ -866,7 +866,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
if (e.Flags == AccessList.Access && e.AgentID.Equals(avatar))
return true;
return false;
}) == -1)
@@ -1707,7 +1707,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
m_log.Error("[LAND]: Unable to match a prim with it's owner.");
}
if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID)))
if (obj.OwnerID.Equals(obj.GroupID) && (!groups.Contains(obj.OwnerID)))
groups.Add(obj.OwnerID);
}
}
@@ -1808,11 +1808,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
foreach (SceneObjectGroup obj in primsOverMe)
{
if (obj.OwnerID == LandData.OwnerID)
if (obj.OwnerID.Equals(LandData.OwnerID))
{
if (!returns.ContainsKey(obj.OwnerID))
returns[obj.OwnerID] =
new List<SceneObjectGroup>();
returns[obj.OwnerID] = new List<SceneObjectGroup>();
returns[obj.OwnerID].Add(obj);
}
}
@@ -1821,13 +1820,12 @@ namespace OpenSim.Region.CoreModules.World.Land
{
foreach (SceneObjectGroup obj in primsOverMe)
{
if (obj.GroupID == LandData.GroupID)
if (obj.GroupID.Equals(LandData.GroupID))
{
if (obj.OwnerID == LandData.OwnerID)
if (obj.OwnerID.Equals(LandData.OwnerID))
continue;
if (!returns.ContainsKey(obj.OwnerID))
returns[obj.OwnerID] =
new List<SceneObjectGroup>();
returns[obj.OwnerID] = new List<SceneObjectGroup>();
returns[obj.OwnerID].Add(obj);
}
}
@@ -1836,8 +1834,8 @@ namespace OpenSim.Region.CoreModules.World.Land
{
foreach (SceneObjectGroup obj in primsOverMe)
{
if (obj.OwnerID != LandData.OwnerID &&
(obj.GroupID != LandData.GroupID ||
if (obj.OwnerID.NotEqual(LandData.OwnerID) &&
(obj.GroupID.NotEqual(LandData.GroupID) ||
LandData.GroupID.IsZero()))
{
if (!returns.ContainsKey(obj.OwnerID))
@@ -1855,8 +1853,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (ownerlist.Contains(obj.OwnerID))
{
if (!returns.ContainsKey(obj.OwnerID))
returns[obj.OwnerID] =
new List<SceneObjectGroup>();
returns[obj.OwnerID] = new List<SceneObjectGroup>();
returns[obj.OwnerID].Add(obj);
}
}