revert a incomplete tests fix that was not supposed to be commited today

This commit is contained in:
UbitUmarov
2022-12-16 04:38:55 +00:00
parent f52099433d
commit 333c5091b6
2 changed files with 6 additions and 4 deletions

View File

@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public void TestLoadIarPathWithEscapedChars()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean/man/";
string humanEscapedItemName = @"You & you are a mean\/man\/";

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
MemoryStream archiveWriteStream = new MemoryStream();
InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object);
//InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object);
// Create scene object asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
@@ -135,7 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.GroupID = UUID.Random();
item1.CreatorId = m_uaLL1.PrincipalID.ToString();
item1.Owner = m_uaLL1.PrincipalID;
item1.Folder = objects.ID;
//item1.Folder = objects.ID;
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1);
// Create coalesced objects asset
@@ -158,7 +159,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
coaItem.GroupID = UUID.Random();
coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
coaItem.Owner = m_uaLL1.PrincipalID;
coaItem.Folder = objects.ID;
//coaItem.Folder = objects.ID;
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(coaItem);
archiverModule.ArchiveInventory(