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revert a incomplete tests fix that was not supposed to be commited today
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@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestLoadIarPathWithEscapedChars()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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string itemName = "You & you are a mean/man/";
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string humanEscapedItemName = @"You & you are a mean\/man\/";
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@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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MemoryStream archiveWriteStream = new MemoryStream();
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InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object);
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//InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object);
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// Create scene object asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
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@@ -135,7 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.GroupID = UUID.Random();
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item1.CreatorId = m_uaLL1.PrincipalID.ToString();
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item1.Owner = m_uaLL1.PrincipalID;
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item1.Folder = objects.ID;
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//item1.Folder = objects.ID;
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item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(item1);
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// Create coalesced objects asset
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@@ -158,7 +159,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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coaItem.GroupID = UUID.Random();
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coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
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coaItem.Owner = m_uaLL1.PrincipalID;
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coaItem.Folder = objects.ID;
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//coaItem.Folder = objects.ID;
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coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(coaItem);
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archiverModule.ArchiveInventory(
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