save parcels media textures on oar

This commit is contained in:
UbitUmarov
2025-02-11 20:40:51 +00:00
parent ff479b94cd
commit adcba0667f

View File

@@ -340,6 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
if(lo.LandData != null && lo.LandData.Environment != null)
lo.LandData.Environment.GatherAssets(assetUuids);
if(lo.LandData.MediaID.IsNotZero())
assetUuids[lo.LandData.MediaID] = (sbyte)AssetType.Texture;
}
Save(scene, sceneObjects, regionDir);