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save parcels media textures on oar
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@@ -340,6 +340,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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if(lo.LandData != null && lo.LandData.Environment != null)
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lo.LandData.Environment.GatherAssets(assetUuids);
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if(lo.LandData.MediaID.IsNotZero())
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assetUuids[lo.LandData.MediaID] = (sbyte)AssetType.Texture;
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}
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Save(scene, sceneObjects, regionDir);
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