122 Commits

Author SHA1 Message Date
UbitUmarov
8895577c80 use Random.Shared 2022-10-16 15:06:36 +01:00
UbitUmarov
04dafe4313 some cleaup; simplify some animations code 2022-04-20 14:12:45 +01:00
UbitUmarov
c7253d8bf9 send all animations to self again... 2022-04-20 01:37:25 +01:00
UbitUmarov
d785dc50e6 more variations on same thing 2022-04-16 17:35:00 +01:00
UbitUmarov
dea7b7b1a7 remove effect of avatar mass, so all jump similar height 2022-04-16 13:41:31 +01:00
UbitUmarov
a49c08dfb3 viewers control end of some landing animations. Broken on current fs 2022-04-16 02:19:40 +01:00
UbitUmarov
72b5ae809c remove debug log messages 2022-04-15 23:58:38 +01:00
UbitUmarov
3e734c5f57 will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check 2022-04-15 22:21:35 +01:00
UbitUmarov
d3ec735283 clamp/limit a few things; a few cosmetics on animation control 2022-04-15 02:01:54 +01:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
a0e039e876 useless ms xml things 2021-12-14 16:04:45 +00:00
UbitUmarov
d1fcb9c35d filter some changed events at trigger point 2020-09-04 15:31:42 +01:00
UbitUmarov
06bdfc48d0 move the ToUpper to where it belongs 2020-06-02 18:25:13 +01:00
UbitUmarov
fe72b54652 cosmetics 2020-05-17 17:16:29 +01:00
UbitUmarov
c097f148dd locate default anims also by uuid, rename/chage a few things 2020-04-18 17:26:25 +01:00
UbitUmarov
611cfc83d6 give up on Lazy<T> 2019-01-21 13:15:11 +00:00
UbitUmarov
c0c91f3773 file that depends on libomv changes 2019-01-10 18:24:29 +00:00
UbitUmarov
21728b3129 some retouchs on animationset code 2018-12-28 11:38:00 +00:00
UbitUmarov
707eb8de82 remove more xml things no longer needed on .net >4.5.2 2018-01-17 07:17:24 +00:00
UbitUmarov
029d6e40f6 remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad give up on a property that old monos do compile, but then smore ok exec 2018-01-09 19:47:10 +00:00
UbitUmarov
1a6770191c test our obsolete jenkins ... 2018-01-08 12:30:43 +00:00
UbitUmarov
eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f a few more xml things 2018-01-05 12:24:07 +00:00
UbitUmarov
5c156508e2 mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know 2017-05-31 12:33:35 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
9229d5a324 locking issue 2016-08-22 07:55:25 +01:00
UbitUmarov
6df75a927c let hoverheight rest position be a falling state 2015-09-30 20:37:14 +01:00
UbitUmarov
31afc76fcf fix some compile 2015-09-08 16:51:42 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
UbitUmarov
6f149ef6ae bug fix: leave jumping state only to landing, without fallback into
onsurface, etc
2014-10-04 07:49:05 +01:00
UbitUmarov
6d1f1103f3 clean up coments, use a even faster XY move request detection 2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143 removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
2af7205813 keep same animation if in transit 2014-09-30 00:13:52 +01:00
UbitUmarov
3052a53889 change avatar physics and motion control. Still not that good :( 2014-09-29 20:17:05 +01:00
UbitUmarov
df8eae1957 handle AO sit ground case 2014-09-10 20:55:00 +01:00
UbitUmarov
f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
UbitUmarov
e37fd5e716 force update of movement animation 2014-09-09 22:27:21 +01:00
UbitUmarov
016e58e354 *test* 2014-09-09 21:53:27 +01:00
UbitUmarov
002a2deaf9 add full delete if uuid iz zero and state is ALL 2014-09-09 19:09:06 +01:00
Melanie Thielker
347c5b3070 Add perms check 2014-09-09 05:20:53 +02:00
Melanie Thielker
aa84ad369c Add some forgotten calls 2014-09-09 04:35:08 +02:00
Melanie Thielker
d2324b64c7 Add missing file 2014-09-09 04:12:58 +02:00
Melanie Thielker
18023169e7 Actually do the overriding 2014-09-09 04:12:10 +02:00
UbitUmarov
0295e6822d some cleanup ( well or not ) 2014-08-22 20:01:07 +01:00
UbitUmarov
31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00