UbitUmarov
8895577c80
use Random.Shared
2022-10-16 15:06:36 +01:00
UbitUmarov
04dafe4313
some cleaup; simplify some animations code
2022-04-20 14:12:45 +01:00
UbitUmarov
c7253d8bf9
send all animations to self again...
2022-04-20 01:37:25 +01:00
UbitUmarov
d785dc50e6
more variations on same thing
2022-04-16 17:35:00 +01:00
UbitUmarov
dea7b7b1a7
remove effect of avatar mass, so all jump similar height
2022-04-16 13:41:31 +01:00
UbitUmarov
a49c08dfb3
viewers control end of some landing animations. Broken on current fs
2022-04-16 02:19:40 +01:00
UbitUmarov
72b5ae809c
remove debug log messages
2022-04-15 23:58:38 +01:00
UbitUmarov
3e734c5f57
will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check
2022-04-15 22:21:35 +01:00
UbitUmarov
d3ec735283
clamp/limit a few things; a few cosmetics on animation control
2022-04-15 02:01:54 +01:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
UbitUmarov
a0e039e876
useless ms xml things
2021-12-14 16:04:45 +00:00
UbitUmarov
d1fcb9c35d
filter some changed events at trigger point
2020-09-04 15:31:42 +01:00
UbitUmarov
06bdfc48d0
move the ToUpper to where it belongs
2020-06-02 18:25:13 +01:00
UbitUmarov
fe72b54652
cosmetics
2020-05-17 17:16:29 +01:00
UbitUmarov
c097f148dd
locate default anims also by uuid, rename/chage a few things
2020-04-18 17:26:25 +01:00
UbitUmarov
611cfc83d6
give up on Lazy<T>
2019-01-21 13:15:11 +00:00
UbitUmarov
c0c91f3773
file that depends on libomv changes
2019-01-10 18:24:29 +00:00
UbitUmarov
21728b3129
some retouchs on animationset code
2018-12-28 11:38:00 +00:00
UbitUmarov
707eb8de82
remove more xml things no longer needed on .net >4.5.2
2018-01-17 07:17:24 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
1a6770191c
test our obsolete jenkins ...
2018-01-08 12:30:43 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
UbitUmarov
5c156508e2
mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know
2017-05-31 12:33:35 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
9229d5a324
locking issue
2016-08-22 07:55:25 +01:00
UbitUmarov
6df75a927c
let hoverheight rest position be a falling state
2015-09-30 20:37:14 +01:00
UbitUmarov
31afc76fcf
fix some compile
2015-09-08 16:51:42 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
...
onsurface, etc
2014-10-04 07:49:05 +01:00
UbitUmarov
6d1f1103f3
clean up coments, use a even faster XY move request detection
2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
...
valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
2af7205813
keep same animation if in transit
2014-09-30 00:13:52 +01:00
UbitUmarov
3052a53889
change avatar physics and motion control. Still not that good :(
2014-09-29 20:17:05 +01:00
UbitUmarov
df8eae1957
handle AO sit ground case
2014-09-10 20:55:00 +01:00
UbitUmarov
f66b58cf00
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
...
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
UbitUmarov
e37fd5e716
force update of movement animation
2014-09-09 22:27:21 +01:00
UbitUmarov
016e58e354
*test*
2014-09-09 21:53:27 +01:00
UbitUmarov
002a2deaf9
add full delete if uuid iz zero and state is ALL
2014-09-09 19:09:06 +01:00
Melanie Thielker
347c5b3070
Add perms check
2014-09-09 05:20:53 +02:00
Melanie Thielker
aa84ad369c
Add some forgotten calls
2014-09-09 04:35:08 +02:00
Melanie Thielker
d2324b64c7
Add missing file
2014-09-09 04:12:58 +02:00
Melanie Thielker
18023169e7
Actually do the overriding
2014-09-09 04:12:10 +02:00
UbitUmarov
0295e6822d
some cleanup ( well or not )
2014-08-22 20:01:07 +01:00
UbitUmarov
31a2c07e83
put bake bakes, plus a missing change forcing animations to pass by
...
scenepresence
2014-08-17 09:54:38 +01:00