417 Commits

Author SHA1 Message Date
UbitUmarov
2a5389cc67 cosmetics 2026-03-15 04:45:37 +00:00
UbitUmarov
1ee78e40dd cosmetics 2025-11-10 18:41:14 +00:00
UbitUmarov
67137bbacf cosmetics 2025-11-10 18:37:00 +00:00
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
f4ab3855d8 change log message since most assets will not have a name 2025-05-14 02:39:50 +01:00
UbitUmarov
a800514050 add missing oar load help text; verify asset fullid on save to oar 2025-05-13 22:30:52 +01:00
UbitUmarov
98703ff3a2 do scan terrain pbr materials for referenced assets on oar save 2025-04-13 15:11:52 +01:00
UbitUmarov
adcba0667f save parcels media textures on oar 2025-02-11 20:40:51 +00:00
UbitUmarov
a6bb6b08f6 missing files 2025-02-11 00:57:04 +00:00
UbitUmarov
b13c4c2055 add option --force-assets to load oar. this will force replace of assets in region cache (will also try to upload but service will most likely refuse). avoid using unless trying to do some recovery 2025-02-10 22:52:53 +00:00
UbitUmarov
54fe5747ea add storage for pbr terrain feature that viewers for opensim may add 2024-06-08 21:58:46 +01:00
UbitUmarov
30586b34f6 replace Util.Clamp<T>() 2024-06-04 09:01:10 +01:00
UbitUmarov
8c7c991320 mantis 9061 change lsl integer parsing again... 2023-02-22 21:50:08 +00:00
UbitUmarov
4503f4075c cosmetics 2023-01-13 14:04:44 +00:00
UbitUmarov
d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov
fa3975b4e8 more useless changes on some oar/iar files 2022-10-15 21:10:15 +01:00
UbitUmarov
84f39d04d1 cosmetics 2022-10-14 02:51:28 +01:00
UbitUmarov
e8395daea0 missed another spot on the test 2022-04-15 02:25:59 +01:00
UbitUmarov
b854acf9ed fix a test 2022-04-15 02:10:11 +01:00
UbitUmarov
fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov
9b33ef9c8c a few more changes on vectors etc 2022-01-10 02:21:17 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
a0e039e876 useless ms xml things 2021-12-14 16:04:45 +00:00
UbitUmarov
cc86bdddcf oar load: do a block check for assets presence on grid services, instead of one by one 2021-08-10 17:02:27 +01:00
Oren Hurvitz
4445bc1222 Fixed unit tests for Load OAR 2021-03-18 12:55:40 +02:00
Oren Hurvitz
521754ba84 Save a couple of estate settings in OAR files.
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
9d0d82ab6e split usermanagement adduser into simpler per case methods 2020-11-26 12:14:00 +00:00
UbitUmarov
81474d6959 add post displacement clip on oar load 2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372 need change on another place also 2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d make oar load default clip box Z match current simulation limit of -100 to 50000 2020-11-06 21:30:44 +00:00
UbitUmarov
3f07834c0c do delayed script starts on load oar 2020-11-06 19:33:34 +00:00
UbitUmarov
64464891bc fix oar assets save 2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2020-10-13 17:40:34 +01:00
Melanie
4105bf350e Improve handling of slow asset requests which previously could be successful but still be ignored 2020-10-13 17:36:54 +01:00
UbitUmarov
0ee1e3b2d9 several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 2020-08-24 17:36:57 +01:00
UbitUmarov
6c5bf4ed25 useless cosmetics 2020-07-15 01:40:53 +01:00
UbitUmarov
63ae8a09c6 removed the disabled region settings from tests 2020-06-24 08:18:50 +01:00
UbitUmarov
f3eb71113e still not good, add more spaghetti 2020-06-22 18:16:48 +01:00
UbitUmarov
7b3ac662dc on load, store the env via the module, so it is stored. This api is still a bit incoerent 2020-06-22 16:47:20 +01:00
UbitUmarov
8fe2cd6c46 save/load environments to/from oars 2020-06-22 15:46:39 +01:00
UbitUmarov
369a2e1453 clear parcels uglysky on clearing override flag 2020-06-17 21:08:52 +01:00
UbitUmarov
1002987aea invalidate region cacheid on oar load 2020-03-27 17:27:54 +00:00
UbitUmarov
3707301c59 changes to load oar with --merge: with option --mergeReplaceObjects it will replace objects already in region, without it, skip; with opetion merge-parcels will try to merge them, without it ignores oar parcels. as before without --merge all is replaced. renamed the options force* as merge* since they are merge suboptions 2020-02-28 18:36:52 +00:00
UbitUmarov
11c49c211c change a log message 2020-02-08 19:03:24 +00:00
UbitUmarov
4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 2018-12-28 13:52:59 +00:00
UbitUmarov
ed0e2623b9 add a few more gc collect in some spots 2018-09-29 17:42:12 +01:00
UbitUmarov
437369778d give BlockingCollection more chances 2018-01-22 02:42:50 +00:00
UbitUmarov
029d6e40f6 remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad give up on a property that old monos do compile, but then smore ok exec 2018-01-09 19:47:10 +00:00