UbitUmarov
2a5389cc67
cosmetics
2026-03-15 04:45:37 +00:00
UbitUmarov
1ee78e40dd
cosmetics
2025-11-10 18:41:14 +00:00
UbitUmarov
67137bbacf
cosmetics
2025-11-10 18:37:00 +00:00
UbitUmarov
0d71b6d871
very useless changes
2025-06-25 02:22:28 +01:00
UbitUmarov
f4ab3855d8
change log message since most assets will not have a name
2025-05-14 02:39:50 +01:00
UbitUmarov
a800514050
add missing oar load help text; verify asset fullid on save to oar
2025-05-13 22:30:52 +01:00
UbitUmarov
98703ff3a2
do scan terrain pbr materials for referenced assets on oar save
2025-04-13 15:11:52 +01:00
UbitUmarov
adcba0667f
save parcels media textures on oar
2025-02-11 20:40:51 +00:00
UbitUmarov
a6bb6b08f6
missing files
2025-02-11 00:57:04 +00:00
UbitUmarov
b13c4c2055
add option --force-assets to load oar. this will force replace of assets in region cache (will also try to upload but service will most likely refuse). avoid using unless trying to do some recovery
2025-02-10 22:52:53 +00:00
UbitUmarov
54fe5747ea
add storage for pbr terrain feature that viewers for opensim may add
2024-06-08 21:58:46 +01:00
UbitUmarov
30586b34f6
replace Util.Clamp<T>()
2024-06-04 09:01:10 +01:00
UbitUmarov
8c7c991320
mantis 9061 change lsl integer parsing again...
2023-02-22 21:50:08 +00:00
UbitUmarov
4503f4075c
cosmetics
2023-01-13 14:04:44 +00:00
UbitUmarov
d9380c9b83
clean some spurius chars and a few other things. Thanks Vincent Sylvester
2022-11-12 02:49:01 +00:00
UbitUmarov
fa3975b4e8
more useless changes on some oar/iar files
2022-10-15 21:10:15 +01:00
UbitUmarov
84f39d04d1
cosmetics
2022-10-14 02:51:28 +01:00
UbitUmarov
e8395daea0
missed another spot on the test
2022-04-15 02:25:59 +01:00
UbitUmarov
b854acf9ed
fix a test
2022-04-15 02:10:11 +01:00
UbitUmarov
fbbcc1edd7
== string.Empty is .Lenght == 0
2022-01-13 20:31:52 +00:00
UbitUmarov
9b33ef9c8c
a few more changes on vectors etc
2022-01-10 02:21:17 +00:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
UbitUmarov
a0e039e876
useless ms xml things
2021-12-14 16:04:45 +00:00
UbitUmarov
cc86bdddcf
oar load: do a block check for assets presence on grid services, instead of one by one
2021-08-10 17:02:27 +01:00
Oren Hurvitz
4445bc1222
Fixed unit tests for Load OAR
2021-03-18 12:55:40 +02:00
Oren Hurvitz
521754ba84
Save a couple of estate settings in OAR files.
...
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
9d0d82ab6e
split usermanagement adduser into simpler per case methods
2020-11-26 12:14:00 +00:00
UbitUmarov
81474d6959
add post displacement clip on oar load
2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372
need change on another place also
2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d
make oar load default clip box Z match current simulation limit of -100 to 50000
2020-11-06 21:30:44 +00:00
UbitUmarov
3f07834c0c
do delayed script starts on load oar
2020-11-06 19:33:34 +00:00
UbitUmarov
64464891bc
fix oar assets save
2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2020-10-13 17:40:34 +01:00
Melanie
4105bf350e
Improve handling of slow asset requests which previously could be successful but still be ignored
2020-10-13 17:36:54 +01:00
UbitUmarov
0ee1e3b2d9
several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
2020-08-24 17:36:57 +01:00
UbitUmarov
6c5bf4ed25
useless cosmetics
2020-07-15 01:40:53 +01:00
UbitUmarov
63ae8a09c6
removed the disabled region settings from tests
2020-06-24 08:18:50 +01:00
UbitUmarov
f3eb71113e
still not good, add more spaghetti
2020-06-22 18:16:48 +01:00
UbitUmarov
7b3ac662dc
on load, store the env via the module, so it is stored. This api is still a bit incoerent
2020-06-22 16:47:20 +01:00
UbitUmarov
8fe2cd6c46
save/load environments to/from oars
2020-06-22 15:46:39 +01:00
UbitUmarov
369a2e1453
clear parcels uglysky on clearing override flag
2020-06-17 21:08:52 +01:00
UbitUmarov
1002987aea
invalidate region cacheid on oar load
2020-03-27 17:27:54 +00:00
UbitUmarov
3707301c59
changes to load oar with --merge: with option --mergeReplaceObjects it will replace objects already in region, without it, skip; with opetion merge-parcels will try to merge them, without it ignores oar parcels. as before without --merge all is replaced. renamed the options force* as merge* since they are merge suboptions
2020-02-28 18:36:52 +00:00
UbitUmarov
11c49c211c
change a log message
2020-02-08 19:03:24 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
ed0e2623b9
add a few more gc collect in some spots
2018-09-29 17:42:12 +01:00
UbitUmarov
437369778d
give BlockingCollection more chances
2018-01-22 02:42:50 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00