Commit Graph

2122 Commits

Author SHA1 Message Date
Justin Clarke Casey
2226626fec * refactor: move code concerned with creating a subsequent image packet to LLClientView 2008-10-15 15:30:27 +00:00
Justin Clarke Casey
063ba29ff8 * refactor: rename SendImagePart to SendImageFirstPart since this is more descriptive of its actual function 2008-10-15 14:56:58 +00:00
Dahlia Trimble
227fd4eb11 Thanks to T. Sado and nlin for a patch that partially implements llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING). 2008-10-15 04:55:13 +00:00
Dahlia Trimble
901acddbdd Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot(). 2008-10-15 04:42:28 +00:00
Justin Clarke Casey
b70a285373 * Send an avatar update to other clients when an avatar rotates, as well as when it moves
* This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all
* Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
2008-10-14 20:28:34 +00:00
Justin Clarke Casey
58f8c042f6 * minor: change m_debug to m_debugPacketLevel since that's what it is 2008-10-14 18:53:56 +00:00
Justin Clarke Casey
0d6eb37ac5 * minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat 2008-10-14 15:56:14 +00:00
Justin Clarke Casey
3b9400bcea * refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does 2008-10-14 14:43:46 +00:00
Justin Clarke Casey
8ab50fe3ee * Make KillObjectPackets reliable
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in 
the symptoms described
2008-10-14 14:27:00 +00:00
Mike Mazur
3e124a3dba - convert comments into documentation
- minor formatting adjustments
- remove some trailing whitespace
2008-10-14 09:40:05 +00:00
Mike Mazur
4da1901ed9 - move comment about assetID and 'attached' in inventory where it belongs
- objectGroup isn't needed here, just use the passed in argument
2008-10-14 09:40:01 +00:00
Justin Clarke Casey
9d6f043a79 * Remove warnings, including one which pointed out a bug 2008-10-13 20:45:13 +00:00
Melanie Thielker
905fb969f5 Add a configuration section for groups modules 2008-10-12 18:54:43 +00:00
Melanie Thielker
cc72ea532a Fix linking phantom and nonphantom prims. Make the error message more friendly
when estate_settings.xml is empty or missing
2008-10-12 16:40:18 +00:00
Homer Horwitz
f52c5febd3 Add EventInfoRequest and EventInfoReply packets.
Note: New file, run prebuild.
2008-10-12 16:29:29 +00:00
Jeff Ames
fdec8390c1 Update svn properties, minor formatting cleanup. 2008-10-12 03:16:49 +00:00
Adam Frisby
d10a578096 * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday. 2008-10-12 00:11:22 +00:00
Melanie Thielker
acce65457c Fix the fix. Child prims were failing to load. 2008-10-11 23:59:46 +00:00
Melanie Thielker
6f2d077356 Fix llSetPos to handle child prims correctly. This will fix linked
sliding doors
2008-10-11 23:47:35 +00:00
Homer Horwitz
b48885ece4 The "About Landmark" code with the fake parcelIDs had a serious bug.
- Fix that bug. It will work with OSSearch now, too
- Add some caching to reduce inter-region requests.
2008-10-11 22:42:59 +00:00
Melanie Thielker
82b2b2dccb Implement the hook needed for the CanTeleport check 2008-10-11 22:11:48 +00:00
Homer Horwitz
4c337c48c7 Add logging in case of a SOG without rootpart 2008-10-11 17:48:37 +00:00
Homer Horwitz
628e3a9553 - Patching a symptom of the failed WP start. We really need to find the reason
for that...
2008-10-11 16:58:05 +00:00
Melanie Thielker
44b2ecf29d 2nd stab at that prim loading nasty 2008-10-11 16:32:31 +00:00
Melanie Thielker
625c67de54 Fix Nebadon's WP crash (invalid root part from database null-ref) 2008-10-11 16:23:15 +00:00
Teravus Ovares
abc6424c51 * Removed Heartbeat timer
* Implemented a proper update thread
* Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now.
* This should actually improve performance significantly.. But, see the warning on the next line!
* Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
2008-10-11 11:43:42 +00:00
Melanie Thielker
544daf1c76 Plumb the remaining search packets and replies. 2008-10-11 05:59:12 +00:00
Dahlia Trimble
37d42890e7 Thanks cmickyb for a patch that enhances the IRC module.
See mantis #2379 for some useful scripts that work with this.
Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
2008-10-11 02:56:03 +00:00
Melanie Thielker
d633cadb5f Remove a UUID fudge that broke "Abandon Land" 2008-10-11 01:33:57 +00:00
Melanie Thielker
85ae8e3e94 Committing diva's LandSnapshot update patch. Also included is a small
fix for the LandManagementModule. I changed LandSnapshot to use
CachedUserInfo to take a load off the user server. Also, missing owner
profiles are legit, warning removed.
2008-10-10 20:23:49 +00:00
MW
0644977819 added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for the new surface touch parameters in 1.21 viewers. 2008-10-10 17:05:43 +00:00
MW
5be7442736 added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, for the new surface touch parameters in 1.21 viewers.
TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-10 16:01:59 +00:00
MW
1edfbc652a very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim.
And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-10 15:02:40 +00:00
Adam Frisby
596366324a * Added NullReference check to EventQueueGetModule. 2008-10-10 14:46:01 +00:00
Adam Frisby
fa55fc89d8 * Fixed a potential threading issue with EventQueueGet leading to spontaneous crashes. 2008-10-10 13:46:43 +00:00
Teravus Ovares
d19400db44 * Just some OGP maintenance. Standards adherence type stuff. 2008-10-10 12:59:16 +00:00
Melanie Thielker
5c5a640aba A bit more estate fudging 2008-10-10 02:06:34 +00:00
Melanie Thielker
96689723e5 Add the beginnings of a sim health check (through remote admin) 2008-10-10 01:10:33 +00:00
Homer Horwitz
8178f78095 Fixed renaming of in-prim items (Mantis #2366) 2008-10-09 22:45:28 +00:00
Homer Horwitz
ddfff68c20 Clean up webmap-generation a bit:
- Remove some duplicated code
- Avoid unnecessary allocation of variables/values if only used once anyway.
2008-10-09 18:46:09 +00:00
Homer Horwitz
ac89e89da3 - Fix wrong order of max/min usage for clipping. Uses Util.Clamp now
- Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
2008-10-08 18:52:50 +00:00
Homer Horwitz
31107385b6 - removed some unnecessary conversions (double -> double) 2008-10-08 18:48:49 +00:00
Justin Clarke Casey
9b68428058 * minor: Comment out initial regularly occuring EventQueueGet log debug message for now, as previously discussed with Ter 2008-10-08 17:56:37 +00:00
Justin Clarke Casey
1b7405dca1 * On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored
* However, above approximately 30 prims extra schedules would actually occur.
* For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140
* Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
2008-10-08 17:36:17 +00:00
Charles Krinke
ac443559d1 Mantis#2354. Thank you kindly, Tglion for a patch that:
The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 
seem to be incorrect or it isn't the average? Mhhh...
So the terrain build -> Flaten Sphere is unuseable.
I have put in a patch that contains a workaround while 
the main problem is not solved.
2008-10-08 14:51:55 +00:00
Teravus Ovares
2c5497fa3a * Re-enables map item requests.
* Puts remote requests in a single worker thread 
* Worker thread only starts when there are agents to serve
* When there are no agents to serve, it shuts down
* A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
2008-10-08 11:53:35 +00:00
Dr Scofield
2947ef9c00 warning squashing 2008-10-08 11:15:25 +00:00
Melanie Thielker
c4d741180f Add some permissions checks and fixes 2008-10-08 02:45:23 +00:00
Teravus Ovares
bb7fcf378b * Disabling mapitem requests for surrounding regions as it's probably using up a lot of threads right now when regions are inaccessable 2008-10-07 15:08:44 +00:00
Justin Clarke Casey
48d86fb23f * Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
2008-10-07 14:49:12 +00:00