Commit Graph

2724 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc)
bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 2012-09-21 01:36:23 +01:00
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d667f9d260 Documentation of teleport-related events 2012-09-20 01:56:18 +01:00
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696b3f66c4 minor tweaks to existing comments for IDE goodness 2012-09-20 01:50:40 +01:00
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49e2872f9e Documentation of agent-related events 2012-09-20 01:50:40 +01:00
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61f4523e01 Documentation of object-related events 2012-09-20 01:48:50 +01:00
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a74167bb06 Documentation of OnPluginConsole 2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc)
f2a9d26118 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
BlueWall
9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall
d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
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0e5f5538bc Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
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f9721573d9 Implementing ability to register script constants and invocations on a region module automatically 2012-09-17 14:15:47 +01:00
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c7948a669a preventing a null reference exception from being thrown
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
Oren Hurvitz
5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Oren Hurvitz
ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
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46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc)
ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc)
4ead48f09f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 01:24:17 +01:00
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41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
Mic Bowman
f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
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ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00
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97b8739c1d documentation (OnRemovePresence) 2012-09-11 20:12:45 +01:00
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0760121eb9 documentation (OnNewPresence) 2012-09-11 20:12:44 +01:00
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0a22e78f59 documentation (OnClientConnect) 2012-09-11 20:12:44 +01:00
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5e51f16ceb documentation (OnBackup) 2012-09-11 20:12:44 +01:00
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fd8a7e64b9 documentation (OnTerrainTick) 2012-09-11 20:12:44 +01:00
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ed5f574356 documentation (OnTerrainTainted) 2012-09-11 20:12:44 +01:00
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44349f742e documentation (OnClientMovement) 2012-09-11 20:12:43 +01:00
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e3993eefa5 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-11 20:12:43 +01:00
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783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
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e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc)
8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
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4215877b48 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
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d2e79e26d7 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
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8d431c6359 formatting 2012-09-04 00:03:43 +01:00
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663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
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794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
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973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
Mic Bowman
3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Justin Clark-Casey (justincc)
7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc)
c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
Justin Clark-Casey (justincc)
e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc)
f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc)
ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Justin Clark-Casey (justincc)
476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc)
cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
Melanie
c557684666 Fix bad child prim permissions that can make objects change perms after rezzing
Port from Avination
2012-08-24 00:15:30 +01:00
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481c00f50a refactoring out SetFaceColor 2012-08-20 23:10:25 +01:00
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ede3b9ab07 making use of implicit operators and Util.Clip handling of Vector3 2012-08-20 23:10:25 +01:00