Commit Graph

2724 Commits

Author SHA1 Message Date
SignpostMarv
b863a15a82 single operation for PRIM_COLOR 2012-08-20 23:10:25 +01:00
SignpostMarv
aee4353e9c fix typo 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc)
bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
SignpostMarv
7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv
466d684fbe implemented 2012-08-17 23:23:03 +01:00
Robert Adams
7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Robert Adams
5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams
57a9879669 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-15 16:39:00 -07:00
SignpostMarv
ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Melanie
c27ff70d5c Add support for the extra params to scene and the event manager 2012-08-15 18:58:39 +01:00
Melanie
dc82ad0f7a Add a skeleton for a name value storage associated with regions 2012-08-15 02:06:22 +01:00
Melanie
faa710aee1 Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Melanie
fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
Justin Clark-Casey (justincc)
5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
789e88d8bd Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
Justin Clark-Casey (justincc)
513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer 2012-08-03 01:55:46 +01:00
Melanie
68406ab8f9 Initialize the Rezzing object to UUID.Zero 2012-08-02 22:34:46 +01:00
SignpostMarv
cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
Melanie
cf16ca9bda Create the ability for physics modules to request assets on demand by
themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Mic Bowman
a76a289d11 Adds support to ScriptModuleComms for region modules to export
constants to the script engine.
2012-07-31 10:45:37 -07:00
Justin Clark-Casey (justincc)
7e89b99e6a Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
Justin Clark-Casey (justincc)
0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
2012-07-27 22:15:25 +01:00
Robert Adams
d4a667a918 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 16:04:11 -07:00
Justin Clark-Casey (justincc)
66824dd18c When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams
c1503205c0 Add a Dispose() of the physics engine when a scene is being shutdown. 2012-07-26 15:27:18 -07:00
Justin Clark-Casey (justincc)
5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc)
35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc)
31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Melanie
e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
fc77bca936 Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Justin Clark-Casey (justincc)
e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Justin Clark-Casey (justincc)
ba80f137b5 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-19 22:32:27 +01:00
Justin Clark-Casey (justincc)
e9a121e1b2 Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-19 21:54:50 +01:00
Justin Clark-Casey (justincc)
c0ab406e2e Add basic TestCreateRootScenePresence() regression test 2012-07-19 21:41:13 +01:00
Justin Clark-Casey (justincc)
6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc)
64db0bcbd2 Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d 2012-07-18 23:40:00 +01:00
Justin Clark-Casey (justincc)
528004d349 Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc)
58b72933c8 Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts. 2012-07-18 22:09:20 +01:00
Justin Clark-Casey (justincc)
4973fddc51 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc)
6460e587c4 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Dan Lake
dd85d7d981 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-07-18 13:07:07 -07:00
Dan Lake
0dd14ca0a3 Missing parameter in log error message was throwing exception 2012-07-18 13:05:48 -07:00
Justin Clark-Casey (justincc)
eb590becf0 Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. 2012-07-18 00:14:02 +01:00
Melanie
1c3b0da74a Revert "Fix script "Running" behavior"
A better solution using the already present flags must be found.

This reverts commit 6d3ee8bb39.
2012-07-16 23:31:55 +01:00
Justin Clark-Casey (justincc)
9ccb578721 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc)
75ab9b4b88 Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]
Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-12 23:18:30 +01:00
Robert Adams
743437262e Many explanitory comments added to the link and delink code in
SOG and SOP. Should have no functionality changes.
2012-07-11 16:12:38 -07:00
Justin Clark-Casey (justincc)
fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00