Commit Graph

1494 Commits

Author SHA1 Message Date
Robert Adams
15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes
avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams
45f37e11ad BulletSim: use heightmap terrain when using BulletXNA.
Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Robert Adams
a42bb799cc BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Vegaslon
ac6dcd35fb Bulletsim: and the rotational friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75 BulletSim: Another way to create vehicle framed friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
ddd97cb78e BulletSim: normalize quaternian rotations when building compound linksets.
Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams
84118c5735 BulletSim: properly free references to simple convex hull shapes. Didn't
loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Robert Adams
93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983 BulletSim: simplify parameter specification by reducing the number of
specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Robert Adams
5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Robert Adams
4042c82a72 BulletSim: prims with no cuts created with single convex hull shape.
Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams
d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
ed46b42fea BulletSim: fix crash when mesh asset wasn't available when meshing
the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams
0378baed35 BulletSim: rework LinksetCompound to work with new BSShape system.
Not all working yet.
2013-05-01 17:15:54 -07:00
Robert Adams
fca4e4ec7c Merge branch 'master' into bulletsim4 2013-05-01 12:08:12 -07:00
Robert Adams
46ae84cfba BulletSim: fix error messages created while an avatar has no initial
collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams
7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 2013-04-30 11:42:11 -07:00
Robert Adams
d322625f90 BulletSim: Add non-static BSShape.GetReference for getting another reference
to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams
15a3f80e2e BulletSim: LinksetCompound work to disable collision for root and
child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00
Robert Adams
92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
Robert Adams
21ec434688 BulletSim: first cut at new linksetCompound shape building. 2013-04-29 07:38:51 -07:00
Robert Adams
f2d408829b BulletSim: fix crash when creating new hull. 2013-04-29 07:38:47 -07:00
Robert Adams
2da8e60b6d BulletSim: code for creating the avatar capsule shape. 2013-04-29 07:38:44 -07:00
Robert Adams
e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
Robert Adams
890cb6a293 BulletSim: complete BSShape classes. 2013-04-29 07:38:35 -07:00
Robert Adams
c22a2ab7d2 BulletSim: partial addition of BSShape class code preparing for
different physical mesh representations (simplified convex meshes)
and avatar mesh.
2013-04-24 08:05:42 -07:00
Robert Adams
e324f6f3f0 BulletSim: update DLLs and SOs to they have no dependencies on newer
glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Robert Adams
522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
2013-04-23 18:31:12 -07:00
Robert Adams
e1ac683154 BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures. 2013-04-22 16:50:06 -07:00
Robert Adams
5f2cbfc0fd BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. 2013-04-09 18:00:29 -07:00
Robert Adams
b53713cdda BulletSim: some formatting changes. 2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams
59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering
all the terrain with the base region.
2013-04-09 18:00:20 -07:00
Robert Adams
99f39836a1 BulletSim: moving comments around. No functional change. 2013-04-08 06:27:45 -07:00
Robert Adams
a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams
fe16dc09da BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Robert Adams
68c8633ba1 BulletSim: create axis lock constraint with proper orientation and
enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams
17aef1c883 BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow
a little clearer.
2013-04-01 18:03:09 -07:00
Robert Adams
84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary
object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams
933ac60746 BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
Robert Adams
7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
Robert Adams
75b8cf428e BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Robert Adams
6a9630d2bd BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00