Robert Adams
3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
2013-03-28 10:59:16 -07:00
Robert Adams
abde0d4efb
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
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Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Robert Adams
285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
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arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
c96a6f1de6
BulletSim: small tweaks and formatting in the parameter fetching code.
2013-03-25 15:40:44 -07:00
Robert Adams
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25 15:40:43 -07:00
Robert Adams
f783b9169f
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.
2013-03-25 15:40:41 -07:00
Robert Adams
90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
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seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Robert Adams
8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
2013-03-19 00:00:02 -07:00
Robert Adams
464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-03-16 15:13:40 -07:00
Vegaslon
78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-03-15 14:05:38 -07:00
Robert Adams
1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
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regions when there are no region neighbors.
Add some terrain location processing routines to support above.
2013-03-09 14:15:14 -08:00
Justin Clark-Casey (justincc)
8960418e7d
Add regression test for presence crossing between regions on the same simulator.
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Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-06 21:37:53 +00:00
Robert Adams
326634a0b3
BulletSim: more things into the TODO list.
2013-03-01 09:44:39 -08:00
Robert Adams
1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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maximum velocity and angular velocity values for prims.
2013-03-01 09:44:37 -08:00
Robert Adams
bf9132e1c7
BulletSim: fix crash around race condition when a mesh asset cannot
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be fetched.
Update TODO list.
2013-02-26 11:32:01 -08:00
Robert Adams
2b53f08386
BulletSim: tweeks to make avatar jump work better.
2013-02-25 21:58:00 -08:00
Robert Adams
efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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to eliminate some of the "cannot find terrain height" warning messages.
2013-02-21 08:52:11 -08:00
Diva Canto
4779f7d7d5
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Robert Adams
26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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by default. Like more debugging is needed.
2013-02-17 20:13:50 -08:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
885b45b112
BulletSim: rework parameter setting for different types of values
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(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Robert Adams
e549c2922a
BulletSim: fix physical object appearing to slowly float off when
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they stop moving.
2013-02-16 19:28:38 -08:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
2013-02-12 15:52:08 -08:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Robert Adams
222040f1ec
BulletSim: Change BSCharacter to use new base Density and Friction
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variables rather than own local varaibles.
2013-02-08 16:29:45 -08:00
Robert Adams
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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Various comments and debugging message mods.
2013-02-08 16:29:40 -08:00
Robert Adams
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
2013-02-08 16:29:29 -08:00
Robert Adams
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-08 16:29:24 -08:00
Robert Adams
913965256f
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
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dialog setting of friction, restitution, ... working.
2013-02-07 17:13:28 -08:00
Robert Adams
b545e13184
BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
2013-02-07 17:13:27 -08:00
Robert Adams
ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
2013-02-07 17:13:27 -08:00
Melanie
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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This reverts commit c658fa1c0d .
2013-02-07 21:05:58 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
2013-02-07 11:10:14 -08:00
Robert Adams
d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06 15:59:59 -08:00
Robert Adams
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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asset is not found.
2013-02-06 14:00:27 -08:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc)
2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
2013-02-02 01:34:49 +00:00
Robert Adams
5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00