Commit Graph

207 Commits

Author SHA1 Message Date
dahlia
8ae3df22a2 clean up some cruft 2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc)
6d88c96e01 minor: remove mono compiler warning 2009-11-11 18:49:05 +00:00
dahlia
3e22bb24f5 add an overload to _SculptMesh for meshing from a list of coordinates
add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Justin Clark-Casey (justincc)
3274bc39c8 minor: remove some mono compiler warnings 2009-11-09 17:43:32 +00:00
dahlia
82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
John Hurliman
f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer
* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman
119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
John Hurliman
730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
Jeff Ames
0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
John Hurliman
2f2eeb6731 Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it 2009-10-18 02:53:36 -07:00
John Hurliman
3828b3c0e8 * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
dahlia
7b4183d7a0 sync PrimMesher with r46 2009-10-11 02:12:17 -07:00
dahlia
41b27ef064 disambiguate System.Path (preparation for new PrimMesher) 2009-10-11 01:30:24 -07:00
Dan Lake
6d52974c5f Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. 2009-10-05 12:45:41 +01:00
dahlia
5c593f3892 only cache mesh if meshing was successful
re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
dahlia
95ebb7794c flexible extrusion shape defaults to linear 2009-10-04 02:59:12 -07:00
dahlia
0cbd9eee2f Exclude sculpt proxies from mesh caching 2009-10-04 02:14:13 -07:00
Melanie
31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Diva Canto
1eb6f99d19 Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. 2009-09-30 20:27:40 -07:00
Jeff Ames
f00126dc2d Add copyright header. Formatting cleanup. 2009-09-29 08:32:59 +09:00
dahlia
fb2cabd6b3 corrections to viewerMode AddPos() 2009-09-25 13:01:48 -07:00
Dan Lake
1b2828f5d8 Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
2009-09-24 18:20:59 -07:00
dahlia
6cf610bc44 eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations 2009-09-02 17:40:55 -07:00
Jeff Ames
56ddd6828c Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
Melanie
c89fc36f28 Applying Mantis #4079. Thank you, dslake 2009-09-01 02:17:08 +01:00
dahlia
21e62e87c7 starting to refactor path generation out of prim extrusion 2009-08-03 22:59:47 -07:00
Dahlia Trimble
6c94ce1cca Flag certain meshes to avoid vertex list compaction. This should help speed up meshing time at startup. 2009-07-30 07:06:23 +00:00
Dahlia Trimble
73251ed346 add a constructor overload and an AddPos method to SculptMesh 2009-07-14 06:09:18 +00:00
Dahlia Trimble
3f2ee8915d Some improvements to prim face numbering - only affects viewers using PrimMesher 2009-07-11 04:53:41 +00:00
Jeff Ames
a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Dahlia Trimble
f94e192b86 some code cleanup
test commit with cygwin svn
2009-06-06 08:41:27 +00:00
Jeff Ames
1e3f378c57 Fix comparison of UUID with null. 2009-06-04 01:26:31 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Dahlia Trimble
be41a2cb7e reduce verbosity of sculpt map cache messages to reporting cache failures only 2009-05-31 23:57:52 +00:00
Dahlia Trimble
179724b4fc some clean up of sculpt map caching code
remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble
05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble
1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble
db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
Dr Scofield
1d02636c27 cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22 14:57:00 +00:00
Dahlia Trimble
87b95e324e Sculpt mesher refactor
adds some previously missing geometry to sculpties
new LOD improves vertex accuracy
fix torus mode mesh edge joining
sync with primmesher r37
2009-05-19 10:09:33 +00:00
Dahlia Trimble
14c1e991c6 some sculpted prim geometry accuracy and meshing speed improvements 2009-05-15 03:14:04 +00:00
Dahlia Trimble
bd3a4e5f01 Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. 2009-05-08 03:04:45 +00:00
Dahlia Trimble
09522743cb alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 2009-05-03 06:25:52 +00:00
Dahlia Trimble
6f3437b77e some code cleanup
sync with primmesher r35
2009-04-24 19:43:15 +00:00
Dahlia Trimble
9c13a93583 Limit hollow size of physics proxy to 95% 2009-04-24 19:28:29 +00:00
Dahlia Trimble
15b9c528c5 Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*) 2009-04-18 17:15:56 +00:00